assimp/test/unit/utFindDegenerates.cpp

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General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
#include "UnitTestPCH.h"
#include "utFindDegenerates.h"
CPPUNIT_TEST_SUITE_REGISTRATION (FindDegeneratesProcessTest);
// ------------------------------------------------------------------------------------------------
void FindDegeneratesProcessTest :: setUp (void)
{
mesh = new aiMesh();
process = new FindDegeneratesProcess();
mesh->mNumFaces = 1000;
mesh->mFaces = new aiFace[1000];
mesh->mNumVertices = 5000*2;
mesh->mVertices = new aiVector3D[5000*2];
for (unsigned int i = 0; i < 5000; ++i) {
mesh->mVertices[i] = mesh->mVertices[i+5000] = aiVector3D((float)i);
}
mesh->mPrimitiveTypes = aiPrimitiveType_LINE | aiPrimitiveType_POINT |
aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE;
unsigned int numOut = 0, numFaces = 0;
for (unsigned int i = 0; i < 1000; ++i) {
aiFace& f = mesh->mFaces[i];
f.mNumIndices = (i % 5)+1; // between 1 and 5
f.mIndices = new unsigned int[f.mNumIndices];
bool had = false;
for (unsigned int n = 0; n < f.mNumIndices;++n) {
// FIXME
#if 0
// some duplicate indices
if ( n && n == (i / 200)+1) {
f.mIndices[n] = f.mIndices[n-1];
had = true;
}
// and some duplicate vertices
#endif
if (n && i % 2 && 0 == n % 2) {
f.mIndices[n] = f.mIndices[n-1]+5000;
had = true;
}
else {
f.mIndices[n] = numOut++;
}
}
if (!had)
++numFaces;
}
mesh->mNumUVComponents[0] = numOut;
mesh->mNumUVComponents[1] = numFaces;
}
// ------------------------------------------------------------------------------------------------
void FindDegeneratesProcessTest :: tearDown (void)
{
delete mesh;
delete process;
}
// ------------------------------------------------------------------------------------------------
void FindDegeneratesProcessTest :: testDegeneratesDetection( void )
{
process->EnableInstantRemoval(false);
process->ExecuteOnMesh(mesh);
unsigned int out = 0;
for (unsigned int i = 0; i < 1000; ++i) {
aiFace& f = mesh->mFaces[i];
out += f.mNumIndices;
}
CPPUNIT_ASSERT(mesh->mNumFaces == 1000 && mesh->mNumVertices == 10000);
CPPUNIT_ASSERT(mesh->mNumUVComponents[0] == out);
CPPUNIT_ASSERT(mesh->mPrimitiveTypes == (aiPrimitiveType_LINE | aiPrimitiveType_POINT |
aiPrimitiveType_POLYGON | aiPrimitiveType_TRIANGLE));
}
// ------------------------------------------------------------------------------------------------
void FindDegeneratesProcessTest :: testDegeneratesRemoval( void )
{
process->EnableInstantRemoval(true);
process->ExecuteOnMesh(mesh);
CPPUNIT_ASSERT(mesh->mNumUVComponents[1] == mesh->mNumFaces);
}