assimp/port/Assimp.NET/Assimp.NET_CS/aiRay.cs

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/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.8
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
using System;
using System.Runtime.InteropServices;
public class aiRay : IDisposable {
private HandleRef swigCPtr;
protected bool swigCMemOwn;
internal aiRay(IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(aiRay obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~aiRay() {
Dispose();
}
public virtual void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
AssimpPINVOKE.delete_aiRay(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
}
}
public aiRay() : this(AssimpPINVOKE.new_aiRay__SWIG_0(), true) {
}
public aiRay(aiVector3D _pos, aiVector3D _dir) : this(AssimpPINVOKE.new_aiRay__SWIG_1(aiVector3D.getCPtr(_pos), aiVector3D.getCPtr(_dir)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiRay(aiRay o) : this(AssimpPINVOKE.new_aiRay__SWIG_2(aiRay.getCPtr(o)), true) {
if (AssimpPINVOKE.SWIGPendingException.Pending) throw AssimpPINVOKE.SWIGPendingException.Retrieve();
}
public aiVector3D pos {
set {
AssimpPINVOKE.aiRay_pos_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiRay_pos_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
public aiVector3D dir {
set {
AssimpPINVOKE.aiRay_dir_set(swigCPtr, aiVector3D.getCPtr(value));
}
get {
IntPtr cPtr = AssimpPINVOKE.aiRay_dir_get(swigCPtr);
aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
return ret;
}
}
}