assimp/code/ParsingUtils.h

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/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file ParsingUtils.h
* @brief Defines helper functions for text parsing
*/
#ifndef AI_PARSING_UTILS_H_INC
#define AI_PARSING_UTILS_H_INC
#include "StringComparison.h"
namespace Assimp {
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsSpace( const char_t in)
{
return (in == (char_t)' ' || in == (char_t)'\t');
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsLineEnd( const char_t in)
{
return (in == (char_t)'\r' || in == (char_t)'\n' || in == (char_t)'\0');
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsSpaceOrNewLine( const char_t in)
{
return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
{
while (*in == (char_t)' ' || *in == (char_t)'\t')in++;
*out = in;
return !IsLineEnd<char_t>(*in);
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
{
return SkipSpaces<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
inline bool SkipLine( const char_t* in, const char_t** out)
{
while (*in != (char_t)'\r' && *in != (char_t)'\n' && *in != (char_t)'\0')in++;
// files are opened in binary mode. Ergo there are both NL and CR
while (*in == (char_t)'\r' || *in == (char_t)'\n')in++;
*out = in;
return *in != (char_t)'\0';
}
// ---------------------------------------------------------------------------------
template <class char_t>
inline bool SkipLine( const char_t** inout)
{
return SkipLine<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
inline bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
{
while (*in == (char_t)' ' || *in == (char_t)'\t' ||
*in == (char_t)'\r' || *in == (char_t)'\n')in++;
*out = in;
return *in != '\0';
}
// ---------------------------------------------------------------------------------
template <class char_t>
inline bool SkipSpacesAndLineEnd( const char_t** inout)
{
return SkipSpacesAndLineEnd<char_t>(*inout,inout);
}
// ---------------------------------------------------------------------------------
template <class char_t>
inline bool GetNextLine(const char_t*& buffer, char_t out[4096])
{
if ((char_t)'\0' == *buffer)return false;
char* _out = out;
char* const end = _out+4096;
while (!IsLineEnd( *buffer ) && _out < end)
*_out++ = *buffer++;
*_out = (char_t)'\0';
while (IsLineEnd( *buffer ) && '\0' != *buffer)++buffer;
return true;
}
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsNumeric( char_t in)
{
return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE bool TokenMatch(char*& in, const char* token, unsigned int len)
{
if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len]))
{
in += len+1;
return true;
}
return false;
}
// ---------------------------------------------------------------------------------
/** @brief Case-ignoring version of TokenMatch
* @param in Input
* @param token Token to check for
* @param len Number of characters to check
*/
AI_FORCE_INLINE bool TokenMatchI(const char*& in, const char* token, unsigned int len)
{
if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len]))
{
in += len+1;
return true;
}
return false;
}
Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete. Moved the code to find degenerated primitives to a separate step that is not anymore active by default. The FindInvalidData-Step isn't active by default now. It hast a flag and must be explicitly requested. Added line and point handling code to the CalcTangentsStep - not yet tested. Added support for the Sense 8 (WorldToolKit) NFF file format. The format uses the same file extension as the "Neutral File Format" (and is implemented in the same loader). Seems to work well, added test files for it. Added itoa10 function - so we have itoa on all platforms. Small optimizations in the SortByPType step. Fixed the material validation: textured meshes without uv coords cause a warning now. Fixed a minor isses with the OFF loader. Added empty unit tests for the new steps - to be filled in the next days. Added SceneCombiner.cpp. It contains utilities to join meshes and scenes. The latter will be needed by the LWS loader (LWS files contain references to external LWO files and the LWO loader is already to complicated that it would make sense to add an additional code path to it). Mesh joining is needed by some pp steps, but the code has not yet been moved to its new location. Added WIP light & camera support to the ASE loader. Works for the moment, but there's much missing. ASE parser refactored, the code is still quite long but at least cleaner. Fixed a bug that caused ASE to import invalid texture coordinates. Makefiles and VC8 solution are up-to-date. The rest isn't. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@192 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-22 20:06:16 +00:00
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE bool TokenMatch(const char*& in, const char* token, unsigned int len)
{
return TokenMatch(const_cast<char*&>(in), token, len);
}
// ---------------------------------------------------------------------------------
Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete. Moved the code to find degenerated primitives to a separate step that is not anymore active by default. The FindInvalidData-Step isn't active by default now. It hast a flag and must be explicitly requested. Added line and point handling code to the CalcTangentsStep - not yet tested. Added support for the Sense 8 (WorldToolKit) NFF file format. The format uses the same file extension as the "Neutral File Format" (and is implemented in the same loader). Seems to work well, added test files for it. Added itoa10 function - so we have itoa on all platforms. Small optimizations in the SortByPType step. Fixed the material validation: textured meshes without uv coords cause a warning now. Fixed a minor isses with the OFF loader. Added empty unit tests for the new steps - to be filled in the next days. Added SceneCombiner.cpp. It contains utilities to join meshes and scenes. The latter will be needed by the LWS loader (LWS files contain references to external LWO files and the LWO loader is already to complicated that it would make sense to add an additional code path to it). Mesh joining is needed by some pp steps, but the code has not yet been moved to its new location. Added WIP light & camera support to the ASE loader. Works for the moment, but there's much missing. ASE parser refactored, the code is still quite long but at least cleaner. Fixed a bug that caused ASE to import invalid texture coordinates. Makefiles and VC8 solution are up-to-date. The rest isn't. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@192 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-10-22 20:06:16 +00:00
AI_FORCE_INLINE void SkipToken(const char*& in)
{
SkipSpaces(&in);
while (!IsSpaceOrNewLine(*in))++in;
}
// ---------------------------------------------------------------------------------
AI_FORCE_INLINE std::string GetNextToken(const char*& in)
{
SkipSpacesAndLineEnd(&in);
const char* cur = in;
while (!IsSpaceOrNewLine(*in))++in;
return std::string(cur,(size_t)(in-cur));
}
} // ! namespace Assimp
#endif // ! AI_PARSING_UTILS_H_INC