2015-05-19 03:48:29 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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2017-05-09 17:57:36 +00:00
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Copyright (c) 2006-2017, assimp team
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2015-05-19 03:48:29 +00:00
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All rights reserved.
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2015-05-19 03:52:10 +00:00
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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2015-05-19 03:48:29 +00:00
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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2015-05-19 03:52:10 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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2015-05-19 03:52:10 +00:00
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines the helper data structures for importing ASE files */
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#ifndef AI_ASEFILEHELPER_H_INC
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#define AI_ASEFILEHELPER_H_INC
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// public ASSIMP headers
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2016-06-06 20:04:29 +00:00
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#include <assimp/types.h>
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#include <assimp/mesh.h>
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#include <assimp/anim.h>
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2015-05-19 03:48:29 +00:00
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2017-06-26 20:01:15 +00:00
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#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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2015-05-19 03:48:29 +00:00
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// for some helper routines like IsSpace()
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2018-01-06 00:18:33 +00:00
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#include <assimp/ParsingUtils.h>
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#include <assimp/qnan.h>
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// ASE is quite similar to 3ds. We can reuse some structures
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#include "3DSLoader.h"
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namespace Assimp {
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namespace ASE {
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using namespace D3DS;
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// ---------------------------------------------------------------------------
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/** Helper structure representing an ASE material */
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struct Material : public D3DS::Material
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{
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2018-01-23 18:20:37 +00:00
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//! Default constructor has been deleted
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Material() = delete;
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2018-01-23 17:33:50 +00:00
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2018-01-23 17:43:15 +00:00
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//! Constructor with explicit name
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explicit Material(const std::string &name)
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: D3DS::Material(name)
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, pcInstance(NULL)
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, bNeed (false)
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{}
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2018-01-23 17:33:50 +00:00
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Material(const Material &other) = default;
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Material &operator=(const Material &other) = default;
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2018-01-24 10:25:30 +00:00
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//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
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Material(Material &&other)
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: D3DS::Material(std::move(other))
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, avSubMaterials(std::move(other.avSubMaterials))
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, pcInstance(std::move(other.pcInstance))
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, bNeed(std::move(other.bNeed))
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{
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other.pcInstance = nullptr;
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}
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Material &operator=(Material &&other) {
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if (this == &other) {
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return *this;
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}
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D3DS::Material::operator=(std::move(other));
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avSubMaterials = std::move(other.avSubMaterials);
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pcInstance = std::move(other.pcInstance);
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bNeed = std::move(other.bNeed);
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other.pcInstance = nullptr;
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return *this;
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}
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2018-01-23 17:33:50 +00:00
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~Material() {}
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//! Contains all sub materials of this material
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std::vector<Material> avSubMaterials;
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//! aiMaterial object
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aiMaterial* pcInstance;
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//! Can we remove this material?
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bool bNeed;
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};
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// ---------------------------------------------------------------------------
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/** Helper structure to represent an ASE file face */
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struct Face : public FaceWithSmoothingGroup
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{
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//! Default constructor. Initializes everything with 0
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Face()
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{
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mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
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{
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amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
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}
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iMaterial = DEFAULT_MATINDEX;
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iFace = 0;
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}
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//! special value to indicate that no material index has
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//! been assigned to a face. The default material index
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//! will replace this value later.
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static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
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//! Indices into each list of texture coordinates
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unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
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//! Index into the list of vertex colors
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unsigned int mColorIndices[3];
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//! (Sub)Material index to be assigned to this face
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unsigned int iMaterial;
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//! Index of the face. It is not specified whether it is
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//! a requirement of the file format that all faces are
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//! written in sequential order, so we have to expect this case
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unsigned int iFace;
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};
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// ---------------------------------------------------------------------------
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/** Helper structure to represent an ASE file bone */
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struct Bone
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{
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//! Constructor
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Bone()
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{
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static int iCnt = 0;
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// Generate a default name for the bone
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char szTemp[128];
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2016-01-06 14:35:25 +00:00
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::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
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mName = szTemp;
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}
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//! Construction from an existing name
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2015-10-29 12:04:23 +00:00
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explicit Bone( const std::string& name)
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: mName (name)
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{}
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//! Name of the bone
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std::string mName;
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};
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// ---------------------------------------------------------------------------
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/** Helper structure to represent an ASE file bone vertex */
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struct BoneVertex
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{
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//! Bone and corresponding vertex weight.
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//! -1 for unrequired bones ....
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std::vector<std::pair<int,float> > mBoneWeights;
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//! Position of the bone vertex.
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//! MUST be identical to the vertex position
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//aiVector3D mPosition;
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};
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// ---------------------------------------------------------------------------
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/** Helper structure to represent an ASE file animation */
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struct Animation
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{
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enum Type
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{
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TRACK = 0x0,
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BEZIER = 0x1,
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TCB = 0x2
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} mRotationType, mScalingType, mPositionType;
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Animation()
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: mRotationType (TRACK)
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, mScalingType (TRACK)
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, mPositionType (TRACK)
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{}
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//! List of track rotation keyframes
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std::vector< aiQuatKey > akeyRotations;
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//! List of track position keyframes
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std::vector< aiVectorKey > akeyPositions;
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//! List of track scaling keyframes
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std::vector< aiVectorKey > akeyScaling;
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};
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// ---------------------------------------------------------------------------
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/** Helper structure to represent the inheritance information of an ASE node */
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struct InheritanceInfo
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{
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//! Default constructor
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InheritanceInfo()
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{
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// set the inheritance flag for all axes by default to true
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for (unsigned int i = 0; i < 3;++i)
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abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
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}
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//! Inherit the parent's position?, axis order is x,y,z
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bool abInheritPosition[3];
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//! Inherit the parent's rotation?, axis order is x,y,z
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bool abInheritRotation[3];
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//! Inherit the parent's scaling?, axis order is x,y,z
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bool abInheritScaling[3];
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};
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// ---------------------------------------------------------------------------
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/** Represents an ASE file node. Base class for mesh, light and cameras */
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struct BaseNode
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{
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enum Type {Light, Camera, Mesh, Dummy} mType;
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//! Constructor. Creates a default name for the node
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explicit BaseNode(Type _mType)
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: mType (_mType)
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, mProcessed (false)
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{
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// generate a default name for the node
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static int iCnt = 0;
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char szTemp[128]; // should be sufficiently large
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::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
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mName = szTemp;
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// Set mTargetPosition to qnan
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2016-07-15 05:38:29 +00:00
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const ai_real qnan = get_qnan();
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mTargetPosition.x = qnan;
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}
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//! Name of the mesh
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std::string mName;
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//! Name of the parent of the node
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//! "" if there is no parent ...
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std::string mParent;
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//! Transformation matrix of the node
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aiMatrix4x4 mTransform;
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//! Target position (target lights and cameras)
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aiVector3D mTargetPosition;
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//! Specifies which axes transformations a node inherits
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//! from its parent ...
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InheritanceInfo inherit;
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//! Animation channels for the node
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Animation mAnim;
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//! Needed for lights and cameras: target animation channel
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//! Should contain position keys only.
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Animation mTargetAnim;
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bool mProcessed;
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};
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// ---------------------------------------------------------------------------
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/** Helper structure to represent an ASE file mesh */
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struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
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{
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//! Constructor.
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Mesh()
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: BaseNode (BaseNode::Mesh)
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, bSkip (false)
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{
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// use 2 texture vertex components by default
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for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
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this->mNumUVComponents[c] = 2;
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// setup the default material index by default
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iMaterialIndex = Face::DEFAULT_MATINDEX;
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}
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//! List of all texture coordinate sets
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std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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//! List of all vertex color sets.
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std::vector<aiColor4D> mVertexColors;
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//! List of all bone vertices
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std::vector<BoneVertex> mBoneVertices;
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2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! List of all bones
|
|
|
|
std::vector<Bone> mBones;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! Material index of the mesh
|
|
|
|
unsigned int iMaterialIndex;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! Number of vertex components for each UVW set
|
|
|
|
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! used internally
|
|
|
|
bool bSkip;
|
2015-05-19 03:48:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Helper structure to represent an ASE light source */
|
|
|
|
struct Light : public BaseNode
|
|
|
|
{
|
2015-05-19 03:57:13 +00:00
|
|
|
enum LightType
|
|
|
|
{
|
|
|
|
OMNI,
|
|
|
|
TARGET,
|
|
|
|
FREE,
|
|
|
|
DIRECTIONAL
|
|
|
|
};
|
|
|
|
|
|
|
|
//! Constructor.
|
|
|
|
Light()
|
|
|
|
: BaseNode (BaseNode::Light)
|
|
|
|
, mLightType (OMNI)
|
|
|
|
, mColor (1.f,1.f,1.f)
|
|
|
|
, mIntensity (1.f) // light is white by default
|
|
|
|
, mAngle (45.f)
|
|
|
|
, mFalloff (0.f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
LightType mLightType;
|
|
|
|
aiColor3D mColor;
|
2016-07-15 05:38:29 +00:00
|
|
|
ai_real mIntensity;
|
|
|
|
ai_real mAngle; // in degrees
|
|
|
|
ai_real mFalloff;
|
2015-05-19 03:48:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Helper structure to represent an ASE camera */
|
|
|
|
struct Camera : public BaseNode
|
|
|
|
{
|
2015-05-19 03:57:13 +00:00
|
|
|
enum CameraType
|
|
|
|
{
|
|
|
|
FREE,
|
|
|
|
TARGET
|
|
|
|
};
|
|
|
|
|
|
|
|
//! Constructor
|
|
|
|
Camera()
|
|
|
|
: BaseNode (BaseNode::Camera)
|
|
|
|
, mFOV (0.75f) // in radians
|
|
|
|
, mNear (0.1f)
|
|
|
|
, mFar (1000.f) // could be zero
|
|
|
|
, mCameraType (FREE)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2016-07-15 05:38:29 +00:00
|
|
|
ai_real mFOV, mNear, mFar;
|
2015-05-19 03:57:13 +00:00
|
|
|
CameraType mCameraType;
|
2015-05-19 03:48:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Helper structure to represent an ASE helper object (dummy) */
|
|
|
|
struct Dummy : public BaseNode
|
|
|
|
{
|
2015-05-19 03:57:13 +00:00
|
|
|
//! Constructor
|
|
|
|
Dummy()
|
|
|
|
: BaseNode (BaseNode::Dummy)
|
|
|
|
{
|
|
|
|
}
|
2015-05-19 03:48:29 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// Parameters to Parser::Parse()
|
|
|
|
#define AI_ASE_NEW_FILE_FORMAT 200
|
|
|
|
#define AI_ASE_OLD_FILE_FORMAT 110
|
|
|
|
|
|
|
|
// Internally we're a little bit more tolerant
|
2015-05-19 03:57:13 +00:00
|
|
|
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
|
|
|
|
#define AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200)
|
2015-05-19 03:48:29 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------------------
|
|
|
|
/** \brief Class to parse ASE files
|
|
|
|
*/
|
|
|
|
class Parser
|
|
|
|
{
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
Parser() {}
|
2015-05-19 03:48:29 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Construct a parser from a given input file which is
|
|
|
|
//! guaranted to be terminated with zero.
|
|
|
|
//! @param szFile Input file
|
|
|
|
//! @param fileFormatDefault Assumed file format version. If the
|
|
|
|
//! file format is specified in the file the new value replaces
|
|
|
|
//! the default value.
|
|
|
|
Parser (const char* szFile, unsigned int fileFormatDefault);
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parses the file into the parsers internal representation
|
|
|
|
void Parse();
|
2015-05-19 03:48:29 +00:00
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse the *SCENE block in a file
|
|
|
|
void ParseLV1SceneBlock();
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse the *MESH_SOFTSKINVERTS block in a file
|
|
|
|
void ParseLV1SoftSkinBlock();
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse the *MATERIAL_LIST block in a file
|
|
|
|
void ParseLV1MaterialListBlock();
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *<xxx>OBJECT block in a file
|
|
|
|
//! \param mesh Node to be filled
|
|
|
|
void ParseLV1ObjectBlock(BaseNode& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MATERIAL blocks in a material list
|
|
|
|
//! \param mat Material structure to be filled
|
|
|
|
void ParseLV2MaterialBlock(Material& mat);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *NODE_TM block in a file
|
|
|
|
//! \param mesh Node (!) object to be filled
|
|
|
|
void ParseLV2NodeTransformBlock(BaseNode& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *TM_ANIMATION block in a file
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV2AnimationBlock(BaseNode& mesh);
|
|
|
|
void ParseLV3PosAnimationBlock(ASE::Animation& anim);
|
|
|
|
void ParseLV3ScaleAnimationBlock(ASE::Animation& anim);
|
|
|
|
void ParseLV3RotAnimationBlock(ASE::Animation& anim);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH block in a file
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV2MeshBlock(Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *LIGHT_SETTINGS block in a file
|
|
|
|
//! \param light Light object to be filled
|
|
|
|
void ParseLV2LightSettingsBlock(Light& light);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *CAMERA_SETTINGS block in a file
|
|
|
|
//! \param cam Camera object to be filled
|
|
|
|
void ParseLV2CameraSettingsBlock(Camera& cam);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse the *MAP_XXXXXX blocks in a material
|
|
|
|
//! \param map Texture structure to be filled
|
|
|
|
void ParseLV3MapBlock(Texture& map);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_VERTEX_LIST block in a file
|
|
|
|
//! \param iNumVertices Value of *MESH_NUMVERTEX, if present.
|
|
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
|
|
//! A warning is sent to the logger if the validations fails.
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV3MeshVertexListBlock(
|
|
|
|
unsigned int iNumVertices,Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_FACE_LIST block in a file
|
|
|
|
//! \param iNumFaces Value of *MESH_NUMFACES, if present.
|
|
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
|
|
//! A warning is sent to the logger if the validations fails.
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV3MeshFaceListBlock(
|
|
|
|
unsigned int iNumFaces,Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_TVERT_LIST block in a file
|
|
|
|
//! \param iNumVertices Value of *MESH_NUMTVERTEX, if present.
|
|
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
|
|
//! A warning is sent to the logger if the validations fails.
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
//! \param iChannel Output UVW channel
|
|
|
|
void ParseLV3MeshTListBlock(
|
|
|
|
unsigned int iNumVertices,Mesh& mesh, unsigned int iChannel = 0);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_TFACELIST block in a file
|
|
|
|
//! \param iNumFaces Value of *MESH_NUMTVFACES, if present.
|
|
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
|
|
//! A warning is sent to the logger if the validations fails.
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
//! \param iChannel Output UVW channel
|
|
|
|
void ParseLV3MeshTFaceListBlock(
|
|
|
|
unsigned int iNumFaces,Mesh& mesh, unsigned int iChannel = 0);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse an additional mapping channel
|
|
|
|
//! (specified via *MESH_MAPPINGCHANNEL)
|
|
|
|
//! \param iChannel Channel index to be filled
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV3MappingChannel(
|
|
|
|
unsigned int iChannel, Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_CVERTLIST block in a file
|
|
|
|
//! \param iNumVertices Value of *MESH_NUMCVERTEX, if present.
|
|
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
|
|
//! A warning is sent to the logger if the validations fails.
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV3MeshCListBlock(
|
|
|
|
unsigned int iNumVertices, Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_CFACELIST block in a file
|
|
|
|
//! \param iNumFaces Value of *MESH_NUMCVFACES, if present.
|
|
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
|
|
//! A warning is sent to the logger if the validations fails.
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV3MeshCFaceListBlock(
|
|
|
|
unsigned int iNumFaces, Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_NORMALS block in a file
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV3MeshNormalListBlock(Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_WEIGHTSblock in a file
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
void ParseLV3MeshWeightsBlock(Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse the bone list of a file
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
//! \param iNumBones Number of bones in the mesh
|
|
|
|
void ParseLV4MeshBones(unsigned int iNumBones,Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse the bone vertices list of a file
|
|
|
|
//! \param mesh Mesh object to be filled
|
|
|
|
//! \param iNumVertices Number of vertices to be parsed
|
|
|
|
void ParseLV4MeshBonesVertices(unsigned int iNumVertices,Mesh& mesh);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_FACE block in a file
|
|
|
|
//! \param out receive the face data
|
|
|
|
void ParseLV4MeshFace(ASE::Face& out);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_VERT block in a file
|
|
|
|
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
|
|
|
//! \param apOut Output buffer (3 floats)
|
|
|
|
//! \param rIndexOut Output index
|
2016-07-15 05:38:29 +00:00
|
|
|
void ParseLV4MeshFloatTriple(ai_real* apOut, unsigned int& rIndexOut);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_VERT block in a file
|
|
|
|
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
|
|
|
//! \param apOut Output buffer (3 floats)
|
2016-07-15 05:38:29 +00:00
|
|
|
void ParseLV4MeshFloatTriple(ai_real* apOut);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_TFACE block in a file
|
|
|
|
//! (also works for MESH_CFACE)
|
|
|
|
//! \param apOut Output buffer (3 ints)
|
|
|
|
//! \param rIndexOut Output index
|
|
|
|
void ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a *MESH_TFACE block in a file
|
|
|
|
//! (also works for MESH_CFACE)
|
|
|
|
//! \param apOut Output buffer (3 ints)
|
|
|
|
void ParseLV4MeshLongTriple(unsigned int* apOut);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a single float element
|
|
|
|
//! \param fOut Output float
|
2016-07-15 05:38:29 +00:00
|
|
|
void ParseLV4MeshFloat(ai_real& fOut);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a single int element
|
|
|
|
//! \param iOut Output integer
|
|
|
|
void ParseLV4MeshLong(unsigned int& iOut);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Skip everything to the next: '*' or '\0'
|
|
|
|
bool SkipToNextToken();
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Skip the current section until the token after the closing }.
|
|
|
|
//! This function handles embedded subsections correctly
|
|
|
|
bool SkipSection();
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Output a warning to the logger
|
|
|
|
//! \param szWarn Warn message
|
|
|
|
void LogWarning(const char* szWarn);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Output a message to the logger
|
|
|
|
//! \param szWarn Message
|
|
|
|
void LogInfo(const char* szWarn);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Output an error to the logger
|
|
|
|
//! \param szWarn Error message
|
|
|
|
AI_WONT_RETURN void LogError(const char* szWarn) AI_WONT_RETURN_SUFFIX;
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
//! Parse a string, enclosed in double quotation marks
|
|
|
|
//! \param out Output string
|
|
|
|
//! \param szName Name of the enclosing element -> used in error
|
|
|
|
//! messages.
|
2016-04-03 00:38:00 +00:00
|
|
|
//! \return false if an error occurred
|
2015-05-19 03:57:13 +00:00
|
|
|
bool ParseString(std::string& out,const char* szName);
|
2015-05-19 03:48:29 +00:00
|
|
|
|
|
|
|
public:
|
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! Pointer to current data
|
|
|
|
const char* filePtr;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! background color to be passed to the viewer
|
|
|
|
//! QNAN if none was found
|
|
|
|
aiColor3D m_clrBackground;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! Base ambient color to be passed to all materials
|
|
|
|
//! QNAN if none was found
|
|
|
|
aiColor3D m_clrAmbient;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! List of all materials found in the file
|
|
|
|
std::vector<Material> m_vMaterials;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! List of all meshes found in the file
|
|
|
|
std::vector<Mesh> m_vMeshes;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! List of all dummies found in the file
|
|
|
|
std::vector<Dummy> m_vDummies;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
//! List of all lights found in the file
|
|
|
|
std::vector<Light> m_vLights;
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2015-05-19 03:57:13 +00:00
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//! List of all cameras found in the file
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std::vector<Camera> m_vCameras;
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2015-05-19 03:57:13 +00:00
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//! Current line in the file
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unsigned int iLineNumber;
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2015-05-19 03:48:29 +00:00
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2015-05-19 03:57:13 +00:00
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//! First frame
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unsigned int iFirstFrame;
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2015-05-19 03:48:29 +00:00
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2015-05-19 03:57:13 +00:00
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//! Last frame
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unsigned int iLastFrame;
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2015-05-19 03:48:29 +00:00
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2015-05-19 03:57:13 +00:00
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//! Frame speed - frames per second
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unsigned int iFrameSpeed;
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2015-05-19 03:48:29 +00:00
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2015-05-19 03:57:13 +00:00
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//! Ticks per frame
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unsigned int iTicksPerFrame;
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2015-05-19 03:48:29 +00:00
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2015-05-19 03:57:13 +00:00
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//! true if the last character read was an end-line character
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bool bLastWasEndLine;
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2015-05-19 03:48:29 +00:00
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2015-05-19 03:57:13 +00:00
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//! File format version
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unsigned int iFileFormat;
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2015-05-19 03:48:29 +00:00
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};
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} // Namespace ASE
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} // Namespace ASSIMP
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2017-06-26 20:01:15 +00:00
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#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
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2015-05-19 03:48:29 +00:00
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#endif // !! include guard
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