2008-10-27 00:36:26 +00:00
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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2008-10-27 00:36:26 +00:00
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/** @file Declaration of the .irrMesh (Irrlight Engine Mesh Format)
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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importer class.
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*/
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2008-10-27 00:36:26 +00:00
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#ifndef AI_IRRLOADER_H_INCLUDED
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#define AI_IRRLOADER_H_INCLUDED
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2009-01-18 23:48:25 +00:00
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#include "IRRShared.h"
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2008-11-02 22:30:37 +00:00
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#include "SceneCombiner.h"
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2008-10-27 00:36:26 +00:00
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** Irr importer class.
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*
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* Irr is the native scene file format of the Irrlight engine and its editor
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* irrEdit. As IrrEdit itself is capable of importing quite many file formats,
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* it might be a good file format for data exchange.
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*/
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class IRRImporter : public BaseImporter, public IrrlichtBase
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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IRRImporter();
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/** Destructor, private as well */
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~IRRImporter();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the class can handle the format of the given file.
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* See BaseImporter::CanRead() for details.
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*/
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bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
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protected:
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// -------------------------------------------------------------------
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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/**
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2008-10-27 00:36:26 +00:00
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*/
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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void GetExtensionList(std::string& append);
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2008-10-27 00:36:26 +00:00
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// -------------------------------------------------------------------
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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/**
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2008-10-27 00:36:26 +00:00
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*/
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void InternReadFile( const std::string& pFile, aiScene* pScene,
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IOSystem* pIOHandler);
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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// -------------------------------------------------------------------
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/**
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*/
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void SetupProperties(const Importer* pImp);
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2008-10-27 00:36:26 +00:00
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private:
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2008-11-02 16:58:31 +00:00
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/** Data structure for a scenegraph node animator
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*/
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struct Animator
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{
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// Type of the animator
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enum AT
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{
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UNKNOWN = 0x0,
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ROTATION = 0x1,
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FLY_CIRCLE = 0x2,
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FLY_STRAIGHT = 0x3,
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FOLLOW_SPLINE = 0x4,
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OTHER = 0x5
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} type;
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Animator(AT t = UNKNOWN)
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: type (t)
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, speed (0.001f)
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, direction (0.f,1.f,0.f)
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, circleRadius (1.f)
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, tightness (0.5f)
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, loop (true)
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, timeForWay (100)
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{
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}
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// common parameters
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float speed;
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aiVector3D direction;
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// FLY_CIRCLE
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aiVector3D circleCenter;
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float circleRadius;
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// FOLLOW_SPLINE
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float tightness;
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std::vector<aiVectorKey> splineKeys;
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// ROTATION (angles given in direction)
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// FLY STRAIGHT
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// circleCenter = start, direction = end
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bool loop;
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int timeForWay;
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};
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2008-10-27 00:36:26 +00:00
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/** Data structure for a scenegraph node in an IRR file
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*/
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struct Node
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{
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// Type of the node
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enum ET
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{
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LIGHT,
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CUBE,
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MESH,
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SKYBOX,
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DUMMY,
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CAMERA,
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TERRAIN,
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SPHERE,
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ANIMMESH
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} type;
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Node(ET t)
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2008-11-02 16:58:31 +00:00
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: type (t)
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, scaling (1.f,1.f,1.f) // assume uniform scaling by default
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, framesPerSecond (0.f)
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, sphereRadius (1.f)
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, spherePolyCountX (100)
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, spherePolyCountY (100)
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2008-10-27 00:36:26 +00:00
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{
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// Generate a default name for the node
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char buffer[128];
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static int cnt;
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::sprintf(buffer,"IrrNode_%i",cnt++);
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name = std::string(buffer);
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// reserve space for up to 5 materials
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materials.reserve(5);
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// reserve space for up to 5 children
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children.reserve(5);
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}
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// Transformation of the node
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aiVector3D position, rotation, scaling;
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// Name of the node
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std::string name;
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// List of all child nodes
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std::vector<Node*> children;
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// Parent node
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Node* parent;
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// Animated meshes: frames per second
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// 0.f if not specified
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float framesPerSecond;
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2008-11-02 22:30:37 +00:00
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// Meshes: path to the mesh to be loaded
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std::string meshPath;
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2008-11-02 16:58:31 +00:00
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// Meshes: List of materials to be assigned
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// along with their corresponding material flags
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2008-10-27 00:36:26 +00:00
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std::vector< std::pair<aiMaterial*, unsigned int> > materials;
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2008-11-02 16:58:31 +00:00
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// Spheres: radius of the sphere to be generates
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float sphereRadius;
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// Spheres: Number of polygons in the x,y direction
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unsigned int spherePolyCountX,spherePolyCountY;
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// List of all animators assigned to the node
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std::list<Animator> animators;
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2008-10-27 00:36:26 +00:00
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};
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2008-11-02 22:30:37 +00:00
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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/** Data structure for a vertex in an IRR skybox
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*/
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struct SkyboxVertex
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{
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SkyboxVertex()
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{}
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//! Construction from single vertex components
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SkyboxVertex(float px, float py, float pz,
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float nx, float ny, float nz,
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float uvx, float uvy)
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: position (px,py,pz)
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, normal (nx,ny,nz)
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, uv (uvx,uvy,0.f)
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{}
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aiVector3D position, normal, uv;
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};
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// -------------------------------------------------------------------
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2008-11-02 22:30:37 +00:00
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/** Fill the scenegraph recursively
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*/
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void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
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BatchLoader& batch,
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std::vector<aiMesh*>& meshes,
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std::vector<aiNodeAnim*>& anims,
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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std::vector<AttachmentInfo>& attach,
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2008-11-26 13:17:39 +00:00
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std::vector<aiMaterial*>& materials,
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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unsigned int& defaultMatIdx);
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// -------------------------------------------------------------------
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/** Generate a mesh that consists of just a single quad
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*/
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aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
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const SkyboxVertex& v2,
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const SkyboxVertex& v3,
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const SkyboxVertex& v4);
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// -------------------------------------------------------------------
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/** Build a skybox
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*
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* @param meshes Receives 6 output meshes
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* @param materials The last 6 materials are assigned to the newly
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* created meshes. The names of the materials are adjusted.
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*/
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void BuildSkybox(std::vector<aiMesh*>& meshes,
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std::vector<aiMaterial*> materials);
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// -------------------------------------------------------------------
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/** Copy a material for a mesh to the output material list
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*
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* @param materials Receives an output material
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* @param inmaterials List of input materials
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* @param defMatIdx Default material index - 0xffffffff if not there
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* @param mesh Mesh to work on
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*/
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2008-11-26 13:17:39 +00:00
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void CopyMaterial(std::vector<aiMaterial*>& materials,
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
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unsigned int& defMatIdx,
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aiMesh* mesh);
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// -------------------------------------------------------------------
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/** Compute animations for a specific node
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*
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* @param root Node to be processed
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* @param anims The list of output animations
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*/
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2008-11-26 13:17:39 +00:00
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void ComputeAnimations(Node* root, aiNode* real,
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std::vector<aiNodeAnim*>& anims);
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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private:
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2008-11-26 13:17:39 +00:00
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double fps;
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2008-11-02 22:30:37 +00:00
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2008-10-27 00:36:26 +00:00
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};
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} // end of namespace Assimp
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#endif // AI_IRRIMPORTER_H_INC
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