2010-04-17 18:41:22 +00:00
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### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
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### It is no longer maintained. Use CMAKE instead.
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2009-01-18 23:48:25 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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# ---------------------------------------------------------------------------
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2009-01-18 23:48:25 +00:00
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# Makefile for Open Asset Import Library (MinGW32-make)
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# aramis_acg@users.sourceforge.net
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# - just a quick'n'dirty one, could be buggy ...
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#
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# Usage: mingw32-make -f makefile.mingw <target> <macros>
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# TARGETS:
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# all Build a shared so from the whole library
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# clean Cleanup object files, prepare for rebuild
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# static Build a static library (*.a)
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# MACROS: (make clean before you change one)
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# NOBOOST=1 Build against boost workaround
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# SINGLETHREADED=1 Build single-threaded library
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# DEBUG=1 Build debug build of library
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#
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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# ---------------------------------------------------------------------------
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2009-01-18 23:48:25 +00:00
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# C++ object files
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OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
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OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
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OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
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2009-08-21 22:49:58 +00:00
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# C object files
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2009-01-18 23:48:25 +00:00
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OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
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2009-08-21 22:49:58 +00:00
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OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
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2009-01-18 23:48:25 +00:00
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# Include flags for gcc
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INCLUDEFLAGS =
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# Preprocessor defines for gcc
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DEFINEFLAGS =
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# Suffix for the output binary, represents build type
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NAMESUFFIX =
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# Output path for binaries
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BINPATH = ../bin/mingw/
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# GCC compiler flags
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CPPFLAGS=-Wall
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# Setup environment for noboost build
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ifeq ($(NOBOOST),1)
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SINGLETHREADED = 1
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2010-03-17 18:20:51 +00:00
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INCLUDEFLAGS += -I./BoostWorkaround/
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2009-01-18 23:48:25 +00:00
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DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
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# NAMESUFFIX += -noboost
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else
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2009-05-03 21:49:34 +00:00
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# adjust this manually if your boost is stored elsewhere
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INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_38"
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2010-03-11 18:24:54 +00:00
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#INCLUDEFLAGS += -I"$(BOOST_DIR)"
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2009-01-18 23:48:25 +00:00
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endif
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# Setup environment for st build
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ifeq ($(SINGLETHREADED),1)
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DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
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# NAMESUFFIX += -st
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endif
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# Setup environment for debug build
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ifeq ($(DEBUG),1)
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DEFINEFLAGS += -D_DEBUG -DDEBUG
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# NAMESUFFIX += -debug
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else
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2010-01-06 18:51:58 +00:00
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CPPFLAGS += -O3 -s
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2009-01-18 23:48:25 +00:00
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DEFINEFLAGS += -DNDEBUG -D_NDEBUG
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endif
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# Output name of shared library
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SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
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# Output name of static library
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STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
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# target: all
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# usage : build a shared library (*.so)
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all: $(SHARED_TARGET)
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$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
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gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
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2008-10-13 16:45:48 +00:00
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%.o:%.cpp
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2009-01-18 23:48:25 +00:00
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$(CXX) -g -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
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%.oc:%.c
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$(CXX) -x c -g -c -ansi $(CPPFLAGS) $? -o $@
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2008-10-13 16:45:48 +00:00
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2009-01-18 23:48:25 +00:00
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# target: clean
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# usage : cleanup all object files, prepare for a rebuild
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.PHONY: clean
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clean:
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-del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc
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2008-10-13 16:45:48 +00:00
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2009-01-18 23:48:25 +00:00
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# target: static
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# usage : build a static library (*.a)
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static: $(STATIC)
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$(STATIC): $(OBJECTS) $(OBJECTSC)
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ar rcs $@ $(OBJECTS) $(OBJECTSC)
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2008-10-13 16:45:48 +00:00
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