2023-02-25 02:11:35 +00:00
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# Copyright 2021 The Draco Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License"); you may not
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# use this file except in compliance with the License. You may obtain a copy of
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# the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations under
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# the License.
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2021-01-20 10:14:20 +00:00
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if(DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_)
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return()
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endif() # DRACO_CMAKE_DRACO_EMSCRIPTEN_CMAKE_
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# Checks environment for Emscripten prerequisites.
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macro(draco_check_emscripten_environment)
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if(NOT PYTHONINTERP_FOUND)
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message(
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FATAL_ERROR
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"Python required for Emscripten builds, but cmake cannot find it.")
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endif()
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if(NOT EXISTS "$ENV{EMSCRIPTEN}")
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message(
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FATAL_ERROR
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"The EMSCRIPTEN environment variable must be set. See README.md.")
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endif()
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endmacro()
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# Obtains the required Emscripten flags for Draco targets.
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macro(draco_get_required_emscripten_flags)
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set(em_FLAG_LIST_VAR_COMPILER)
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set(em_FLAG_LIST_VAR_LINKER)
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set(em_flags)
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set(em_single_arg_opts FLAG_LIST_VAR_COMPILER FLAG_LIST_VAR_LINKER)
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set(em_multi_arg_opts)
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cmake_parse_arguments(em "${em_flags}" "${em_single_arg_opts}"
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"${em_multi_arg_opts}" ${ARGN})
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if(NOT em_FLAG_LIST_VAR_COMPILER)
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message(
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FATAL
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"draco_get_required_emscripten_flags: FLAG_LIST_VAR_COMPILER required")
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endif()
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if(NOT em_FLAG_LIST_VAR_LINKER)
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message(
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FATAL
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"draco_get_required_emscripten_flags: FLAG_LIST_VAR_LINKER required")
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2021-01-20 10:14:20 +00:00
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endif()
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if(DRACO_JS_GLUE)
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unset(required_flags)
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# TODO(tomfinegan): Revisit splitting of compile/link flags for Emscripten,
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# and drop -Wno-unused-command-line-argument. Emscripten complains about
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# what are supposedly link-only flags sent with compile commands, but then
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# proceeds to produce broken code if the warnings are heeded.
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER}
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"-Wno-unused-command-line-argument")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-Wno-almost-asm")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "--memory-init-file" "0")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-fno-omit-frame-pointer")
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# According to Emscripten the following flags are linker only, but sending
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# these flags (en masse) to only the linker results in a broken Emscripten
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# build with an empty DracoDecoderModule.
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sALLOW_MEMORY_GROWTH=1")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sMODULARIZE=1")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sFILESYSTEM=0")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER}
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"-sEXPORTED_FUNCTIONS=[\"_free\",\"_malloc\"]")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sPRECISE_F32=1")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sNODEJS_CATCH_EXIT=0")
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sNODEJS_CATCH_REJECTION=0")
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if(DRACO_FAST)
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "--llvm-lto" "1")
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endif()
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# The WASM flag is reported as linker only.
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if(DRACO_WASM)
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sWASM=1")
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else()
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sWASM=0")
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endif()
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# The LEGACY_VM_SUPPORT flag is reported as linker only.
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if(DRACO_IE_COMPATIBLE)
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list(APPEND ${em_FLAG_LIST_VAR_COMPILER} "-sLEGACY_VM_SUPPORT=1")
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endif()
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endif()
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endmacro()
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# Macro for generating C++ glue code from IDL for Emscripten targets. Executes
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# python to generate the C++ binding, and establishes dendency: $OUTPUT_PATH.cpp
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# on $INPUT_IDL.
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macro(draco_generate_emscripten_glue)
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set(glue_flags)
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set(glue_single_arg_opts INPUT_IDL OUTPUT_PATH)
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set(glue_multi_arg_opts)
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cmake_parse_arguments(glue "${glue_flags}" "${glue_single_arg_opts}"
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"${glue_multi_arg_opts}" ${ARGN})
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if(DRACO_VERBOSE GREATER 1)
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message(
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"--------- draco_generate_emscripten_glue -----------\n"
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"glue_INPUT_IDL=${glue_INPUT_IDL}\n"
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"glue_OUTPUT_PATH=${glue_OUTPUT_PATH}\n"
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"----------------------------------------------------\n")
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endif()
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if(NOT glue_INPUT_IDL OR NOT glue_OUTPUT_PATH)
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message(
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FATAL_ERROR
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"draco_generate_emscripten_glue: INPUT_IDL and OUTPUT_PATH required.")
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endif()
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# Generate the glue source.
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execute_process(
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COMMAND ${PYTHON_EXECUTABLE} $ENV{EMSCRIPTEN}/tools/webidl_binder.py
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${glue_INPUT_IDL} ${glue_OUTPUT_PATH})
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if(NOT EXISTS "${glue_OUTPUT_PATH}.cpp")
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message(FATAL_ERROR "JS glue generation failed for ${glue_INPUT_IDL}.")
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endif()
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# Create a dependency so that it regenerated on edits.
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add_custom_command(
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OUTPUT "${glue_OUTPUT_PATH}.cpp"
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COMMAND ${PYTHON_EXECUTABLE} $ENV{EMSCRIPTEN}/tools/webidl_binder.py
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${glue_INPUT_IDL} ${glue_OUTPUT_PATH}
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DEPENDS ${draco_js_dec_idl}
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COMMENT "Generating ${glue_OUTPUT_PATH}.cpp."
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WORKING_DIRECTORY ${draco_build}
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VERBATIM)
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endmacro()
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# Wrapper for draco_add_executable() that handles the extra work necessary for
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# emscripten targets when generating JS glue:
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#
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# ~~~
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# - Set source level dependency on the C++ binding.
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# - Pre/Post link emscripten magic.
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#
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# Required args:
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# - GLUE_PATH: Base path for glue file. Used to generate .cpp and .js files.
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# - PRE_LINK_JS_SOURCES: em_link_pre_js() source files.
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# - POST_LINK_JS_SOURCES: em_link_post_js() source files.
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# Optional args:
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# - FEATURES:
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# ~~~
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macro(draco_add_emscripten_executable)
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unset(emexe_NAME)
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unset(emexe_FEATURES)
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unset(emexe_SOURCES)
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unset(emexe_DEFINES)
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unset(emexe_INCLUDES)
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unset(emexe_LINK_FLAGS)
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set(optional_args)
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set(single_value_args NAME GLUE_PATH)
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set(multi_value_args
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SOURCES
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DEFINES
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FEATURES
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INCLUDES
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LINK_FLAGS
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PRE_LINK_JS_SOURCES
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POST_LINK_JS_SOURCES)
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cmake_parse_arguments(emexe "${optional_args}" "${single_value_args}"
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"${multi_value_args}" ${ARGN})
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if(NOT
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(emexe_GLUE_PATH
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AND emexe_POST_LINK_JS_SOURCES
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AND emexe_PRE_LINK_JS_SOURCES))
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message(FATAL
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"draco_add_emscripten_executable: GLUE_PATH PRE_LINK_JS_SOURCES "
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"POST_LINK_JS_SOURCES args required.")
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endif()
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if(DRACO_VERBOSE GREATER 1)
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message(
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"--------- draco_add_emscripten_executable ---------\n"
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"emexe_NAME=${emexe_NAME}\n"
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"emexe_SOURCES=${emexe_SOURCES}\n"
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"emexe_DEFINES=${emexe_DEFINES}\n"
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"emexe_INCLUDES=${emexe_INCLUDES}\n"
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"emexe_LINK_FLAGS=${emexe_LINK_FLAGS}\n"
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"emexe_GLUE_PATH=${emexe_GLUE_PATH}\n"
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"emexe_FEATURES=${emexe_FEATURES}\n"
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"emexe_PRE_LINK_JS_SOURCES=${emexe_PRE_LINK_JS_SOURCES}\n"
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"emexe_POST_LINK_JS_SOURCES=${emexe_POST_LINK_JS_SOURCES}\n"
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"----------------------------------------------------\n")
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endif()
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# The Emscripten linker needs the C++ flags in addition to whatever has been
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# passed in with the target.
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list(APPEND emexe_LINK_FLAGS ${DRACO_CXX_FLAGS})
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if(DRACO_GLTF_BITSTREAM)
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# Add "_gltf" suffix to target output name.
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draco_add_executable(
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NAME ${emexe_NAME}
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OUTPUT_NAME ${emexe_NAME}_gltf
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SOURCES ${emexe_SOURCES}
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DEFINES ${emexe_DEFINES}
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INCLUDES ${emexe_INCLUDES}
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LINK_FLAGS ${emexe_LINK_FLAGS})
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else()
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draco_add_executable(
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NAME ${emexe_NAME}
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SOURCES ${emexe_SOURCES}
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DEFINES ${emexe_DEFINES}
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INCLUDES ${emexe_INCLUDES}
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LINK_FLAGS ${emexe_LINK_FLAGS})
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endif()
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foreach(feature ${emexe_FEATURES})
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draco_enable_feature(FEATURE ${feature} TARGETS ${emexe_NAME})
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endforeach()
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set_property(
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SOURCE ${emexe_SOURCES}
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APPEND
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PROPERTY OBJECT_DEPENDS "${emexe_GLUE_PATH}.cpp")
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em_link_pre_js(${emexe_NAME} ${emexe_PRE_LINK_JS_SOURCES})
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em_link_post_js(${emexe_NAME} "${emexe_GLUE_PATH}.js"
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${emexe_POST_LINK_JS_SOURCES})
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endmacro()
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