2021-08-12 19:13:07 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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2022-01-10 20:13:43 +00:00
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Copyright (c) 2006-2022, assimp team
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2021-08-12 19:13:07 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#pragma once
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#include <assimp/XmlParser.h>
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#include <assimp/mesh.h>
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#include <vector>
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#include <map>
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struct aiNode;
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struct aiMesh;
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struct aiMaterial;
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namespace Assimp {
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namespace D3MF {
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class Resource;
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class D3MFOpcPackage;
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class Object;
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class Texture2DGroup;
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class EmbeddedTexture;
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class ColorGroup;
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class XmlSerializer {
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public:
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XmlSerializer(XmlParser *xmlParser);
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~XmlSerializer();
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void ImportXml(aiScene *scene);
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private:
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void addObjectToNode(aiNode *parent, Object *obj, aiMatrix4x4 nodeTransform);
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void ReadObject(XmlNode &node);
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aiMesh *ReadMesh(XmlNode &node);
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void ReadMetadata(XmlNode &node);
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void ImportVertices(XmlNode &node, aiMesh *mesh);
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void ImportTriangles(XmlNode &node, aiMesh *mesh);
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void ReadBaseMaterials(XmlNode &node);
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void ReadEmbeddecTexture(XmlNode &node);
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void StoreEmbeddedTexture(EmbeddedTexture *tex);
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void ReadTextureCoords2D(XmlNode &node, Texture2DGroup *tex2DGroup);
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void ReadTextureGroup(XmlNode &node);
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aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
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void StoreMaterialsInScene(aiScene *scene);
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void ReadColorGroup(XmlNode &node);
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void ReadColor(XmlNode &node, ColorGroup *colorGroup);
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private:
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struct MetaEntry {
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std::string name;
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std::string value;
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};
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std::vector<MetaEntry> mMetaData;
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std::vector<EmbeddedTexture *> mEmbeddedTextures;
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std::vector<aiMaterial *> mMaterials;
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std::map<unsigned int, Resource *> mResourcesDictionnary;
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unsigned int mMeshCount;
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XmlParser *mXmlParser;
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};
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} // namespace D3MF
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} // namespace Assimp
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