assimp/test/IRRMesh/testFormatDetection.xml

420 lines
53 KiB
XML
Raw Normal View History

<EFBFBD><EFBFBD><?xml version="1.0"?>
<mesh xmlns="http://irrlicht.sourceforge.net/IRRMESH_09_2007" version="1.0">
<!-- This file contains a static mesh in the Irrlicht Engine format with 5 materials.-->
<boundingBox minEdge="-856.310974 -268.159119 -55.100883" maxEdge="98.810463 248.437958 1227.140869" />
<buffer>
<boundingBox minEdge="-1.189549 -13.579381 564.385864" maxEdge="98.810463 86.420624 664.385864" />
<material>
<enum name="Type" value="solid" />
<color name="Ambient" value="ff18cb00" />
<color name="Diffuse" value="ffc000dc" />
<color name="Emissive" value="00000000" />
<color name="Specular" value="ff268800" />
<float name="Shininess" value="0.100000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZWriteEnable" value="true" />
<int name="ZBuffer" value="1" />
<bool name="BackfaceCulling" value="true" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
<bool name="BilinearFilter1" value="true" />
<bool name="BilinearFilter2" value="true" />
<bool name="BilinearFilter3" value="true" />
<bool name="BilinearFilter4" value="true" />
<bool name="TrilinearFilter1" value="false" />
<bool name="TrilinearFilter2" value="false" />
<bool name="TrilinearFilter3" value="false" />
<bool name="TrilinearFilter4" value="false" />
<bool name="AnisotropicFilter1" value="false" />
<bool name="AnisotropicFilter2" value="false" />
<bool name="AnisotropicFilter3" value="false" />
<bool name="AnisotropicFilter4" value="false" />
<enum name="TextureWrap1" value="texture_clamp_repeat" />
<enum name="TextureWrap2" value="texture_clamp_repeat" />
<enum name="TextureWrap3" value="texture_clamp_repeat" />
<enum name="TextureWrap4" value="texture_clamp_repeat" />
</material>
<vertices type="standard" vertexCount="36">
-1.189545 -13.579376 564.385864 -1.000000 0.000000 -0.000000 ffc000dc 1.000000 1.000000
-1.189540 86.420624 564.385864 -1.000000 0.000000 -0.000000 ffc000dc 1.000000 0.000000
-1.189545 86.420624 664.385864 -1.000000 0.000000 -0.000000 ffc000dc 0.000000 0.000000
-1.189545 86.420624 664.385864 -1.000000 0.000000 -0.000000 ffc000dc 0.000000 0.000000
-1.189549 -13.579376 664.385864 -1.000000 0.000000 -0.000000 ffc000dc 0.000000 1.000000
-1.189545 -13.579376 564.385864 -1.000000 0.000000 -0.000000 ffc000dc 1.000000 1.000000
98.810455 -13.579381 564.385864 1.000000 -0.000000 0.000000 ffc000dc 0.000000 1.000000
98.810448 -13.579381 664.385864 1.000000 -0.000000 0.000000 ffc000dc 1.000000 1.000000
98.810455 86.420616 664.385864 1.000000 -0.000000 0.000000 ffc000dc 1.000000 0.000000
98.810455 86.420616 664.385864 1.000000 -0.000000 0.000000 ffc000dc 1.000000 0.000000
98.810463 86.420616 564.385864 1.000000 -0.000000 0.000000 ffc000dc 0.000000 0.000000
98.810455 -13.579381 564.385864 1.000000 -0.000000 0.000000 ffc000dc 0.000000 1.000000
-1.189545 -13.579376 564.385864 -0.000000 -1.000000 -0.000000 ffc000dc 0.000000 1.000000
-1.189549 -13.579376 664.385864 -0.000000 -1.000000 -0.000000 ffc000dc 1.000000 1.000000
98.810448 -13.579381 664.385864 -0.000000 -1.000000 -0.000000 ffc000dc 1.000000 0.000000
98.810448 -13.579381 664.385864 -0.000000 -1.000000 -0.000000 ffc000dc 1.000000 0.000000
98.810455 -13.579381 564.385864 -0.000000 -1.000000 -0.000000 ffc000dc 0.000000 0.000000
-1.189545 -13.579376 564.385864 -0.000000 -1.000000 -0.000000 ffc000dc 0.000000 1.000000
-1.189549 -13.579376 664.385864 0.000000 0.000000 1.000000 ffc000dc 0.000000 1.000000
-1.189545 86.420624 664.385864 0.000000 0.000000 1.000000 ffc000dc 1.000000 1.000000
98.810455 86.420616 664.385864 0.000000 0.000000 1.000000 ffc000dc 1.000000 0.000000
98.810455 86.420616 664.385864 0.000000 0.000000 1.000000 ffc000dc 1.000000 0.000000
98.810448 -13.579381 664.385864 0.000000 0.000000 1.000000 ffc000dc 0.000000 0.000000
-1.189549 -13.579376 664.385864 0.000000 0.000000 1.000000 ffc000dc 0.000000 1.000000
-1.189545 86.420624 664.385864 0.000000 1.000000 0.000000 ffc000dc 0.000000 1.000000
-1.189540 86.420624 564.385864 0.000000 1.000000 0.000000 ffc000dc 1.000000 1.000000
98.810463 86.420616 564.385864 0.000000 1.000000 0.000000 ffc000dc 1.000000 0.000000
98.810463 86.420616 564.385864 0.000000 1.000000 0.000000 ffc000dc 1.000000 0.000000
98.810455 86.420616 664.385864 0.000000 1.000000 0.000000 ffc000dc 0.000000 0.000000
-1.189545 86.420624 664.385864 0.000000 1.000000 0.000000 ffc000dc 0.000000 1.000000
-1.189540 86.420624 564.385864 0.000000 0.000000 -1.000000 ffc000dc 0.000000 1.000000
-1.189545 -13.579376 564.385864 0.000000 0.000000 -1.000000 ffc000dc 1.000000 1.000000
98.810455 -13.579381 564.385864 0.000000 0.000000 -1.000000 ffc000dc 1.000000 0.000000
98.810455 -13.579381 564.385864 0.000000 0.000000 -1.000000 ffc000dc 1.000000 0.000000
98.810463 86.420616 564.385864 0.000000 0.000000 -1.000000 ffc000dc 0.000000 0.000000
-1.189540 86.420624 564.385864 0.000000 0.000000 -1.000000 ffc000dc 0.000000 1.000000
</vertices>
<indices indexCount="36">
0 2 1 3 5 4 6 8 7 9 11 10 12 14 13 15 17 16 18 20 19 21 23 22 24
26 25 27 29 28 30 32 31 33 35 34
</indices>
</buffer>
<buffer>
<boundingBox minEdge="-425.481689 -112.485245 -55.100883" maxEdge="-225.481689 87.514755 144.899109" />
<material>
<enum name="Type" value="solid" />
<color name="Ambient" value="ff00a19b" />
<color name="Diffuse" value="ff6d0005" />
<color name="Emissive" value="00000000" />
<color name="Specular" value="ff510085" />
<float name="Shininess" value="0.100000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZWriteEnable" value="true" />
<int name="ZBuffer" value="1" />
<bool name="BackfaceCulling" value="true" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
<bool name="BilinearFilter1" value="true" />
<bool name="BilinearFilter2" value="true" />
<bool name="BilinearFilter3" value="true" />
<bool name="BilinearFilter4" value="true" />
<bool name="TrilinearFilter1" value="false" />
<bool name="TrilinearFilter2" value="false" />
<bool name="TrilinearFilter3" value="false" />
<bool name="TrilinearFilter4" value="false" />
<bool name="AnisotropicFilter1" value="false" />
<bool name="AnisotropicFilter2" value="false" />
<bool name="AnisotropicFilter3" value="false" />
<bool name="AnisotropicFilter4" value="false" />
<enum name="TextureWrap1" value="texture_clamp_repeat" />
<enum name="TextureWrap2" value="texture_clamp_repeat" />
<enum name="TextureWrap3" value="texture_clamp_repeat" />
<enum name="TextureWrap4" value="texture_clamp_repeat" />
</material>
<vertices type="standard" vertexCount="36">
-425.481689 -112.485245 -55.100883 0.000000 -1.000000 0.000000 ff6d0005 1.000000 1.000000
-425.481689 -112.485245 144.899109 0.000000 -1.000000 0.000000 ff6d0005 1.000000 0.000000
-225.481689 -112.485245 144.899109 0.000000 -1.000000 0.000000 ff6d0005 0.000000 0.000000
-225.481689 -112.485245 144.899109 0.000000 -1.000000 0.000000 ff6d0005 0.000000 0.000000
-225.481689 -112.485245 -55.100883 0.000000 -1.000000 0.000000 ff6d0005 0.000000 1.000000
-425.481689 -112.485245 -55.100883 0.000000 -1.000000 0.000000 ff6d0005 1.000000 1.000000
-425.481689 87.514755 -55.100883 0.000000 1.000000 0.000000 ff6d0005 0.000000 1.000000
-225.481689 87.514755 -55.100883 0.000000 1.000000 0.000000 ff6d0005 1.000000 1.000000
-225.481689 87.514755 144.899109 0.000000 1.000000 0.000000 ff6d0005 1.000000 0.000000
-225.481689 87.514755 144.899109 0.000000 1.000000 0.000000 ff6d0005 1.000000 0.000000
-425.481689 87.514755 144.899109 0.000000 1.000000 0.000000 ff6d0005 0.000000 0.000000
-425.481689 87.514755 -55.100883 0.000000 1.000000 0.000000 ff6d0005 0.000000 1.000000
-425.481689 -112.485245 -55.100883 0.000000 0.000000 -1.000000 ff6d0005 0.000000 1.000000
-225.481689 -112.485245 -55.100883 0.000000 0.000000 -1.000000 ff6d0005 1.000000 1.000000
-225.481689 87.514755 -55.100883 0.000000 0.000000 -1.000000 ff6d0005 1.000000 0.000000
-225.481689 87.514755 -55.100883 0.000000 0.000000 -1.000000 ff6d0005 1.000000 0.000000
-425.481689 87.514755 -55.100883 0.000000 0.000000 -1.000000 ff6d0005 0.000000 0.000000
-425.481689 -112.485245 -55.100883 0.000000 0.000000 -1.000000 ff6d0005 0.000000 1.000000
-225.481689 -112.485245 -55.100883 1.000000 0.000000 0.000000 ff6d0005 0.000000 1.000000
-225.481689 -112.485245 144.899109 1.000000 0.000000 0.000000 ff6d0005 1.000000 1.000000
-225.481689 87.514755 144.899109 1.000000 0.000000 0.000000 ff6d0005 1.000000 0.000000
-225.481689 87.514755 144.899109 1.000000 0.000000 0.000000 ff6d0005 1.000000 0.000000
-225.481689 87.514755 -55.100883 1.000000 0.000000 0.000000 ff6d0005 0.000000 0.000000
-225.481689 -112.485245 -55.100883 1.000000 0.000000 0.000000 ff6d0005 0.000000 1.000000
-225.481689 -112.485245 144.899109 0.000000 0.000000 1.000000 ff6d0005 0.000000 1.000000
-425.481689 -112.485245 144.899109 0.000000 0.000000 1.000000 ff6d0005 1.000000 1.000000
-425.481689 87.514755 144.899109 0.000000 0.000000 1.000000 ff6d0005 1.000000 0.000000
-425.481689 87.514755 144.899109 0.000000 0.000000 1.000000 ff6d0005 1.000000 0.000000
-225.481689 87.514755 144.899109 0.000000 0.000000 1.000000 ff6d0005 0.000000 0.000000
-225.481689 -112.485245 144.899109 0.000000 0.000000 1.000000 ff6d0005 0.000000 1.000000
-425.481689 -112.485245 144.899109 -1.000000 0.000000 0.000000 ff6d0005 0.000000 1.000000
-425.481689 -112.485245 -55.100883 -1.000000 0.000000 0.000000 ff6d0005 1.000000 1.000000
-425.481689 87.514755 -55.100883 -1.000000 0.000000 0.000000 ff6d0005 1.000000 0.000000
-425.481689 87.514755 -55.100883 -1.000000 0.000000 0.000000 ff6d0005 1.000000 0.000000
-425.481689 87.514755 144.899109 -1.000000 0.000000 0.000000 ff6d0005 0.000000 0.000000
-425.481689 -112.485245 144.899109 -1.000000 0.000000 0.000000 ff6d0005 0.000000 1.000000
</vertices>
<indices indexCount="36">
0 2 1 3 5 4 6 8 7 9 11 10 12 14 13 15 17 16 18 20 19 21 23 22 24
26 25 27 29 28 30 32 31 33 35 34
</indices>
</buffer>
<buffer>
<boundingBox minEdge="-594.103699 -268.159119 927.140869" maxEdge="-294.103699 31.840881 1227.140869" />
<material>
<enum name="Type" value="solid" />
<color name="Ambient" value="ff620086" />
<color name="Diffuse" value="ff2f3e00" />
<color name="Emissive" value="00000000" />
<color name="Specular" value="ffa12600" />
<float name="Shininess" value="0.100000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZWriteEnable" value="true" />
<int name="ZBuffer" value="1" />
<bool name="BackfaceCulling" value="true" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
<bool name="BilinearFilter1" value="true" />
<bool name="BilinearFilter2" value="true" />
<bool name="BilinearFilter3" value="true" />
<bool name="BilinearFilter4" value="true" />
<bool name="TrilinearFilter1" value="false" />
<bool name="TrilinearFilter2" value="false" />
<bool name="TrilinearFilter3" value="false" />
<bool name="TrilinearFilter4" value="false" />
<bool name="AnisotropicFilter1" value="false" />
<bool name="AnisotropicFilter2" value="false" />
<bool name="AnisotropicFilter3" value="false" />
<bool name="AnisotropicFilter4" value="false" />
<enum name="TextureWrap1" value="texture_clamp_repeat" />
<enum name="TextureWrap2" value="texture_clamp_repeat" />
<enum name="TextureWrap3" value="texture_clamp_repeat" />
<enum name="TextureWrap4" value="texture_clamp_repeat" />
</material>
<vertices type="standard" vertexCount="36">
-594.103699 -268.159119 927.140869 0.000000 -1.000000 0.000000 ff2f3e00 1.000000 1.000000
-594.103699 -268.159119 1227.140869 0.000000 -1.000000 0.000000 ff2f3e00 1.000000 0.000000
-294.103699 -268.159119 1227.140869 0.000000 -1.000000 0.000000 ff2f3e00 0.000000 0.000000
-294.103699 -268.159119 1227.140869 0.000000 -1.000000 0.000000 ff2f3e00 0.000000 0.000000
-294.103699 -268.159119 927.140869 0.000000 -1.000000 0.000000 ff2f3e00 0.000000 1.000000
-594.103699 -268.159119 927.140869 0.000000 -1.000000 0.000000 ff2f3e00 1.000000 1.000000
-594.103699 31.840881 927.140869 0.000000 1.000000 0.000000 ff2f3e00 0.000000 1.000000
-294.103699 31.840881 927.140869 0.000000 1.000000 0.000000 ff2f3e00 1.000000 1.000000
-294.103699 31.840881 1227.140869 0.000000 1.000000 0.000000 ff2f3e00 1.000000 0.000000
-294.103699 31.840881 1227.140869 0.000000 1.000000 0.000000 ff2f3e00 1.000000 0.000000
-594.103699 31.840881 1227.140869 0.000000 1.000000 0.000000 ff2f3e00 0.000000 0.000000
-594.103699 31.840881 927.140869 0.000000 1.000000 0.000000 ff2f3e00 0.000000 1.000000
-594.103699 -268.159119 927.140869 0.000000 0.000000 -1.000000 ff2f3e00 0.000000 1.000000
-294.103699 -268.159119 927.140869 0.000000 0.000000 -1.000000 ff2f3e00 1.000000 1.000000
-294.103699 31.840881 927.140869 0.000000 0.000000 -1.000000 ff2f3e00 1.000000 0.000000
-294.103699 31.840881 927.140869 0.000000 0.000000 -1.000000 ff2f3e00 1.000000 0.000000
-594.103699 31.840881 927.140869 0.000000 0.000000 -1.000000 ff2f3e00 0.000000 0.000000
-594.103699 -268.159119 927.140869 0.000000 0.000000 -1.000000 ff2f3e00 0.000000 1.000000
-294.103699 -268.159119 927.140869 1.000000 0.000000 0.000000 ff2f3e00 0.000000 1.000000
-294.103699 -268.159119 1227.140869 1.000000 0.000000 0.000000 ff2f3e00 1.000000 1.000000
-294.103699 31.840881 1227.140869 1.000000 0.000000 0.000000 ff2f3e00 1.000000 0.000000
-294.103699 31.840881 1227.140869 1.000000 0.000000 0.000000 ff2f3e00 1.000000 0.000000
-294.103699 31.840881 927.140869 1.000000 0.000000 0.000000 ff2f3e00 0.000000 0.000000
-294.103699 -268.159119 927.140869 1.000000 0.000000 0.000000 ff2f3e00 0.000000 1.000000
-294.103699 -268.159119 1227.140869 0.000000 0.000000 1.000000 ff2f3e00 0.000000 1.000000
-594.103699 -268.159119 1227.140869 0.000000 0.000000 1.000000 ff2f3e00 1.000000 1.000000
-594.103699 31.840881 1227.140869 0.000000 0.000000 1.000000 ff2f3e00 1.000000 0.000000
-594.103699 31.840881 1227.140869 0.000000 0.000000 1.000000 ff2f3e00 1.000000 0.000000
-294.103699 31.840881 1227.140869 0.000000 0.000000 1.000000 ff2f3e00 0.000000 0.000000
-294.103699 -268.159119 1227.140869 0.000000 0.000000 1.000000 ff2f3e00 0.000000 1.000000
-594.103699 -268.159119 1227.140869 -1.000000 0.000000 0.000000 ff2f3e00 0.000000 1.000000
-594.103699 -268.159119 927.140869 -1.000000 0.000000 0.000000 ff2f3e00 1.000000 1.000000
-594.103699 31.840881 927.140869 -1.000000 0.000000 0.000000 ff2f3e00 1.000000 0.000000
-594.103699 31.840881 927.140869 -1.000000 0.000000 0.000000 ff2f3e00 1.000000 0.000000
-594.103699 31.840881 1227.140869 -1.000000 0.000000 0.000000 ff2f3e00 0.000000 0.000000
-594.103699 -268.159119 1227.140869 -1.000000 0.000000 0.000000 ff2f3e00 0.000000 1.000000
</vertices>
<indices indexCount="36">
0 2 1 3 5 4 6 8 7 9 11 10 12 14 13 15 17 16 18 20 19 21 23 22 24
26 25 27 29 28 30 32 31 33 35 34
</indices>
</buffer>
<buffer>
<boundingBox minEdge="-387.523499 -151.562042 573.689575" maxEdge="12.476517 248.437958 973.689575" />
<material>
<enum name="Type" value="solid" />
<color name="Ambient" value="ff0014a9" />
<color name="Diffuse" value="ffc97b00" />
<color name="Emissive" value="00000000" />
<color name="Specular" value="ffb40000" />
<float name="Shininess" value="0.100000" />
<float name="Param1" value="0.000000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZWriteEnable" value="true" />
<int name="ZBuffer" value="1" />
<bool name="BackfaceCulling" value="true" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
<bool name="BilinearFilter1" value="true" />
<bool name="BilinearFilter2" value="true" />
<bool name="BilinearFilter3" value="true" />
<bool name="BilinearFilter4" value="true" />
<bool name="TrilinearFilter1" value="false" />
<bool name="TrilinearFilter2" value="false" />
<bool name="TrilinearFilter3" value="false" />
<bool name="TrilinearFilter4" value="false" />
<bool name="AnisotropicFilter1" value="false" />
<bool name="AnisotropicFilter2" value="false" />
<bool name="AnisotropicFilter3" value="false" />
<bool name="AnisotropicFilter4" value="false" />
<enum name="TextureWrap1" value="texture_clamp_repeat" />
<enum name="TextureWrap2" value="texture_clamp_repeat" />
<enum name="TextureWrap3" value="texture_clamp_repeat" />
<enum name="TextureWrap4" value="texture_clamp_repeat" />
</material>
<vertices type="standard" vertexCount="36">
-387.523499 -151.562042 573.689575 0.000000 -1.000000 0.000000 ffc97b00 1.000000 1.000000
-387.523499 -151.562042 973.689575 0.000000 -1.000000 0.000000 ffc97b00 1.000000 0.000000
12.476517 -151.562042 973.689575 0.000000 -1.000000 0.000000 ffc97b00 0.000000 0.000000
12.476517 -151.562042 973.689575 0.000000 -1.000000 0.000000 ffc97b00 0.000000 0.000000
12.476517 -151.562042 573.689575 0.000000 -1.000000 0.000000 ffc97b00 0.000000 1.000000
-387.523499 -151.562042 573.689575 0.000000 -1.000000 0.000000 ffc97b00 1.000000 1.000000
-387.523499 248.437958 573.689575 0.000000 1.000000 0.000000 ffc97b00 0.000000 1.000000
12.476517 248.437958 573.689575 0.000000 1.000000 0.000000 ffc97b00 1.000000 1.000000
12.476517 248.437958 973.689575 0.000000 1.000000 0.000000 ffc97b00 1.000000 0.000000
12.476517 248.437958 973.689575 0.000000 1.000000 0.000000 ffc97b00 1.000000 0.000000
-387.523499 248.437958 973.689575 0.000000 1.000000 0.000000 ffc97b00 0.000000 0.000000
-387.523499 248.437958 573.689575 0.000000 1.000000 0.000000 ffc97b00 0.000000 1.000000
-387.523499 -151.562042 573.689575 0.000000 0.000000 -1.000000 ffc97b00 0.000000 1.000000
12.476517 -151.562042 573.689575 0.000000 0.000000 -1.000000 ffc97b00 1.000000 1.000000
12.476517 248.437958 573.689575 0.000000 0.000000 -1.000000 ffc97b00 1.000000 0.000000
12.476517 248.437958 573.689575 0.000000 0.000000 -1.000000 ffc97b00 1.000000 0.000000
-387.523499 248.437958 573.689575 0.000000 0.000000 -1.000000 ffc97b00 0.000000 0.000000
-387.523499 -151.562042 573.689575 0.000000 0.000000 -1.000000 ffc97b00 0.000000 1.000000
12.476517 -151.562042 573.689575 1.000000 0.000000 0.000000 ffc97b00 0.000000 1.000000
12.476517 -151.562042 973.689575 1.000000 0.000000 0.000000 ffc97b00 1.000000 1.000000
12.476517 248.437958 973.689575 1.000000 0.000000 0.000000 ffc97b00 1.000000 0.000000
12.476517 248.437958 973.689575 1.000000 0.000000 0.000000 ffc97b00 1.000000 0.000000
12.476517 248.437958 573.689575 1.000000 0.000000 0.000000 ffc97b00 0.000000 0.000000
12.476517 -151.562042 573.689575 1.000000 0.000000 0.000000 ffc97b00 0.000000 1.000000
12.476517 -151.562042 973.689575 0.000000 0.000000 1.000000 ffc97b00 0.000000 1.000000
-387.523499 -151.562042 973.689575 0.000000 0.000000 1.000000 ffc97b00 1.000000 1.000000
-387.523499 248.437958 973.689575 0.000000 0.000000 1.000000 ffc97b00 1.000000 0.000000
-387.523499 248.437958 973.689575 0.000000 0.000000 1.000000 ffc97b00 1.000000 0.000000
12.476517 248.437958 973.689575 0.000000 0.000000 1.000000 ffc97b00 0.000000 0.000000
12.476517 -151.562042 973.689575 0.000000 0.000000 1.000000 ffc97b00 0.000000 1.000000
-387.523499 -151.562042 973.689575 -1.000000 0.000000 0.000000 ffc97b00 0.000000 1.000000
-387.523499 -151.562042 573.689575 -1.000000 0.000000 0.000000 ffc97b00 1.000000 1.000000
-387.523499 248.437958 573.689575 -1.000000 0.000000 0.000000 ffc97b00 1.000000 0.000000
-387.523499 248.437958 573.689575 -1.000000 0.000000 0.000000 ffc97b00 1.000000 0.000000
-387.523499 248.437958 973.689575 -1.000000 0.000000 0.000000 ffc97b00 0.000000 0.000000
-387.523499 -151.562042 973.689575 -1.000000 0.000000 0.000000 ffc97b00 0.000000 1.000000
</vertices>
<indices indexCount="36">
0 2 1 3 5 4 6 8 7 9 11 10 12 14 13 15 17 16 18 20 19 21 23 22 24
26 25 27 29 28 30 32 31 33 35 34
</indices>
</buffer>
<buffer>
<boundingBox minEdge="-856.310974 -267.823242 115.341156" maxEdge="-356.310974 232.176758 615.341187" />
<material>
<enum name="Type" value="trans_vertex_alpha" />
<color name="Ambient" value="ff00516f" />
<color name="Diffuse" value="ffb20800" />
<color name="Emissive" value="00000000" />
<color name="Specular" value="ff00aebe" />
<float name="Shininess" value="0.100000" />
<float name="Param1" value="0.170000" />
<float name="Param2" value="0.000000" />
<texture name="Texture1" value="" />
<texture name="Texture2" value="" />
<texture name="Texture3" value="" />
<texture name="Texture4" value="" />
<bool name="Wireframe" value="false" />
<bool name="GouraudShading" value="true" />
<bool name="Lighting" value="true" />
<bool name="ZWriteEnable" value="true" />
<int name="ZBuffer" value="1" />
<bool name="BackfaceCulling" value="true" />
<bool name="FogEnable" value="false" />
<bool name="NormalizeNormals" value="false" />
<bool name="BilinearFilter1" value="true" />
<bool name="BilinearFilter2" value="true" />
<bool name="BilinearFilter3" value="true" />
<bool name="BilinearFilter4" value="true" />
<bool name="TrilinearFilter1" value="false" />
<bool name="TrilinearFilter2" value="false" />
<bool name="TrilinearFilter3" value="false" />
<bool name="TrilinearFilter4" value="false" />
<bool name="AnisotropicFilter1" value="false" />
<bool name="AnisotropicFilter2" value="false" />
<bool name="AnisotropicFilter3" value="false" />
<bool name="AnisotropicFilter4" value="false" />
<enum name="TextureWrap1" value="texture_clamp_repeat" />
<enum name="TextureWrap2" value="texture_clamp_repeat" />
<enum name="TextureWrap3" value="texture_clamp_repeat" />
<enum name="TextureWrap4" value="texture_clamp_repeat" />
</material>
<vertices type="standard" vertexCount="36">
-856.310974 -267.823242 115.341156 0.000000 -1.000000 0.000000 2bb20800 1.000000 1.000000
-856.310974 -267.823242 615.341187 0.000000 -1.000000 0.000000 2bb20800 1.000000 0.000000
-356.310974 -267.823242 615.341187 0.000000 -1.000000 0.000000 2bb20800 0.000000 0.000000
-356.310974 -267.823242 615.341187 0.000000 -1.000000 0.000000 2bb20800 0.000000 0.000000
-356.310974 -267.823242 115.341156 0.000000 -1.000000 0.000000 2bb20800 0.000000 1.000000
-856.310974 -267.823242 115.341156 0.000000 -1.000000 0.000000 2bb20800 1.000000 1.000000
-856.310974 232.176758 115.341156 0.000000 1.000000 0.000000 2bb20800 0.000000 1.000000
-356.310974 232.176758 115.341156 0.000000 1.000000 0.000000 2bb20800 1.000000 1.000000
-356.310974 232.176758 615.341187 0.000000 1.000000 0.000000 2bb20800 1.000000 0.000000
-356.310974 232.176758 615.341187 0.000000 1.000000 0.000000 2bb20800 1.000000 0.000000
-856.310974 232.176758 615.341187 0.000000 1.000000 0.000000 2bb20800 0.000000 0.000000
-856.310974 232.176758 115.341156 0.000000 1.000000 0.000000 2bb20800 0.000000 1.000000
-856.310974 -267.823242 115.341156 0.000000 0.000000 -1.000000 2bb20800 0.000000 1.000000
-356.310974 -267.823242 115.341156 0.000000 0.000000 -1.000000 2bb20800 1.000000 1.000000
-356.310974 232.176758 115.341156 0.000000 0.000000 -1.000000 2bb20800 1.000000 0.000000
-356.310974 232.176758 115.341156 0.000000 0.000000 -1.000000 2bb20800 1.000000 0.000000
-856.310974 232.176758 115.341156 0.000000 0.000000 -1.000000 2bb20800 0.000000 0.000000
-856.310974 -267.823242 115.341156 0.000000 0.000000 -1.000000 2bb20800 0.000000 1.000000
-356.310974 -267.823242 115.341156 1.000000 0.000000 0.000000 2bb20800 0.000000 1.000000
-356.310974 -267.823242 615.341187 1.000000 0.000000 0.000000 2bb20800 1.000000 1.000000
-356.310974 232.176758 615.341187 1.000000 0.000000 0.000000 2bb20800 1.000000 0.000000
-356.310974 232.176758 615.341187 1.000000 0.000000 0.000000 2bb20800 1.000000 0.000000
-356.310974 232.176758 115.341156 1.000000 0.000000 0.000000 2bb20800 0.000000 0.000000
-356.310974 -267.823242 115.341156 1.000000 0.000000 0.000000 2bb20800 0.000000 1.000000
-356.310974 -267.823242 615.341187 0.000000 0.000000 1.000000 2bb20800 0.000000 1.000000
-856.310974 -267.823242 615.341187 0.000000 0.000000 1.000000 2bb20800 1.000000 1.000000
-856.310974 232.176758 615.341187 0.000000 0.000000 1.000000 2bb20800 1.000000 0.000000
-856.310974 232.176758 615.341187 0.000000 0.000000 1.000000 2bb20800 1.000000 0.000000
-356.310974 232.176758 615.341187 0.000000 0.000000 1.000000 2bb20800 0.000000 0.000000
-356.310974 -267.823242 615.341187 0.000000 0.000000 1.000000 2bb20800 0.000000 1.000000
-856.310974 -267.823242 615.341187 -1.000000 0.000000 0.000000 2bb20800 0.000000 1.000000
-856.310974 -267.823242 115.341156 -1.000000 0.000000 0.000000 2bb20800 1.000000 1.000000
-856.310974 232.176758 115.341156 -1.000000 0.000000 0.000000 2bb20800 1.000000 0.000000
-856.310974 232.176758 115.341156 -1.000000 0.000000 0.000000 2bb20800 1.000000 0.000000
-856.310974 232.176758 615.341187 -1.000000 0.000000 0.000000 2bb20800 0.000000 0.000000
-856.310974 -267.823242 615.341187 -1.000000 0.000000 0.000000 2bb20800 0.000000 1.000000
</vertices>
<indices indexCount="36">
0 2 1 3 5 4 6 8 7 9 11 10 12 14 13 15 17 16 18 20 19 21 23 22 24
26 25 27 29 28 30 32 31 33 35 34
</indices>
</buffer>
</mesh>