assimp/test/models-nonbsd/Ogre/Assassine/Scene.material

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material Player
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.800000 0.800000 0.800000 1.000000
specular 0.000000 0.000000 0.000000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture PlayerTextur.tga
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material Pistol
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture DesertEagle.tga
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material Axt
{
receive_shadows on
technique
{
pass
{
ambient 0.500000 0.500000 0.500000 1.000000
diffuse 0.640000 0.640000 0.640000 1.000000
specular 0.500000 0.500000 0.500000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture axt.tga
tex_address_mode wrap
filtering trilinear
}
}
}
}