assimp/tools/assimp_cmd/makefile

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Makefile
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General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
# ---------------------------------------------------------------------------
# Makefile for assimp_cmd
# aramis_acg@users.sourceforge.net
#
# Usage: make <target> <macros>
# TARGETS:
# all Build assimp_cmd tool and assimp if necessary
# clean Cleanup all object files, including those from core
# cleanme Cleanup only my object files
# MACROS: (make clean before you change one)
# NOBOOST=1 Build Assimp against boost workaround
# SINGLETHREADED=1 Build Assimp single-threaded library
# DEBUG=1 Build debug build of Assimp library
# ---------------------------------------------------------------------------
# C++ object files
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
# Include flags for gcc
INCLUDEFLAGS = -I../../include
# Library flags for gcc
LIBRARYFLAGS = -L../../bin/gcc/
# Preprocessor defines for gcc
DEFINEFLAGS =
# GCC compiler flags
CPPFLAGS=-Wall
# Setup environment for debug build
ifeq ($(DEBUG),1)
DEFINEFLAGS += -D_DEBUG -DDEBUG
else
CPPFLAGS += -o3
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
endif
# Output path of executable
OUTPUT = ../../bin/gcc/assimp
all: $(OBJECTS)
cd ../../code/ && $(MAKE) static
gcc -s -o$(OUTPUT) $(OBJECTS) $(LIBRARYFLAGS) -lassimp -lstdc++
%.o:%.cpp
$(CXX) -g -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
.PHONY: clean
clean:
-del *.o
cd ../../code/ && $(MAKE) clean
.PHONY: cleanme
cleanme:
-del *.o