assimp/code/ObjFileMtlImporter.cpp

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#include "ObjFileMtlImporter.h"
#include "../include/aiTypes.h"
#include "../include/aiAssert.h"
#include "ObjTools.h"
#include "ObjFileData.h"
#include "fast_atof.h"
namespace Assimp
{
// -------------------------------------------------------------------
ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
const std::string &strAbsPath,
ObjFile::Model *pModel ) :
m_DataIt( buffer.begin() ),
m_DataItEnd( buffer.end() ),
m_uiLine( 0 ),
m_pModel( NULL )
{
ai_assert ( NULL != m_pModel );
if ( NULL == m_pModel->m_pDefaultMaterial )
{
m_pModel->m_pDefaultMaterial = new ObjFile::Material();
//m_pModel->m_pDefaultMaterial->
}
load();
}
// -------------------------------------------------------------------
ObjFileMtlImporter::~ObjFileMtlImporter()
{
// empty
}
// -------------------------------------------------------------------
ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter &rOther)
{
// empty
}
// -------------------------------------------------------------------
ObjFileMtlImporter &ObjFileMtlImporter::operator = (
const ObjFileMtlImporter &rOther)
{
return *this;
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::load()
{
if ( m_DataIt == m_DataItEnd )
return;
while ( m_DataIt != m_DataItEnd )
{
switch (*m_DataIt)
{
case 'K':
{
++m_DataIt;
if (*m_DataIt == 'a') // Ambient color
{
getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
}
else if (*m_DataIt == 'd') // Diffuse color
{
getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
}
else if (*m_DataIt == 's')
{
getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'd': // Alpha value
{
getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'N': // Shineness
{
getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'm': // Texture
{
getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'n': // New material name
{
createMaterial();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
case 'i': // Illumination model
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
default:
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
break;
}
}
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
{
ai_assert( NULL != pColor );
float r, g, b;
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
r = (float) fast_atof(m_buffer);
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
g = (float) fast_atof(m_buffer);
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
b = (float) fast_atof(m_buffer);
pColor->r = r;
pColor->g = g;
pColor->b = b;
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
illum_model = atoi(m_buffer);
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::getFloatValue( float &value )
{
m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
value = (float) fast_atof(m_buffer);
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::createMaterial()
{
m_pModel->m_pCurrentMaterial = new ObjFile::Material();
/*m_DataIt = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
if (m_DataIt == m_DataItEnd)
return;
char *pStart = &(*m_DataIt);
while ( !isSpace(*m_DataIt) && m_DataIt != m_DataItEnd )
++m_DataIt;
// Get name
std::string strName(pStart, &(*m_DataIt));
if ( strName.empty() )
return;*/
std::string strName;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strName );
if ( m_DataItEnd == m_DataIt )
return;
m_pModel->m_pCurrentMaterial->MaterialName.Set( strName );
m_pModel->m_MaterialLib.push_back( strName );
m_pModel->m_MaterialMap[ strName ] = m_pModel->m_pCurrentMaterial;
}
// -------------------------------------------------------------------
void ObjFileMtlImporter::getTexture()
{
std::string strTexture;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
if ( m_DataItEnd == m_DataIt )
return;
m_pModel->m_pCurrentMaterial->texture.Set( strTexture );
}
// -------------------------------------------------------------------
} // Namespace Assimp