2008-05-09 17:24:28 +00:00
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/*
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2008-05-22 10:20:31 +00:00
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Open Asset Import Library (ASSIMP)
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2008-05-09 17:24:28 +00:00
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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2008-08-28 17:35:36 +00:00
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/** @file Defines helper data structures for the import of 3DS files.
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2008-08-08 15:18:28 +00:00
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http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
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2008-05-05 12:36:31 +00:00
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#ifndef AI_3DSFILEHELPER_H_INC
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#define AI_3DSFILEHELPER_H_INC
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#include <string>
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#include <vector>
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#include <sstream>
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#include "../include/aiTypes.h"
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#include "../include/aiQuaternion.h"
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#include "../include/aiMesh.h"
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#include "../include/aiAnim.h"
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2008-06-03 21:50:53 +00:00
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#include "../include/aiMaterial.h"
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2008-06-01 12:46:17 +00:00
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2008-05-05 12:36:31 +00:00
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#include "SpatialSort.h"
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2008-08-28 17:35:36 +00:00
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#include "SmoothingGroups.h"
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2008-05-05 12:36:31 +00:00
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2008-08-08 15:18:28 +00:00
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namespace Assimp {
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namespace Dot3DS {
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2008-05-05 12:36:31 +00:00
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2008-08-08 15:18:28 +00:00
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#include "./Compiler/pushpack1.h"
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2008-05-05 12:36:31 +00:00
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// ---------------------------------------------------------------------------
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/** Dot3DSFile class: Helper class for loading 3ds files. Defines chunks
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* and data structures.
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*/
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2008-08-28 17:35:36 +00:00
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// ---------------------------------------------------------------------------
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2008-05-05 12:36:31 +00:00
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class Dot3DSFile
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{
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public:
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inline Dot3DSFile() {}
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2008-05-09 17:24:28 +00:00
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//! data structure for a single chunk in a .3ds file
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2008-05-05 12:36:31 +00:00
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struct Chunk
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{
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unsigned short Flag;
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long Size;
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} PACK_STRUCT;
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2008-05-09 17:24:28 +00:00
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//! source for this used own structures,
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//! replaced it with out standard math helpers
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2008-05-05 12:36:31 +00:00
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typedef aiMatrix3x3 MatTransform;
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typedef aiVector3D MatTranslate;
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2008-05-09 17:24:28 +00:00
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//! Used for shading field in material3ds structure
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//! From AutoDesk 3ds SDK
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2008-05-05 12:36:31 +00:00
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typedef enum
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{
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2008-06-22 10:09:26 +00:00
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// translated to gouraud shading with wireframe active
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2008-08-28 17:35:36 +00:00
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Wire = 0x0,
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2008-06-22 10:09:26 +00:00
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// if this material is set, no vertex normals will
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// be calculated for the model. Face normals + gouraud
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2008-08-28 17:35:36 +00:00
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Flat = 0x1,
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2008-06-22 10:09:26 +00:00
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// standard gouraud shading
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2008-08-28 17:35:36 +00:00
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Gouraud = 0x2,
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2008-06-22 10:09:26 +00:00
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// phong shading
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2008-08-28 17:35:36 +00:00
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Phong = 0x3,
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2008-06-22 10:09:26 +00:00
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// cooktorrance or anistropic phong shading ...
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// the exact meaning is unknown, if you know it
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// feel free to tell me ;-)
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2008-08-28 17:35:36 +00:00
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Metal = 0x4,
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2008-05-09 17:24:28 +00:00
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// required by the ASE loader
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2008-08-28 17:35:36 +00:00
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Blinn = 0x5
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2008-05-05 12:36:31 +00:00
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} shadetype3ds;
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enum
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{
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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// Basic chunks which can be found everywhere in the file
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2008-05-05 12:36:31 +00:00
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CHUNK_VERSION = 0x0002,
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CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
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CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
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// Linear color values (gamma = 2.2?)
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CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
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CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
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CHUNK_PERCENTW = 0x0030, // int2 percentage
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CHUNK_PERCENTF = 0x0031, // float4 percentage
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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2008-05-05 12:36:31 +00:00
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2008-06-22 10:09:26 +00:00
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// Unknown and ignored. Possibly a chunk used by PROJ (
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// Discreet 3DS max Project File)?
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2008-05-05 12:36:31 +00:00
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CHUNK_PRJ = 0xC23D,
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// Unknown. Possibly a reference to an external .mli file?
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CHUNK_MLI = 0x3DAA,
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// Primary main chunk of the .3ds file
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CHUNK_MAIN = 0x4D4D,
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// Mesh main chunk
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CHUNK_OBJMESH = 0x3D3D,
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// Specifies the background color of the .3ds file
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// This is passed through the material system for
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// viewing purposes.
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CHUNK_BKGCOLOR = 0x1200,
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// Specifies the ambient base color of the scene.
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// This is added to all materials in the file
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CHUNK_AMBCOLOR = 0x2100,
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// Specifies the background image for the whole scene
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// This value is passed through the material system
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// to the viewer
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CHUNK_BIT_MAP = 0x1100,
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CHUNK_BIT_MAP_EXISTS = 0x1101,
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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2008-05-05 12:36:31 +00:00
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// Viewport related stuff. Ignored
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CHUNK_DEFAULT_VIEW = 0x3000,
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CHUNK_VIEW_TOP = 0x3010,
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CHUNK_VIEW_BOTTOM = 0x3020,
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CHUNK_VIEW_LEFT = 0x3030,
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CHUNK_VIEW_RIGHT = 0x3040,
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CHUNK_VIEW_FRONT = 0x3050,
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CHUNK_VIEW_BACK = 0x3060,
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CHUNK_VIEW_USER = 0x3070,
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CHUNK_VIEW_CAMERA = 0x3080,
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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2008-05-05 12:36:31 +00:00
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// Mesh chunks
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CHUNK_OBJBLOCK = 0x4000,
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CHUNK_TRIMESH = 0x4100,
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CHUNK_VERTLIST = 0x4110,
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CHUNK_VERTFLAGS = 0x4111,
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CHUNK_FACELIST = 0x4120,
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CHUNK_FACEMAT = 0x4130,
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CHUNK_MAPLIST = 0x4140,
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CHUNK_SMOOLIST = 0x4150,
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CHUNK_TRMATRIX = 0x4160,
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CHUNK_MESHCOLOR = 0x4165,
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CHUNK_TXTINFO = 0x4170,
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CHUNK_LIGHT = 0x4600,
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CHUNK_SPOTLIGHT = 0x4610,
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CHUNK_CAMERA = 0x4700,
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CHUNK_HIERARCHY = 0x4F00,
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// Specifies the global scaling factor. This is applied
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// to the root node's transformation matrix
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CHUNK_MASTER_SCALE = 0x0100,
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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2008-05-05 12:36:31 +00:00
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// Material chunks
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CHUNK_MAT_MATERIAL = 0xAFFF,
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// asciiz containing the name of the material
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CHUNK_MAT_MATNAME = 0xA000,
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CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
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CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
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CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
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// Specifies the shininess of the material
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// followed by percentage chunk
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CHUNK_MAT_SHININESS = 0xA040,
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2008-05-25 22:29:05 +00:00
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CHUNK_MAT_SHININESS_PERCENT = 0xA041 ,
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2008-05-05 12:36:31 +00:00
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// Specifies the shading mode to be used
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// followed by a short
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CHUNK_MAT_SHADING = 0xA100,
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// NOTE: Emissive color (self illumination) seems not
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// to be a color but a single value, type is unknown.
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// Make the parser accept both of them.
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// followed by percentage chunk (?)
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CHUNK_MAT_SELF_ILLUM = 0xA080,
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// Always followed by percentage chunk (?)
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CHUNK_MAT_SELF_ILPCT = 0xA084,
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// Always followed by percentage chunk
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CHUNK_MAT_TRANSPARENCY = 0xA050,
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// Diffuse texture channel 0
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CHUNK_MAT_TEXTURE = 0xA200,
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// Contains opacity information for each texel
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CHUNK_MAT_OPACMAP = 0xA210,
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// Contains a reflection map to be used to reflect
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// the environment. This is partially supported.
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CHUNK_MAT_REFLMAP = 0xA220,
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// Self Illumination map (emissive colors)
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CHUNK_MAT_SELFIMAP = 0xA33d,
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// Bumpmap. Not specified whether it is a heightmap
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// or a normal map. Assme it is a heightmap since
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// artist normally prefer this format.
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CHUNK_MAT_BUMPMAP = 0xA230,
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// Specular map. Seems to influence the specular color
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CHUNK_MAT_SPECMAP = 0xA204,
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// Holds shininess data. I assume the specular exponent is
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// calculated like this:
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//
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// s[x,y] = stex[x,y] * base_shininess;
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// I also assume the data in the texture must be renormalized
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// (normally by dividing / 255) after loading.
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CHUNK_MAT_MAT_SHINMAP = 0xA33C,
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// Scaling in U/V direction.
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// (need to gen separate UV coordinate set
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// and do this by hand)
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CHUNK_MAT_MAP_USCALE = 0xA354,
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CHUNK_MAT_MAP_VSCALE = 0xA356,
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// Translation in U/V direction.
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// (need to gen separate UV coordinate set
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// and do this by hand)
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CHUNK_MAT_MAP_UOFFSET = 0xA358,
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CHUNK_MAT_MAP_VOFFSET = 0xA35a,
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// UV-coordinates rotation around the z-axis
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// Assumed to be in radians.
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CHUNK_MAT_MAP_ANG = 0xA35C,
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2008-06-03 21:50:53 +00:00
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// Tiling flags for 3DS files
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CHUNK_MAT_MAP_TILING = 0xa351,
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2008-05-05 12:36:31 +00:00
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// Specifies the file name of a texture
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CHUNK_MAPFILE = 0xA300,
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2008-06-03 21:50:53 +00:00
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// Specifies whether a materail requires two-sided rendering
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CHUNK_MAT_TWO_SIDE = 0xA081,
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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2008-05-05 12:36:31 +00:00
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// Main keyframer chunk. Contains translation/rotation/scaling data
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CHUNK_KEYFRAMER = 0xB000,
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// Supported sub chunks
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CHUNK_TRACKINFO = 0xB002,
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CHUNK_TRACKOBJNAME = 0xB010,
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CHUNK_TRACKPIVOT = 0xB013,
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CHUNK_TRACKPOS = 0xB020,
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CHUNK_TRACKROTATE = 0xB021,
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CHUNK_TRACKSCALE = 0xB022,
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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2008-05-05 12:36:31 +00:00
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// Keyframes for various other stuff in the file
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// Ignored
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CHUNK_AMBIENTKEY = 0xB001,
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CHUNK_TRACKMORPH = 0xB026,
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CHUNK_TRACKHIDE = 0xB029,
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CHUNK_OBJNUMBER = 0xB030,
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CHUNK_TRACKCAMERA = 0xB003,
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CHUNK_TRACKFOV = 0xB023,
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CHUNK_TRACKROLL = 0xB024,
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CHUNK_TRACKCAMTGT = 0xB004,
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CHUNK_TRACKLIGHT = 0xB005,
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CHUNK_TRACKLIGTGT = 0xB006,
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CHUNK_TRACKSPOTL = 0xB007,
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CHUNK_FRAMES = 0xB008
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2008-08-09 22:39:57 +00:00
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// ********************************************************************
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2008-05-05 12:36:31 +00:00
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};
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};
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2008-08-08 15:18:28 +00:00
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#include "./Compiler/poppack1.h"
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2008-05-05 12:36:31 +00:00
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// ---------------------------------------------------------------------------
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/** Helper structure representing a 3ds mesh face */
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2008-08-28 17:35:36 +00:00
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struct Face : public FaceWithSmoothingGroup
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2008-05-05 12:36:31 +00:00
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{
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2008-08-28 17:35:36 +00:00
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//! Specifies that the face normal must be flipped.
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//! todo: do we really need this?
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2008-05-25 22:29:05 +00:00
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bool bFlipped;
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2008-05-05 12:36:31 +00:00
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};
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// ---------------------------------------------------------------------------
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/** Helper structure representing a texture */
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struct Texture
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{
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2008-05-09 17:24:28 +00:00
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//! Default constructor
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2008-05-05 12:36:31 +00:00
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Texture()
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2008-08-08 15:18:28 +00:00
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: mScaleU (1.0f)
|
|
|
|
, mScaleV (1.0f)
|
|
|
|
, mOffsetU (0.0f)
|
|
|
|
, mOffsetV (0.0f)
|
|
|
|
, mRotation (0.0f)
|
|
|
|
, iUVSrc (0)
|
|
|
|
, mMapMode (aiTextureMapMode_Wrap)
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
|
|
|
mTextureBlend = std::numeric_limits<float>::quiet_NaN();
|
|
|
|
}
|
2008-08-08 15:18:28 +00:00
|
|
|
|
|
|
|
//! Specifies the blend factor for the texture
|
2008-05-05 12:36:31 +00:00
|
|
|
float mTextureBlend;
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Specifies the filename of the texture
|
2008-05-05 12:36:31 +00:00
|
|
|
std::string mMapName;
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Specifies texture coordinate offsets/scaling/rotations
|
2008-05-05 12:36:31 +00:00
|
|
|
float mScaleU;
|
|
|
|
float mScaleV;
|
|
|
|
float mOffsetU;
|
|
|
|
float mOffsetV;
|
|
|
|
float mRotation;
|
|
|
|
|
2008-06-03 21:50:53 +00:00
|
|
|
//! Specifies the mapping mode to be used for the texture
|
|
|
|
aiTextureMapMode mMapMode;
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Used internally
|
2008-05-05 12:36:31 +00:00
|
|
|
bool bPrivate;
|
|
|
|
int iUVSrc;
|
|
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Helper structure representing a 3ds material */
|
|
|
|
struct Material
|
|
|
|
{
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Default constructor. Builds a default name for the material
|
2008-05-05 12:36:31 +00:00
|
|
|
Material()
|
|
|
|
:
|
|
|
|
mSpecularExponent (0.0f),
|
|
|
|
mShading(Dot3DSFile::Gouraud),
|
|
|
|
mTransparency (1.0f),
|
|
|
|
mBumpHeight (1.0f),
|
|
|
|
iBakeUVTransform (0),
|
2008-05-25 22:29:05 +00:00
|
|
|
pcSingleTexture (NULL),
|
2008-06-03 21:50:53 +00:00
|
|
|
mShininessStrength (1.0f),
|
|
|
|
mTwoSided (false)
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
|
|
|
static int iCnt = 0;
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
char szTemp[128];
|
2008-08-08 15:18:28 +00:00
|
|
|
sprintf(szTemp,"UNNAMED_%i",iCnt++);
|
2008-06-22 10:09:26 +00:00
|
|
|
mName = szTemp;
|
2008-05-05 12:36:31 +00:00
|
|
|
}
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Name of the material
|
2008-05-05 12:36:31 +00:00
|
|
|
std::string mName;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Diffuse color of the material
|
2008-05-05 12:36:31 +00:00
|
|
|
aiColor3D mDiffuse;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Specular exponent
|
2008-05-05 12:36:31 +00:00
|
|
|
float mSpecularExponent;
|
2008-05-25 22:29:05 +00:00
|
|
|
//! Shininess strength, in percent
|
|
|
|
float mShininessStrength;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Specular color of the material
|
2008-05-05 12:36:31 +00:00
|
|
|
aiColor3D mSpecular;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Ambient color of the material
|
2008-05-05 12:36:31 +00:00
|
|
|
aiColor3D mAmbient;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Shading type to be used
|
2008-05-05 12:36:31 +00:00
|
|
|
Dot3DSFile::shadetype3ds mShading;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Opacity of the material
|
2008-05-05 12:36:31 +00:00
|
|
|
float mTransparency;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Diffuse texture channel
|
2008-05-05 12:36:31 +00:00
|
|
|
Texture sTexDiffuse;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Opacity texture channel
|
2008-05-05 12:36:31 +00:00
|
|
|
Texture sTexOpacity;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Specular texture channel
|
2008-05-05 12:36:31 +00:00
|
|
|
Texture sTexSpecular;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Bump texture channel
|
2008-05-05 12:36:31 +00:00
|
|
|
Texture sTexBump;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Emissive texture channel
|
2008-05-05 12:36:31 +00:00
|
|
|
Texture sTexEmissive;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Shininess texture channel
|
2008-05-05 12:36:31 +00:00
|
|
|
Texture sTexShininess;
|
2008-06-01 12:46:17 +00:00
|
|
|
//! Scaling factor for the bump values
|
2008-05-05 12:36:31 +00:00
|
|
|
float mBumpHeight;
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Emissive color
|
2008-05-05 12:36:31 +00:00
|
|
|
aiColor3D mEmissive;
|
2008-06-01 12:46:17 +00:00
|
|
|
//! Ambient texture channel
|
|
|
|
//! (used by the ASE format)
|
|
|
|
Texture sTexAmbient;
|
2008-06-03 21:50:53 +00:00
|
|
|
//! True if the material must be rendered from two sides
|
|
|
|
bool mTwoSided;
|
2008-06-01 12:46:17 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Used internally
|
2008-05-05 12:36:31 +00:00
|
|
|
unsigned int iBakeUVTransform;
|
|
|
|
Texture* pcSingleTexture;
|
|
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Helper structure to represent a 3ds file mesh */
|
2008-08-28 17:35:36 +00:00
|
|
|
struct Mesh : public MeshWithSmoothingGroups<Dot3DS::Face>
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Default constructor
|
2008-05-05 12:36:31 +00:00
|
|
|
Mesh()
|
|
|
|
{
|
|
|
|
static int iCnt = 0;
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
char szTemp[128];
|
2008-08-08 15:18:28 +00:00
|
|
|
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
|
2008-06-22 10:09:26 +00:00
|
|
|
mName = szTemp;
|
2008-05-05 12:36:31 +00:00
|
|
|
}
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
//! Name of the mesh
|
2008-05-05 12:36:31 +00:00
|
|
|
std::string mName;
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Texture coordinates
|
2008-05-05 12:36:31 +00:00
|
|
|
std::vector<aiVector2D> mTexCoords;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
//! Face materials
|
2008-05-05 12:36:31 +00:00
|
|
|
std::vector<unsigned int> mFaceMaterials;
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Local transformation matrix
|
2008-05-05 12:36:31 +00:00
|
|
|
aiMatrix4x4 mMat;
|
|
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Helper structure to represent a 3ds file node */
|
|
|
|
struct Node
|
|
|
|
{
|
|
|
|
Node()
|
2008-05-25 22:29:05 +00:00
|
|
|
|
2008-07-10 16:49:01 +00:00
|
|
|
: mHierarchyPos(0),mHierarchyIndex(0)
|
2008-05-25 22:29:05 +00:00
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
|
|
|
static int iCnt = 0;
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
char szTemp[128];
|
2008-08-08 15:18:28 +00:00
|
|
|
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
|
2008-06-22 10:09:26 +00:00
|
|
|
mName = szTemp;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2008-07-10 16:49:01 +00:00
|
|
|
#ifdef AI_3DS_KEYFRAME_ANIMATION
|
|
|
|
aRotationKeys.reserve(10);
|
|
|
|
aPositionKeys.reserve(10);
|
|
|
|
aScalingKeys.reserve(10);
|
|
|
|
#endif
|
2008-05-05 12:36:31 +00:00
|
|
|
}
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Pointer to the parent node
|
2008-05-05 12:36:31 +00:00
|
|
|
Node* mParent;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
//! Holds all child nodes
|
2008-05-05 12:36:31 +00:00
|
|
|
std::vector<Node*> mChildren;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
//! Name of the node
|
2008-05-05 12:36:31 +00:00
|
|
|
std::string mName;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
//! Position of the node in the hierarchy (tree depth)
|
2008-05-05 12:36:31 +00:00
|
|
|
int16_t mHierarchyPos;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
//! Index of the node
|
2008-05-05 12:36:31 +00:00
|
|
|
int16_t mHierarchyIndex;
|
|
|
|
|
2008-07-10 16:49:01 +00:00
|
|
|
#ifdef AI_3DS_KEYFRAME_ANIMATION
|
|
|
|
//! Rotation keys loaded from the file
|
|
|
|
std::vector<aiQuatKey> aRotationKeys;
|
|
|
|
|
|
|
|
//! Position keys loaded from the file
|
|
|
|
std::vector<aiVectorKey> aPositionKeys;
|
|
|
|
|
|
|
|
//! Scaling keys loaded from the file
|
|
|
|
std::vector<aiVectorKey> aScalingKeys;
|
2008-05-05 12:36:31 +00:00
|
|
|
#endif
|
|
|
|
|
2008-07-10 16:49:01 +00:00
|
|
|
//! Pivot position loaded from the file
|
|
|
|
aiVector3D vPivot;
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Add a child node, setup the right parent node for it
|
|
|
|
//! \param pc Node to be 'adopted'
|
2008-05-05 12:36:31 +00:00
|
|
|
inline Node& push_back(Node* pc)
|
|
|
|
{
|
|
|
|
mChildren.push_back(pc);
|
|
|
|
pc->mParent = this;
|
2008-05-25 22:29:05 +00:00
|
|
|
//pc->mHierarchyPos = this->mHierarchyPos+1;
|
2008-05-05 12:36:31 +00:00
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Helper structure analogue to aiScene */
|
|
|
|
struct Scene
|
|
|
|
{
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! List of all materials loaded
|
|
|
|
//! NOTE: 3ds references materials globally
|
2008-05-05 12:36:31 +00:00
|
|
|
std::vector<Material> mMaterials;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
//! List of all meshes loaded
|
2008-05-05 12:36:31 +00:00
|
|
|
std::vector<Mesh> mMeshes;
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
//! Pointer to the root node of the scene
|
2008-05-05 12:36:31 +00:00
|
|
|
Node* pcRootNode;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} // end of namespace Dot3DS
|
|
|
|
} // end of namespace Assimp
|
|
|
|
|
2008-08-08 18:25:55 +00:00
|
|
|
#endif // AI_XFILEHELPER_H_INC
|