2016-10-03 17:24:14 +00:00
/*
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Open Asset Import Library ( assimp )
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2017-05-09 17:57:36 +00:00
Copyright ( c ) 2006 - 2017 , assimp team
2016-10-03 17:24:14 +00:00
All rights reserved .
Redistribution and use of this software in source and binary forms ,
with or without modification , are permitted provided that the following
conditions are met :
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following disclaimer .
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following disclaimer in the documentation and / or other
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
" AS IS " AND ANY EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT
LIMITED TO , THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT , INCIDENTAL ,
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LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE ,
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*/
/// \file AMFImporter_Material.cpp
2016-09-28 14:49:15 +00:00
/// \brief Parsing data from material nodes.
/// \date 2016
/// \author smal.root@gmail.com
# ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
# include "AMFImporter.hpp"
# include "AMFImporter_Macro.hpp"
namespace Assimp
{
// <color
// profile="" - The ICC color space used to interpret the three color channels <r>, <g> and <b>.
// >
// </color>
// A color definition.
// Multi elements - No.
// Parent element - <material>, <object>, <volume>, <vertex>, <triangle>.
//
// "profile" can be one of "sRGB", "AdobeRGB", "Wide-Gamut-RGB", "CIERGB", "CIELAB", or "CIEXYZ".
// Children elements:
// <r>, <g>, <b>, <a>
// Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates.
void AMFImporter : : ParseNode_Color ( )
{
std : : string profile ;
CAMFImporter_NodeElement * ne ;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECK_RET ( " profile " , profile , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_LOOPEND ;
// create new color object.
ne = new CAMFImporter_NodeElement_Color ( mNodeElement_Cur ) ;
CAMFImporter_NodeElement_Color & als = * ( ( CAMFImporter_NodeElement_Color * ) ne ) ; // alias for convenience
als . Profile = profile ;
// Check for child nodes
if ( ! mReader - > isEmptyElement ( ) )
{
bool read_flag [ 4 ] = { false , false , false , false } ;
ParseHelper_Node_Enter ( ne ) ;
MACRO_NODECHECK_LOOPBEGIN ( " color " ) ;
MACRO_NODECHECK_READCOMP_F ( " r " , read_flag [ 0 ] , als . Color . r ) ;
MACRO_NODECHECK_READCOMP_F ( " g " , read_flag [ 1 ] , als . Color . g ) ;
MACRO_NODECHECK_READCOMP_F ( " b " , read_flag [ 2 ] , als . Color . b ) ;
MACRO_NODECHECK_READCOMP_F ( " a " , read_flag [ 3 ] , als . Color . a ) ;
MACRO_NODECHECK_LOOPEND ( " color " ) ;
ParseHelper_Node_Exit ( ) ;
// check that all components was defined
if ( ! ( read_flag [ 0 ] & & read_flag [ 1 ] & & read_flag [ 2 ] ) ) throw DeadlyImportError ( " Not all color components are defined. " ) ;
// check if <a> is absent. Then manualy add "a == 1".
if ( ! read_flag [ 3 ] ) als . Color . a = 1 ;
} // if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur - > Child . push_back ( ne ) ; // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
als . Composed = false ;
mNodeElement_List . push_back ( ne ) ; // and to node element list because its a new object in graph.
}
// <material
// id="" - A unique material id. material ID "0" is reserved to denote no material (void) or sacrificial material.
// >
// </material>
// An available material.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter : : ParseNode_Material ( )
{
std : : string id ;
CAMFImporter_NodeElement * ne ;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECK_RET ( " id " , id , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_LOOPEND ;
// create new object.
ne = new CAMFImporter_NodeElement_Material ( mNodeElement_Cur ) ;
// and assign read data
( ( CAMFImporter_NodeElement_Material * ) ne ) - > ID = id ;
// Check for child nodes
if ( ! mReader - > isEmptyElement ( ) )
{
bool col_read = false ;
ParseHelper_Node_Enter ( ne ) ;
MACRO_NODECHECK_LOOPBEGIN ( " material " ) ;
if ( XML_CheckNode_NameEqual ( " color " ) )
{
// Check if data already defined.
if ( col_read ) Throw_MoreThanOnceDefined ( " color " , " Only one color can be defined for <material>. " ) ;
// read data and set flag about it
ParseNode_Color ( ) ;
col_read = true ;
continue ;
}
if ( XML_CheckNode_NameEqual ( " metadata " ) ) { ParseNode_Metadata ( ) ; continue ; }
MACRO_NODECHECK_LOOPEND ( " material " ) ;
ParseHelper_Node_Exit ( ) ;
} // if(!mReader->isEmptyElement())
else
{
mNodeElement_Cur - > Child . push_back ( ne ) ; // Add element to child list of current element
} // if(!mReader->isEmptyElement()) else
mNodeElement_List . push_back ( ne ) ; // and to node element list because its a new object in graph.
}
// <texture
// id="" - Assigns a unique texture id for the new texture.
// width="" - Width (horizontal size, x) of the texture, in pixels.
// height="" - Height (lateral size, y) of the texture, in pixels.
// depth="" - Depth (vertical size, z) of the texture, in pixels.
// type="" - Encoding of the data in the texture. Currently allowed values are "grayscale" only. In grayscale mode, each pixel is represented by one byte
// in the range of 0-255. When the texture is referenced using the tex function, these values are converted into a single floating point number in the
// range of 0-1 (see Annex 2). A full color graphics will typically require three textures, one for each of the color channels. A graphic involving
// transparency may require a fourth channel.
// tiled="" - If true then texture repeated when UV-coordinates is greater than 1.
// >
// </triangle>
// Specifies an texture data to be used as a map. Lists a sequence of Base64 values specifying values for pixels from left to right then top to bottom,
// then layer by layer.
// Multi elements - Yes.
// Parent element - <amf>.
void AMFImporter : : ParseNode_Texture ( )
{
std : : string id ;
uint32_t width = 0 ;
uint32_t height = 0 ;
uint32_t depth = 1 ;
std : : string type ;
bool tiled = false ;
std : : string enc64_data ;
CAMFImporter_NodeElement * ne ;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECK_RET ( " id " , id , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_CHECK_RET ( " width " , width , XML_ReadNode_GetAttrVal_AsU32 ) ;
MACRO_ATTRREAD_CHECK_RET ( " height " , height , XML_ReadNode_GetAttrVal_AsU32 ) ;
MACRO_ATTRREAD_CHECK_RET ( " depth " , depth , XML_ReadNode_GetAttrVal_AsU32 ) ;
MACRO_ATTRREAD_CHECK_RET ( " type " , type , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_CHECK_RET ( " tiled " , tiled , XML_ReadNode_GetAttrVal_AsBool ) ;
MACRO_ATTRREAD_LOOPEND ;
// create new texture object.
ne = new CAMFImporter_NodeElement_Texture ( mNodeElement_Cur ) ;
CAMFImporter_NodeElement_Texture & als = * ( ( CAMFImporter_NodeElement_Texture * ) ne ) ; // alias for convenience
// Check for child nodes
if ( ! mReader - > isEmptyElement ( ) ) XML_ReadNode_GetVal_AsString ( enc64_data ) ;
// check that all components was defined
if ( id . empty ( ) ) throw DeadlyImportError ( " ID for texture must be defined. " ) ;
if ( width < 1 ) Throw_IncorrectAttrValue ( " width " ) ;
if ( height < 1 ) Throw_IncorrectAttrValue ( " height " ) ;
if ( depth < 1 ) Throw_IncorrectAttrValue ( " depth " ) ;
if ( type ! = " grayscale " ) Throw_IncorrectAttrValue ( " type " ) ;
if ( enc64_data . empty ( ) ) throw DeadlyImportError ( " Texture data not defined. " ) ;
// copy data
als . ID = id ;
als . Width = width ;
als . Height = height ;
als . Depth = depth ;
als . Tiled = tiled ;
ParseHelper_Decode_Base64 ( enc64_data , als . Data ) ;
// check data size
if ( ( width * height * depth ) ! = als . Data . size ( ) ) throw DeadlyImportError ( " Texture has incorrect data size. " ) ;
mNodeElement_Cur - > Child . push_back ( ne ) ; // Add element to child list of current element
mNodeElement_List . push_back ( ne ) ; // and to node element list because its a new object in graph.
}
// <texmap
// rtexid="" - Texture ID for red color component.
// gtexid="" - Texture ID for green color component.
// btexid="" - Texture ID for blue color component.
// atexid="" - Texture ID for alpha color component. Optional.
// >
// </texmap>, old name: <map>
// Specifies texture coordinates for triangle.
// Multi elements - No.
// Parent element - <triangle>.
// Children elements:
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No.
// Texture coordinates for every vertex of triangle.
void AMFImporter : : ParseNode_TexMap ( const bool pUseOldName )
{
std : : string rtexid , gtexid , btexid , atexid ;
CAMFImporter_NodeElement * ne ;
// Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECK_RET ( " rtexid " , rtexid , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_CHECK_RET ( " gtexid " , gtexid , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_CHECK_RET ( " btexid " , btexid , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_CHECK_RET ( " atexid " , atexid , mReader - > getAttributeValue ) ;
MACRO_ATTRREAD_LOOPEND ;
// create new texture coordinates object.
ne = new CAMFImporter_NodeElement_TexMap ( mNodeElement_Cur ) ;
CAMFImporter_NodeElement_TexMap & als = * ( ( CAMFImporter_NodeElement_TexMap * ) ne ) ; // alias for convenience
// check data
if ( rtexid . empty ( ) & & gtexid . empty ( ) & & btexid . empty ( ) ) throw DeadlyImportError ( " ParseNode_TexMap. At least one texture ID must be defined. " ) ;
// Check for children nodes
XML_CheckNode_MustHaveChildren ( ) ;
// read children nodes
bool read_flag [ 6 ] = { false , false , false , false , false , false } ;
ParseHelper_Node_Enter ( ne ) ;
if ( ! pUseOldName )
{
MACRO_NODECHECK_LOOPBEGIN ( " texmap " ) ;
MACRO_NODECHECK_READCOMP_F ( " utex1 " , read_flag [ 0 ] , als . TextureCoordinate [ 0 ] . x ) ;
MACRO_NODECHECK_READCOMP_F ( " utex2 " , read_flag [ 1 ] , als . TextureCoordinate [ 1 ] . x ) ;
MACRO_NODECHECK_READCOMP_F ( " utex3 " , read_flag [ 2 ] , als . TextureCoordinate [ 2 ] . x ) ;
MACRO_NODECHECK_READCOMP_F ( " vtex1 " , read_flag [ 3 ] , als . TextureCoordinate [ 0 ] . y ) ;
MACRO_NODECHECK_READCOMP_F ( " vtex2 " , read_flag [ 4 ] , als . TextureCoordinate [ 1 ] . y ) ;
MACRO_NODECHECK_READCOMP_F ( " vtex3 " , read_flag [ 5 ] , als . TextureCoordinate [ 2 ] . y ) ;
MACRO_NODECHECK_LOOPEND ( " texmap " ) ;
}
else
{
MACRO_NODECHECK_LOOPBEGIN ( " map " ) ;
MACRO_NODECHECK_READCOMP_F ( " u1 " , read_flag [ 0 ] , als . TextureCoordinate [ 0 ] . x ) ;
MACRO_NODECHECK_READCOMP_F ( " u2 " , read_flag [ 1 ] , als . TextureCoordinate [ 1 ] . x ) ;
MACRO_NODECHECK_READCOMP_F ( " u3 " , read_flag [ 2 ] , als . TextureCoordinate [ 2 ] . x ) ;
MACRO_NODECHECK_READCOMP_F ( " v1 " , read_flag [ 3 ] , als . TextureCoordinate [ 0 ] . y ) ;
MACRO_NODECHECK_READCOMP_F ( " v2 " , read_flag [ 4 ] , als . TextureCoordinate [ 1 ] . y ) ;
MACRO_NODECHECK_READCOMP_F ( " v3 " , read_flag [ 5 ] , als . TextureCoordinate [ 2 ] . y ) ;
MACRO_NODECHECK_LOOPEND ( " map " ) ;
} // if(!pUseOldName) else
ParseHelper_Node_Exit ( ) ;
// check that all components was defined
if ( ! ( read_flag [ 0 ] & & read_flag [ 1 ] & & read_flag [ 2 ] & & read_flag [ 3 ] & & read_flag [ 4 ] & & read_flag [ 5 ] ) )
throw DeadlyImportError ( " Not all texture coordinates are defined. " ) ;
// copy attributes data
als . TextureID_R = rtexid ;
als . TextureID_G = gtexid ;
als . TextureID_B = btexid ;
als . TextureID_A = atexid ;
mNodeElement_List . push_back ( ne ) ; // add to node element list because its a new object in graph.
}
} // namespace Assimp
# endif // !ASSIMP_BUILD_NO_AMF_IMPORTER