assimp/test/models-nonbsd/MDL/IDPO (Quake1)/gijoe-readme.txt

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General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
Title : G.I.Joe Skins
Filename : joemodel.zip
Version : 1
Date : 11/05/97
Author : Kenneth Whelan
Email : JWHELAN@pop.prodigy.net
Credits : id software, Larry Hama, Steven Polge, and Rene Post for making Quake ME
Build time: ??? Time???
Type of Mod
-----------
Quake C : no
Sound : no
MDL : Yes
Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff : no
context diff : no
.qc files : no
progs.dat : no
Description of the Modification
-------------------------------
This is a new player.mdl for quake. It's main use is for bots. The Skins are Snake Eyes v4, Duke v3, Low-Light,
Storm Shadow v2, Shockwave, Repeater, Gung-Ho, Shipwreck, Dusty v3, and
Tunnel Rat v2.
Known bugs
None that I know of.
How to Install the Modification
-------------------------------
First back up the current player.mdl(copy player.mdl player.bak). Just put
it in the progs dir in the hack your using, if any.
Technical Details
-----------------
can't think of any
Author Information
------------------
This is my first publicly distributed quake graphic change.
I did it to get away from the stress of school.
Copyright and Distribution Permissions
--------------------------------------
You may distribute this Quake modification in any electronic format as long as
all the files in this archive remain intact and unmodified and are distributed
together.
Availability
------------
This modification is available from the following places:
http://www.yojoe.com/