2008-08-07 22:27:17 +00:00
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file LWOFileData.h
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* @brief Defines chunk constants used by the LWO file format
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2008-08-07 22:27:17 +00:00
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2008-09-20 15:55:51 +00:00
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The chunks are taken from the official LightWave SDK headers.
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2008-08-07 22:27:17 +00:00
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*/
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#ifndef AI_LWO_FILEDATA_INCLUDED
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#define AI_LWO_FILEDATA_INCLUDED
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2008-09-08 16:48:21 +00:00
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// STL headers
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2008-08-13 15:45:57 +00:00
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#include <vector>
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2008-08-15 23:23:28 +00:00
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#include <list>
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2008-09-08 16:48:21 +00:00
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// public ASSIMP headers
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2008-08-07 22:27:17 +00:00
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#include "../include/aiMesh.h"
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2008-09-08 16:48:21 +00:00
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// internal headers
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#include "IFF.h"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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#include "LWOAnimation.h"
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2008-09-08 16:48:21 +00:00
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2008-08-07 22:27:17 +00:00
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namespace Assimp {
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namespace LWO {
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#define AI_LWO_FOURCC_LWOB AI_IFF_FOURCC('L','W','O','B')
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#define AI_LWO_FOURCC_LWO2 AI_IFF_FOURCC('L','W','O','2')
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2008-11-16 21:56:45 +00:00
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#define AI_LWO_FOURCC_LXOB AI_IFF_FOURCC('L','X','O','B')
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2008-08-07 22:27:17 +00:00
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// chunks specific to the LWOB format
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#define AI_LWO_SRFS AI_IFF_FOURCC('S','R','F','S')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
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#define AI_LWO_VLUM AI_IFF_FOURCC('V','L','U','M')
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#define AI_LWO_VDIF AI_IFF_FOURCC('V','D','I','F')
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#define AI_LWO_VSPC AI_IFF_FOURCC('V','S','P','C')
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#define AI_LWO_RFLT AI_IFF_FOURCC('R','F','L','T')
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#define AI_LWO_BTEX AI_IFF_FOURCC('B','T','E','X')
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#define AI_LWO_CTEX AI_IFF_FOURCC('C','T','E','X')
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#define AI_LWO_DTEX AI_IFF_FOURCC('D','T','E','X')
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#define AI_LWO_LTEX AI_IFF_FOURCC('L','T','E','X')
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#define AI_LWO_RTEX AI_IFF_FOURCC('R','T','E','X')
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#define AI_LWO_STEX AI_IFF_FOURCC('S','T','E','X')
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#define AI_LWO_TTEX AI_IFF_FOURCC('T','T','E','X')
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#define AI_LWO_TFLG AI_IFF_FOURCC('T','F','L','G')
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#define AI_LWO_TSIZ AI_IFF_FOURCC('T','S','I','Z')
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#define AI_LWO_TCTR AI_IFF_FOURCC('T','C','T','R')
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#define AI_LWO_TFAL AI_IFF_FOURCC('T','F','A','L')
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#define AI_LWO_TVEL AI_IFF_FOURCC('T','V','E','L')
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#define AI_LWO_TCLR AI_IFF_FOURCC('T','C','L','R')
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#define AI_LWO_TVAL AI_IFF_FOURCC('T','V','A','L')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
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#define AI_LWO_TAAS AI_IFF_FOURCC('T','A','A','S')
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#define AI_LWO_TREF AI_IFF_FOURCC('T','R','E','F')
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#define AI_LWO_TOPC AI_IFF_FOURCC('T','O','P','C')
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#define AI_LWO_SDAT AI_IFF_FOURCC('S','D','A','T')
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#define AI_LWO_TFP0 AI_IFF_FOURCC('T','F','P','0')
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#define AI_LWO_TFP1 AI_IFF_FOURCC('T','F','P','1')
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/* top-level chunks */
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#define AI_LWO_LAYR AI_IFF_FOURCC('L','A','Y','R')
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#define AI_LWO_TAGS AI_IFF_FOURCC('T','A','G','S')
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#define AI_LWO_PNTS AI_IFF_FOURCC('P','N','T','S')
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#define AI_LWO_BBOX AI_IFF_FOURCC('B','B','O','X')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
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#define AI_LWO_VMAD AI_IFF_FOURCC('V','M','A','D')
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#define AI_LWO_POLS AI_IFF_FOURCC('P','O','L','S')
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#define AI_LWO_PTAG AI_IFF_FOURCC('P','T','A','G')
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#define AI_LWO_ENVL AI_IFF_FOURCC('E','N','V','L')
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#define AI_LWO_CLIP AI_IFF_FOURCC('C','L','I','P')
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#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
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#define AI_LWO_DESC AI_IFF_FOURCC('D','E','S','C')
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#define AI_LWO_TEXT AI_IFF_FOURCC('T','E','X','T')
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#define AI_LWO_ICON AI_IFF_FOURCC('I','C','O','N')
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/* polygon types */
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#define AI_LWO_FACE AI_IFF_FOURCC('F','A','C','E')
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#define AI_LWO_CURV AI_IFF_FOURCC('C','U','R','V')
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#define AI_LWO_PTCH AI_IFF_FOURCC('P','T','C','H')
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#define AI_LWO_MBAL AI_IFF_FOURCC('M','B','A','L')
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#define AI_LWO_BONE AI_IFF_FOURCC('B','O','N','E')
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2010-03-18 17:20:49 +00:00
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#define AI_LWO_SUBD AI_IFF_FOURCC('S','U','B','D')
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2008-08-07 22:27:17 +00:00
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/* polygon tags */
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#define AI_LWO_SURF AI_IFF_FOURCC('S','U','R','F')
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#define AI_LWO_PART AI_IFF_FOURCC('P','A','R','T')
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#define AI_LWO_SMGP AI_IFF_FOURCC('S','M','G','P')
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/* envelopes */
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#define AI_LWO_PRE AI_IFF_FOURCC('P','R','E',' ')
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#define AI_LWO_POST AI_IFF_FOURCC('P','O','S','T')
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#define AI_LWO_KEY AI_IFF_FOURCC('K','E','Y',' ')
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#define AI_LWO_SPAN AI_IFF_FOURCC('S','P','A','N')
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#define AI_LWO_TCB AI_IFF_FOURCC('T','C','B',' ')
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#define AI_LWO_HERM AI_IFF_FOURCC('H','E','R','M')
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#define AI_LWO_BEZI AI_IFF_FOURCC('B','E','Z','I')
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#define AI_LWO_BEZ2 AI_IFF_FOURCC('B','E','Z','2')
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#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
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#define AI_LWO_STEP AI_IFF_FOURCC('S','T','E','P')
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/* clips */
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#define AI_LWO_STIL AI_IFF_FOURCC('S','T','I','L')
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#define AI_LWO_ISEQ AI_IFF_FOURCC('I','S','E','Q')
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#define AI_LWO_ANIM AI_IFF_FOURCC('A','N','I','M')
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#define AI_LWO_XREF AI_IFF_FOURCC('X','R','E','F')
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#define AI_LWO_STCC AI_IFF_FOURCC('S','T','C','C')
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#define AI_LWO_TIME AI_IFF_FOURCC('T','I','M','E')
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#define AI_LWO_CONT AI_IFF_FOURCC('C','O','N','T')
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#define AI_LWO_BRIT AI_IFF_FOURCC('B','R','I','T')
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#define AI_LWO_SATR AI_IFF_FOURCC('S','A','T','R')
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#define AI_LWO_HUE AI_IFF_FOURCC('H','U','E',' ')
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#define AI_LWO_GAMM AI_IFF_FOURCC('G','A','M','M')
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#define AI_LWO_NEGA AI_IFF_FOURCC('N','E','G','A')
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#define AI_LWO_IFLT AI_IFF_FOURCC('I','F','L','T')
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#define AI_LWO_PFLT AI_IFF_FOURCC('P','F','L','T')
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/* surfaces */
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#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
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#define AI_LWO_LUMI AI_IFF_FOURCC('L','U','M','I')
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#define AI_LWO_DIFF AI_IFF_FOURCC('D','I','F','F')
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#define AI_LWO_SPEC AI_IFF_FOURCC('S','P','E','C')
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#define AI_LWO_GLOS AI_IFF_FOURCC('G','L','O','S')
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#define AI_LWO_REFL AI_IFF_FOURCC('R','E','F','L')
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#define AI_LWO_RFOP AI_IFF_FOURCC('R','F','O','P')
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#define AI_LWO_RIMG AI_IFF_FOURCC('R','I','M','G')
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#define AI_LWO_RSAN AI_IFF_FOURCC('R','S','A','N')
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#define AI_LWO_TRAN AI_IFF_FOURCC('T','R','A','N')
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#define AI_LWO_TROP AI_IFF_FOURCC('T','R','O','P')
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#define AI_LWO_TIMG AI_IFF_FOURCC('T','I','M','G')
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#define AI_LWO_RIND AI_IFF_FOURCC('R','I','N','D')
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#define AI_LWO_TRNL AI_IFF_FOURCC('T','R','N','L')
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#define AI_LWO_BUMP AI_IFF_FOURCC('B','U','M','P')
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#define AI_LWO_SMAN AI_IFF_FOURCC('S','M','A','N')
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#define AI_LWO_SIDE AI_IFF_FOURCC('S','I','D','E')
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#define AI_LWO_CLRH AI_IFF_FOURCC('C','L','R','H')
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#define AI_LWO_CLRF AI_IFF_FOURCC('C','L','R','F')
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#define AI_LWO_ADTR AI_IFF_FOURCC('A','D','T','R')
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#define AI_LWO_SHRP AI_IFF_FOURCC('S','H','R','P')
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#define AI_LWO_LINE AI_IFF_FOURCC('L','I','N','E')
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#define AI_LWO_LSIZ AI_IFF_FOURCC('L','S','I','Z')
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#define AI_LWO_ALPH AI_IFF_FOURCC('A','L','P','H')
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#define AI_LWO_AVAL AI_IFF_FOURCC('A','V','A','L')
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#define AI_LWO_GVAL AI_IFF_FOURCC('G','V','A','L')
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#define AI_LWO_BLOK AI_IFF_FOURCC('B','L','O','K')
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2008-11-16 21:56:45 +00:00
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#define AI_LWO_VCOL AI_IFF_FOURCC('V','C','O','L')
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2008-08-07 22:27:17 +00:00
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/* texture layer */
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#define AI_LWO_TYPE AI_IFF_FOURCC('T','Y','P','E')
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#define AI_LWO_CHAN AI_IFF_FOURCC('C','H','A','N')
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#define AI_LWO_NAME AI_IFF_FOURCC('N','A','M','E')
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#define AI_LWO_ENAB AI_IFF_FOURCC('E','N','A','B')
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#define AI_LWO_OPAC AI_IFF_FOURCC('O','P','A','C')
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#define AI_LWO_FLAG AI_IFF_FOURCC('F','L','A','G')
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#define AI_LWO_PROJ AI_IFF_FOURCC('P','R','O','J')
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#define AI_LWO_STCK AI_IFF_FOURCC('S','T','C','K')
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#define AI_LWO_TAMP AI_IFF_FOURCC('T','A','M','P')
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/* texture coordinates */
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#define AI_LWO_TMAP AI_IFF_FOURCC('T','M','A','P')
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#define AI_LWO_AXIS AI_IFF_FOURCC('A','X','I','S')
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#define AI_LWO_CNTR AI_IFF_FOURCC('C','N','T','R')
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#define AI_LWO_SIZE AI_IFF_FOURCC('S','I','Z','E')
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#define AI_LWO_ROTA AI_IFF_FOURCC('R','O','T','A')
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#define AI_LWO_OREF AI_IFF_FOURCC('O','R','E','F')
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#define AI_LWO_FALL AI_IFF_FOURCC('F','A','L','L')
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#define AI_LWO_CSYS AI_IFF_FOURCC('C','S','Y','S')
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/* image map */
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#define AI_LWO_IMAP AI_IFF_FOURCC('I','M','A','P')
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#define AI_LWO_IMAG AI_IFF_FOURCC('I','M','A','G')
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#define AI_LWO_WRAP AI_IFF_FOURCC('W','R','A','P')
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#define AI_LWO_WRPW AI_IFF_FOURCC('W','R','P','W')
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#define AI_LWO_WRPH AI_IFF_FOURCC('W','R','P','H')
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#define AI_LWO_VMAP AI_IFF_FOURCC('V','M','A','P')
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#define AI_LWO_AAST AI_IFF_FOURCC('A','A','S','T')
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#define AI_LWO_PIXB AI_IFF_FOURCC('P','I','X','B')
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/* procedural */
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#define AI_LWO_PROC AI_IFF_FOURCC('P','R','O','C')
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#define AI_LWO_COLR AI_IFF_FOURCC('C','O','L','R')
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#define AI_LWO_VALU AI_IFF_FOURCC('V','A','L','U')
|
|
|
|
#define AI_LWO_FUNC AI_IFF_FOURCC('F','U','N','C')
|
|
|
|
#define AI_LWO_FTPS AI_IFF_FOURCC('F','T','P','S')
|
|
|
|
#define AI_LWO_ITPS AI_IFF_FOURCC('I','T','P','S')
|
|
|
|
#define AI_LWO_ETPS AI_IFF_FOURCC('E','T','P','S')
|
|
|
|
|
|
|
|
/* gradient */
|
|
|
|
#define AI_LWO_GRAD AI_IFF_FOURCC('G','R','A','D')
|
|
|
|
#define AI_LWO_GRST AI_IFF_FOURCC('G','R','S','T')
|
|
|
|
#define AI_LWO_GREN AI_IFF_FOURCC('G','R','E','N')
|
|
|
|
#define AI_LWO_PNAM AI_IFF_FOURCC('P','N','A','M')
|
|
|
|
#define AI_LWO_INAM AI_IFF_FOURCC('I','N','A','M')
|
|
|
|
#define AI_LWO_GRPT AI_IFF_FOURCC('G','R','P','T')
|
|
|
|
#define AI_LWO_FKEY AI_IFF_FOURCC('F','K','E','Y')
|
|
|
|
#define AI_LWO_IKEY AI_IFF_FOURCC('I','K','E','Y')
|
|
|
|
|
|
|
|
/* shader */
|
|
|
|
#define AI_LWO_SHDR AI_IFF_FOURCC('S','H','D','R')
|
|
|
|
#define AI_LWO_DATA AI_IFF_FOURCC('D','A','T','A')
|
|
|
|
|
|
|
|
|
2008-09-08 16:48:21 +00:00
|
|
|
/* VMAP types */
|
|
|
|
#define AI_LWO_TXUV AI_IFF_FOURCC('T','X','U','V')
|
2008-11-16 21:56:45 +00:00
|
|
|
#define AI_LWO_RGB AI_IFF_FOURCC('R','G','B',' ')
|
2008-09-08 16:48:21 +00:00
|
|
|
#define AI_LWO_RGBA AI_IFF_FOURCC('R','G','B','A')
|
|
|
|
#define AI_LWO_WGHT AI_IFF_FOURCC('W','G','H','T')
|
|
|
|
|
2009-05-05 14:32:01 +00:00
|
|
|
#define AI_LWO_MNVW AI_IFF_FOURCC('M','N','V','W')
|
|
|
|
#define AI_LWO_MORF AI_IFF_FOURCC('M','O','R','F')
|
|
|
|
#define AI_LWO_SPOT AI_IFF_FOURCC('S','P','O','T')
|
|
|
|
#define AI_LWO_PICK AI_IFF_FOURCC('P','I','C','K')
|
|
|
|
|
2008-11-16 21:56:45 +00:00
|
|
|
// MODO extension - per-vertex normal vectors
|
|
|
|
#define AI_LWO_MODO_NORM AI_IFF_FOURCC('N', 'O', 'R', 'M')
|
|
|
|
|
2008-09-08 16:48:21 +00:00
|
|
|
|
2008-08-07 22:27:17 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Data structure for a face in a LWO file
|
2008-09-08 16:48:21 +00:00
|
|
|
*
|
|
|
|
* \note We can't use the code in SmoothingGroups.inl here - the mesh
|
|
|
|
* structures of 3DS/ASE and LWO are too different.
|
2008-08-07 22:27:17 +00:00
|
|
|
*/
|
|
|
|
struct Face : public aiFace
|
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
//! Default construction
|
2008-09-08 16:48:21 +00:00
|
|
|
Face()
|
2008-09-20 15:55:51 +00:00
|
|
|
: surfaceIndex (0)
|
|
|
|
, smoothGroup (0)
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
, type (AI_LWO_FACE)
|
2008-09-08 16:48:21 +00:00
|
|
|
{}
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
//! Construction from given type
|
|
|
|
Face(uint32_t _type)
|
|
|
|
: surfaceIndex (0)
|
|
|
|
, smoothGroup (0)
|
|
|
|
, type (_type)
|
|
|
|
{}
|
|
|
|
|
|
|
|
//! Copy construction
|
|
|
|
Face(const Face& f) {
|
2008-09-20 15:55:51 +00:00
|
|
|
*this = f;
|
|
|
|
}
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
//! Zero-based index into tags chunk
|
2008-08-07 22:27:17 +00:00
|
|
|
unsigned int surfaceIndex;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
//! Smooth group this face is assigned to
|
2008-09-08 16:48:21 +00:00
|
|
|
unsigned int smoothGroup;
|
2008-09-20 15:55:51 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
//! Type of face
|
|
|
|
uint32_t type;
|
|
|
|
|
|
|
|
|
|
|
|
//! Assignment operator
|
|
|
|
Face& operator=(const LWO::Face& f) {
|
2008-09-20 15:55:51 +00:00
|
|
|
aiFace::operator =(f);
|
|
|
|
surfaceIndex = f.surfaceIndex;
|
|
|
|
smoothGroup = f.smoothGroup;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
type = f.type;
|
2008-09-20 15:55:51 +00:00
|
|
|
return *this;
|
|
|
|
}
|
2008-09-08 16:48:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Base structure for all vertex map representations
|
|
|
|
*/
|
|
|
|
struct VMapEntry
|
|
|
|
{
|
|
|
|
VMapEntry(unsigned int _dims)
|
|
|
|
: dims(_dims)
|
|
|
|
{}
|
|
|
|
|
2008-09-20 15:55:51 +00:00
|
|
|
virtual ~VMapEntry() {}
|
|
|
|
|
|
|
|
//! allocates memory for the vertex map
|
|
|
|
virtual void Allocate(unsigned int num)
|
|
|
|
{
|
2009-04-20 16:49:46 +00:00
|
|
|
if (!rawData.empty())
|
|
|
|
return; // return if already allocated
|
2008-09-20 15:55:51 +00:00
|
|
|
|
2009-04-20 16:49:46 +00:00
|
|
|
const unsigned int m = num*dims;
|
2008-09-20 15:55:51 +00:00
|
|
|
rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs
|
|
|
|
rawData.resize(m,0.f);
|
|
|
|
abAssigned.resize(num,false);
|
|
|
|
}
|
2008-09-08 16:48:21 +00:00
|
|
|
|
|
|
|
std::string name;
|
|
|
|
unsigned int dims;
|
2008-09-20 15:55:51 +00:00
|
|
|
|
2009-04-20 16:49:46 +00:00
|
|
|
std::vector<float> rawData;
|
2008-09-20 15:55:51 +00:00
|
|
|
std::vector<bool> abAssigned;
|
2008-08-07 22:27:17 +00:00
|
|
|
};
|
|
|
|
|
2008-09-08 16:48:21 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Represents an extra vertex color channel
|
|
|
|
*/
|
|
|
|
struct VColorChannel : public VMapEntry
|
|
|
|
{
|
2008-09-20 15:55:51 +00:00
|
|
|
VColorChannel()
|
2008-09-08 16:48:21 +00:00
|
|
|
: VMapEntry(4)
|
2008-09-20 15:55:51 +00:00
|
|
|
{}
|
|
|
|
|
|
|
|
//! need to overwrite this function - the alpha channel must
|
|
|
|
//! be initialized to 1.0 by default
|
|
|
|
virtual void Allocate(unsigned int num)
|
2008-09-08 16:48:21 +00:00
|
|
|
{
|
2009-04-20 16:49:46 +00:00
|
|
|
if (!rawData.empty())
|
|
|
|
return; // return if already allocated
|
2008-09-20 15:55:51 +00:00
|
|
|
|
|
|
|
register unsigned int m = num*dims;
|
|
|
|
rawData.reserve(m + (m>>2u)); // 25% as extra storage for VMADs
|
2008-11-16 21:56:45 +00:00
|
|
|
rawData.resize(m);
|
|
|
|
|
|
|
|
for (aiColor4D* p = (aiColor4D*)&rawData[0]; p < (aiColor4D*)&rawData[m-1]; ++p)
|
2009-04-20 16:49:46 +00:00
|
|
|
p->a = 1.f;
|
2008-09-20 15:55:51 +00:00
|
|
|
|
|
|
|
abAssigned.resize(num,false);
|
2008-09-08 16:48:21 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Represents an extra vertex UV channel
|
|
|
|
*/
|
|
|
|
struct UVChannel : public VMapEntry
|
|
|
|
{
|
2008-09-20 15:55:51 +00:00
|
|
|
UVChannel()
|
|
|
|
: VMapEntry(2)
|
|
|
|
{}
|
2008-09-08 16:48:21 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Represents a weight map
|
|
|
|
*/
|
|
|
|
struct WeightChannel : public VMapEntry
|
|
|
|
{
|
2008-09-20 15:55:51 +00:00
|
|
|
WeightChannel()
|
2008-09-08 16:48:21 +00:00
|
|
|
: VMapEntry(1)
|
2008-09-20 15:55:51 +00:00
|
|
|
{}
|
2008-09-08 16:48:21 +00:00
|
|
|
};
|
|
|
|
|
2008-11-16 21:56:45 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Represents a vertex-normals channel (MODO extension)
|
|
|
|
*/
|
|
|
|
struct NormalChannel : public VMapEntry
|
|
|
|
{
|
|
|
|
NormalChannel()
|
|
|
|
: VMapEntry(3)
|
|
|
|
{}
|
|
|
|
};
|
2008-09-08 16:48:21 +00:00
|
|
|
|
2008-08-07 22:27:17 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Data structure for a LWO file texture
|
|
|
|
*/
|
|
|
|
struct Texture
|
|
|
|
{
|
2008-09-20 15:55:51 +00:00
|
|
|
// we write the enum values out here to make debugging easier ...
|
|
|
|
enum BlendType
|
|
|
|
{
|
|
|
|
Normal = 0,
|
|
|
|
Subtractive = 1,
|
|
|
|
Difference = 2,
|
|
|
|
Multiply = 3,
|
|
|
|
Divide = 4,
|
|
|
|
Alpha = 5,
|
|
|
|
TextureDispl = 6,
|
|
|
|
Additive = 7
|
|
|
|
};
|
|
|
|
|
|
|
|
enum MappingMode
|
|
|
|
{
|
|
|
|
Planar = 0,
|
|
|
|
Cylindrical = 1,
|
|
|
|
Spherical = 2,
|
|
|
|
Cubic = 3,
|
|
|
|
FrontProjection = 4,
|
|
|
|
UV = 5
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Axes
|
|
|
|
{
|
|
|
|
AXIS_X = 0,
|
|
|
|
AXIS_Y = 1,
|
|
|
|
AXIS_Z = 2
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Wrap
|
|
|
|
{
|
|
|
|
RESET = 0,
|
|
|
|
REPEAT = 1,
|
|
|
|
MIRROR = 2,
|
|
|
|
EDGE = 3
|
|
|
|
};
|
|
|
|
|
2008-08-07 22:27:17 +00:00
|
|
|
Texture()
|
2008-09-12 20:25:11 +00:00
|
|
|
: mClipIdx(0xffffffff)
|
|
|
|
, mStrength (1.0f)
|
2008-09-10 14:39:35 +00:00
|
|
|
, mUVChannelIndex ("unknown")
|
2008-09-20 15:55:51 +00:00
|
|
|
, mRealUVIndex (0xffffffff)
|
|
|
|
, enabled (true)
|
|
|
|
, blendType (Additive)
|
|
|
|
, bCanUse (true)
|
|
|
|
, mapMode (UV)
|
|
|
|
, majorAxis (AXIS_X)
|
|
|
|
, wrapAmountH (1.0f)
|
|
|
|
, wrapAmountW (1.0f)
|
|
|
|
, wrapModeWidth (REPEAT)
|
|
|
|
, wrapModeHeight (REPEAT)
|
|
|
|
, ordinal ("\x00")
|
2008-08-07 22:27:17 +00:00
|
|
|
{}
|
|
|
|
|
|
|
|
//! File name of the texture
|
|
|
|
std::string mFileName;
|
|
|
|
|
2008-09-10 14:39:35 +00:00
|
|
|
//! Clip index
|
|
|
|
unsigned int mClipIdx;
|
|
|
|
|
2008-09-20 15:55:51 +00:00
|
|
|
//! Strength of the texture - blend factor
|
2008-08-07 22:27:17 +00:00
|
|
|
float mStrength;
|
2008-08-13 15:45:57 +00:00
|
|
|
|
|
|
|
uint32_t type; // type of the texture
|
|
|
|
|
2008-09-10 14:39:35 +00:00
|
|
|
//! Name of the corresponding UV channel
|
|
|
|
std::string mUVChannelIndex;
|
2008-09-20 15:55:51 +00:00
|
|
|
unsigned int mRealUVIndex;
|
|
|
|
|
|
|
|
//! is the texture enabled?
|
|
|
|
bool enabled;
|
|
|
|
|
|
|
|
//! blend type
|
|
|
|
BlendType blendType;
|
|
|
|
|
|
|
|
//! are we able to use the texture?
|
|
|
|
bool bCanUse;
|
|
|
|
|
|
|
|
//! mapping mode
|
|
|
|
MappingMode mapMode;
|
|
|
|
|
|
|
|
//! major axis for planar, cylindrical, spherical projections
|
|
|
|
Axes majorAxis;
|
|
|
|
|
|
|
|
//! wrap amount for cylindrical and spherical projections
|
|
|
|
float wrapAmountH,wrapAmountW;
|
|
|
|
|
|
|
|
//! wrapping mode for the texture
|
|
|
|
Wrap wrapModeWidth,wrapModeHeight;
|
|
|
|
|
|
|
|
//! ordinal string of the texture
|
|
|
|
std::string ordinal;
|
2008-08-07 22:27:17 +00:00
|
|
|
};
|
|
|
|
|
2008-09-10 14:39:35 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Data structure for a LWO file clip
|
|
|
|
*/
|
|
|
|
struct Clip
|
|
|
|
{
|
2008-09-20 15:55:51 +00:00
|
|
|
enum Type
|
|
|
|
{
|
|
|
|
STILL, SEQ, REF, UNSUPPORTED
|
|
|
|
} type;
|
|
|
|
|
|
|
|
Clip()
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
: type (UNSUPPORTED)
|
|
|
|
, idx (0)
|
|
|
|
, negate (false)
|
2008-09-20 15:55:51 +00:00
|
|
|
{}
|
|
|
|
|
|
|
|
//! path to the base texture -
|
2008-09-10 14:39:35 +00:00
|
|
|
std::string path;
|
2008-09-20 15:55:51 +00:00
|
|
|
|
|
|
|
//! reference to another CLIP
|
|
|
|
unsigned int clipRef;
|
|
|
|
|
|
|
|
//! index of the clip
|
|
|
|
unsigned int idx;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
//! Negate the clip?
|
|
|
|
bool negate;
|
2008-09-10 14:39:35 +00:00
|
|
|
};
|
2008-08-07 22:27:17 +00:00
|
|
|
|
2008-09-20 15:55:51 +00:00
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Data structure for a LWO file shader
|
|
|
|
*
|
|
|
|
* Later
|
|
|
|
*/
|
|
|
|
struct Shader
|
|
|
|
{
|
|
|
|
Shader()
|
|
|
|
: ordinal ("\x00")
|
|
|
|
, functionName ("unknown")
|
|
|
|
, enabled (true)
|
|
|
|
{}
|
|
|
|
|
|
|
|
std::string ordinal;
|
|
|
|
std::string functionName;
|
|
|
|
bool enabled;
|
|
|
|
};
|
|
|
|
|
|
|
|
typedef std::list < Texture > TextureList;
|
|
|
|
typedef std::list < Shader > ShaderList;
|
|
|
|
|
2008-08-07 22:27:17 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Data structure for a LWO file surface (= material)
|
|
|
|
*/
|
|
|
|
struct Surface
|
|
|
|
{
|
|
|
|
Surface()
|
2008-09-20 15:55:51 +00:00
|
|
|
: mColor (0.78431f,0.78431f,0.78431f)
|
|
|
|
, bDoubleSided (false)
|
|
|
|
, mDiffuseValue (1.f)
|
|
|
|
, mSpecularValue (0.f)
|
|
|
|
, mTransparency (0.f)
|
|
|
|
, mGlossiness (0.4f)
|
|
|
|
, mLuminosity (0.f)
|
|
|
|
, mColorHighlights (0.f)
|
|
|
|
, mMaximumSmoothAngle (0.f) // 0 == not specified, no smoothing
|
|
|
|
, mVCMap ("")
|
2008-11-16 21:56:45 +00:00
|
|
|
, mVCMapType (AI_LWO_RGBA)
|
2008-09-20 15:55:51 +00:00
|
|
|
, mIOR (1.f) // vakuum
|
|
|
|
, mBumpIntensity (1.f)
|
2008-11-16 21:56:45 +00:00
|
|
|
, mWireframe (false)
|
2009-03-26 22:05:56 +00:00
|
|
|
, mAdditiveTransparency (0.f)
|
2008-08-07 22:27:17 +00:00
|
|
|
{}
|
|
|
|
|
|
|
|
//! Name of the surface
|
|
|
|
std::string mName;
|
|
|
|
|
|
|
|
//! Color of the surface
|
|
|
|
aiColor3D mColor;
|
|
|
|
|
|
|
|
//! true for two-sided materials
|
|
|
|
bool bDoubleSided;
|
|
|
|
|
|
|
|
//! Various material parameters
|
2008-09-20 15:55:51 +00:00
|
|
|
float mDiffuseValue,mSpecularValue,mTransparency,mGlossiness,mLuminosity,mColorHighlights;
|
2008-08-07 22:27:17 +00:00
|
|
|
|
|
|
|
//! Maximum angle between two adjacent triangles
|
2008-08-13 15:45:57 +00:00
|
|
|
//! that they can be smoothed - in degrees
|
2008-08-07 22:27:17 +00:00
|
|
|
float mMaximumSmoothAngle;
|
|
|
|
|
2008-09-20 15:55:51 +00:00
|
|
|
//! Vertex color map to be used to color the surface
|
|
|
|
std::string mVCMap;
|
2008-11-16 21:56:45 +00:00
|
|
|
uint32_t mVCMapType;
|
2008-09-20 15:55:51 +00:00
|
|
|
|
|
|
|
//! Names of the special shaders to be applied to the surface
|
|
|
|
ShaderList mShaders;
|
|
|
|
|
|
|
|
//! Textures - the first entry in the list is evaluated first
|
|
|
|
TextureList mColorTextures, // color textures are added to both diffuse and specular texture stacks
|
|
|
|
mDiffuseTextures,
|
|
|
|
mSpecularTextures,
|
|
|
|
mOpacityTextures,
|
|
|
|
mBumpTextures,
|
2009-02-11 20:56:05 +00:00
|
|
|
mGlossinessTextures,
|
|
|
|
mReflectionTextures;
|
2008-09-20 15:55:51 +00:00
|
|
|
|
|
|
|
//! Index of refraction
|
|
|
|
float mIOR;
|
|
|
|
|
|
|
|
//! Bump intensity scaling
|
|
|
|
float mBumpIntensity;
|
2008-11-16 21:56:45 +00:00
|
|
|
|
|
|
|
//! Wireframe flag
|
|
|
|
bool mWireframe;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
|
|
|
|
//! Intensity of additive blending
|
|
|
|
float mAdditiveTransparency;
|
2008-08-07 22:27:17 +00:00
|
|
|
};
|
|
|
|
|
2008-08-13 15:45:57 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
#define AI_LWO_VALIDATE_CHUNK_LENGTH(length,name,size) \
|
|
|
|
if (length < size) \
|
|
|
|
{ \
|
2010-03-18 17:00:12 +00:00
|
|
|
throw DeadlyImportError("LWO: "#name" chunk is too small"); \
|
2008-08-13 15:45:57 +00:00
|
|
|
} \
|
|
|
|
|
2008-08-15 23:23:28 +00:00
|
|
|
|
2008-09-08 16:48:21 +00:00
|
|
|
// some typedefs ... to make life with loader monsters like this easier
|
|
|
|
typedef std::vector < aiVector3D > PointList;
|
|
|
|
typedef std::vector < LWO::Face > FaceList;
|
|
|
|
typedef std::vector < LWO::Surface > SurfaceList;
|
|
|
|
typedef std::vector < std::string > TagList;
|
|
|
|
typedef std::vector < unsigned int > TagMappingTable;
|
2008-09-20 15:55:51 +00:00
|
|
|
typedef std::vector < unsigned int > ReferrerList;
|
2008-09-08 16:48:21 +00:00
|
|
|
typedef std::vector < WeightChannel > WeightChannelList;
|
|
|
|
typedef std::vector < VColorChannel > VColorChannelList;
|
|
|
|
typedef std::vector < UVChannel > UVChannelList;
|
2008-09-10 14:39:35 +00:00
|
|
|
typedef std::vector < Clip > ClipList;
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
typedef std::vector < Envelope > EnvelopeList;
|
2009-04-20 16:49:46 +00:00
|
|
|
typedef std::vector < unsigned int > SortedRep;
|
2008-08-15 23:23:28 +00:00
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** \brief Represents a layer in the file
|
|
|
|
*/
|
|
|
|
struct Layer
|
|
|
|
{
|
|
|
|
Layer()
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
|
|
: mFaceIDXOfs (0)
|
|
|
|
, mPointIDXOfs (0)
|
|
|
|
, mParent (0x0)
|
2009-03-26 22:05:56 +00:00
|
|
|
, mIndex (0xffff)
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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, skip (false)
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2008-08-15 23:23:28 +00:00
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{}
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/** Temporary point list from the file */
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PointList mTempPoints;
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2008-09-20 15:55:51 +00:00
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/** Lists for every point the index of another point
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that has been copied from *this* point or 0xffffffff if
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no copy of the point has been made */
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ReferrerList mPointReferrers;
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2008-09-08 16:48:21 +00:00
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/** Weight channel list from the file */
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WeightChannelList mWeightChannels;
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2009-05-05 14:32:01 +00:00
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/** Subdivision weight channel list from the file */
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WeightChannelList mSWeightChannels;
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2008-09-08 16:48:21 +00:00
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/** Vertex color list from the file */
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VColorChannelList mVColorChannels;
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/** UV channel list from the file */
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UVChannelList mUVChannels;
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2008-11-16 21:56:45 +00:00
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/** Normal vector channel from the file */
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NormalChannel mNormals;
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2008-08-15 23:23:28 +00:00
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/** Temporary face list from the file*/
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FaceList mFaces;
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2008-09-08 16:48:21 +00:00
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/** Current face indexing offset from the beginning of the buffers*/
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unsigned int mFaceIDXOfs;
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/** Current point indexing offset from the beginning of the buffers*/
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unsigned int mPointIDXOfs;
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2008-08-15 23:23:28 +00:00
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/** Parent index */
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uint16_t mParent;
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2009-03-26 22:05:56 +00:00
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/** Index of the layer */
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uint16_t mIndex;
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2008-08-15 23:23:28 +00:00
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/** Name of the layer */
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std::string mName;
|
2008-09-20 15:55:51 +00:00
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/** Pivot point of the layer */
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|
aiVector3D mPivot;
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
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|
|
|
|
|
/** Skip this layer? */
|
|
|
|
bool skip;
|
2008-08-15 23:23:28 +00:00
|
|
|
};
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typedef std::list<LWO::Layer> LayerList;
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2008-08-07 22:27:17 +00:00
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}}
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#endif // !! AI_LWO_FILEDATA_INCLUDED
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