2008-08-28 17:35:36 +00:00
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#ifndef TESTIMPORTER_H
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#define TESTIMPORTER_H
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#include <cppunit/TestFixture.h>
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#include <cppunit/extensions/HelperMacros.h>
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#include <assimp.hpp>
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2009-01-12 22:06:54 +00:00
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#include <BaseImporter.h>
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2008-08-28 17:35:36 +00:00
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using namespace std;
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using namespace Assimp;
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class ImporterTest : public CPPUNIT_NS :: TestFixture
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{
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CPPUNIT_TEST_SUITE (ImporterTest);
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CPPUNIT_TEST (testIntProperty);
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CPPUNIT_TEST (testFloatProperty);
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CPPUNIT_TEST (testStringProperty);
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CPPUNIT_TEST (testPluginInterface);
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CPPUNIT_TEST (testExtensionCheck);
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CPPUNIT_TEST_SUITE_END ();
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public:
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void setUp (void);
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void tearDown (void);
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protected:
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void testIntProperty (void);
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void testFloatProperty (void);
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void testStringProperty (void);
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void testPluginInterface (void);
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void testExtensionCheck (void);
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private:
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Importer* pImp;
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};
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class TestPlugin : public BaseImporter
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{
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public:
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// overriden
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bool CanRead( const std::string& pFile,
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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IOSystem* pIOHandler, bool test) const;
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2008-08-28 17:35:36 +00:00
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// overriden
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void GetExtensionList(std::string& append);
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// overriden
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void InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler);
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};
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#endif
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