assimp/contrib/cppunit-1.12.1/include/cppunit/Portability.h

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#ifndef CPPUNIT_PORTABILITY_H
#define CPPUNIT_PORTABILITY_H
#if defined(_WIN32) && !defined(WIN32)
# define WIN32 1
#endif
/* include platform specific config */
#if defined(__BORLANDC__)
# include <cppunit/config/config-bcb5.h>
#elif defined (_MSC_VER)
# if _MSC_VER == 1200 && defined(_WIN32_WCE) //evc4
# include <cppunit/config/config-evc4.h>
# else
# include <cppunit/config/config-msvc6.h>
# endif
#else
# include <cppunit/config-auto.h>
#endif
// Version number of package
#ifndef CPPUNIT_VERSION
#define CPPUNIT_VERSION "1.12.0"
#endif
#include <cppunit/config/CppUnitApi.h> // define CPPUNIT_API & CPPUNIT_NEED_DLL_DECL
#include <cppunit/config/SelectDllLoader.h>
/* Options that the library user may switch on or off.
* If the user has not done so, we chose default values.
*/
/* Define to 1 if you wish to have the old-style macros
assert(), assertEqual(), assertDoublesEqual(), and assertLongsEqual() */
#if !defined(CPPUNIT_ENABLE_NAKED_ASSERT)
# define CPPUNIT_ENABLE_NAKED_ASSERT 0
#endif
/* Define to 1 if you wish to have the old-style CU_TEST family
of macros. */
#if !defined(CPPUNIT_ENABLE_CU_TEST_MACROS)
# define CPPUNIT_ENABLE_CU_TEST_MACROS 0
#endif
/* Define to 1 if the preprocessor expands (#foo) to "foo" (quotes incl.)
I don't think there is any C preprocess that does NOT support this! */
#if !defined(CPPUNIT_HAVE_CPP_SOURCE_ANNOTATION)
# define CPPUNIT_HAVE_CPP_SOURCE_ANNOTATION 1
#endif
/* Assumes that STL and CppUnit are in global space if the compiler does not
support namespace. */
#if !defined(CPPUNIT_HAVE_NAMESPACES)
# if !defined(CPPUNIT_NO_NAMESPACE)
# define CPPUNIT_NO_NAMESPACE 1
# endif // !defined(CPPUNIT_NO_NAMESPACE)
# if !defined(CPPUNIT_NO_STD_NAMESPACE)
# define CPPUNIT_NO_STD_NAMESPACE 1
# endif // !defined(CPPUNIT_NO_STD_NAMESPACE)
#endif // !defined(CPPUNIT_HAVE_NAMESPACES)
/* Define CPPUNIT_STD_NEED_ALLOCATOR to 1 if you need to specify
* the allocator you used when instantiating STL container. Typically
* used for compilers that do not support template default parameter.
* CPPUNIT_STD_ALLOCATOR will be used as the allocator. Default is
* std::allocator. On some compilers, you may need to change this to
* std::allocator<T>.
*/
#if CPPUNIT_STD_NEED_ALLOCATOR
# if !defined(CPPUNIT_STD_ALLOCATOR)
# define CPPUNIT_STD_ALLOCATOR std::allocator
# endif // !defined(CPPUNIT_STD_ALLOCATOR)
#endif // defined(CPPUNIT_STD_NEED_ALLOCATOR)
// Compiler error location format for CompilerOutputter
// If not define, assumes that it's gcc
// See class CompilerOutputter for format.
#if !defined(CPPUNIT_COMPILER_LOCATION_FORMAT)
#if defined(__GNUC__) && ( defined(__APPLE_CPP__) || defined(__APPLE_CC__) )
// gcc/Xcode integration on Mac OS X
# define CPPUNIT_COMPILER_LOCATION_FORMAT "%p:%l: "
#else
# define CPPUNIT_COMPILER_LOCATION_FORMAT "%f:%l:"
#endif
#endif
// If CPPUNIT_HAVE_CPP_CAST is defined, then c++ style cast will be used,
// otherwise, C style cast are used.
#if defined( CPPUNIT_HAVE_CPP_CAST )
# define CPPUNIT_CONST_CAST( TargetType, pointer ) \
const_cast<TargetType>( pointer )
# define CPPUNIT_STATIC_CAST( TargetType, pointer ) \
static_cast<TargetType>( pointer )
#else // defined( CPPUNIT_HAVE_CPP_CAST )
# define CPPUNIT_CONST_CAST( TargetType, pointer ) \
((TargetType)( pointer ))
# define CPPUNIT_STATIC_CAST( TargetType, pointer ) \
((TargetType)( pointer ))
#endif // defined( CPPUNIT_HAVE_CPP_CAST )
// If CPPUNIT_NO_STD_NAMESPACE is defined then STL are in the global space.
// => Define macro 'std' to nothing
#if defined(CPPUNIT_NO_STD_NAMESPACE)
# undef std
# define std
#endif // defined(CPPUNIT_NO_STD_NAMESPACE)
// If CPPUNIT_NO_NAMESPACE is defined, then put CppUnit classes in the
// global namespace: the compiler does not support namespace.
#if defined(CPPUNIT_NO_NAMESPACE)
# define CPPUNIT_NS_BEGIN
# define CPPUNIT_NS_END
# define CPPUNIT_NS
#else // defined(CPPUNIT_NO_NAMESPACE)
# define CPPUNIT_NS_BEGIN namespace CppUnit {
# define CPPUNIT_NS_END }
# define CPPUNIT_NS CppUnit
#endif // defined(CPPUNIT_NO_NAMESPACE)
/*! Stringize a symbol.
*
* Use this macro to convert a preprocessor symbol to a string.
*
* Example of usage:
* \code
* #define CPPUNIT_PLUGIN_EXPORTED_NAME cppunitTestPlugIn
* const char *name = CPPUNIT_STRINGIZE( CPPUNIT_PLUGIN_EXPORTED_NAME );
* \endcode
*/
#define CPPUNIT_STRINGIZE( symbol ) _CPPUNIT_DO_STRINGIZE( symbol )
/// \internal
#define _CPPUNIT_DO_STRINGIZE( symbol ) #symbol
/*! Joins to symbol after expanding them into string.
*
* Use this macro to join two symbols. Example of usage:
*
* \code
* #define MAKE_UNIQUE_NAME(prefix) CPPUNIT_JOIN( prefix, __LINE__ )
* \endcode
*
* The macro defined in the example concatenate a given prefix with the line number
* to obtain a 'unique' identifier.
*
* \internal From boost documentation:
* The following piece of macro magic joins the two
* arguments together, even when one of the arguments is
* itself a macro (see 16.3.1 in C++ standard). The key
* is that macro expansion of macro arguments does not
* occur in CPPUNIT_JOIN2 but does in CPPUNIT_JOIN.
*/
#define CPPUNIT_JOIN( symbol1, symbol2 ) _CPPUNIT_DO_JOIN( symbol1, symbol2 )
/// \internal
#define _CPPUNIT_DO_JOIN( symbol1, symbol2 ) _CPPUNIT_DO_JOIN2( symbol1, symbol2 )
/// \internal
#define _CPPUNIT_DO_JOIN2( symbol1, symbol2 ) symbol1##symbol2
/*! Adds the line number to the specified string to create a unique identifier.
* \param prefix Prefix added to the line number to create a unique identifier.
* \see CPPUNIT_TEST_SUITE_REGISTRATION for an example of usage.
*/
#define CPPUNIT_MAKE_UNIQUE_NAME( prefix ) CPPUNIT_JOIN( prefix, __LINE__ )
/*! Defines wrap colunm for %CppUnit. Used by CompilerOuputter.
*/
#if !defined(CPPUNIT_WRAP_COLUMN)
# define CPPUNIT_WRAP_COLUMN 79
#endif
#endif // CPPUNIT_PORTABILITY_H