General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<?xml version="1.0" encoding="Windows-1252"?>
|
|
|
|
<VisualStudioProject
|
|
|
|
ProjectType="Visual C++"
|
2009-11-27 14:38:47 +00:00
|
|
|
Version="8,00"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
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Name="assimpcmd"
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ProjectGUID="{7C8F7B44-C990-4EA8-A2A5-9028472E0AD3}"
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RootNamespace="assimp_cmd"
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Keyword="Win32Proj"
|
|
|
|
>
|
|
|
|
<Platforms>
|
|
|
|
<Platform
|
|
|
|
Name="Win32"
|
|
|
|
/>
|
|
|
|
<Platform
|
|
|
|
Name="x64"
|
|
|
|
/>
|
|
|
|
</Platforms>
|
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|
<ToolFiles>
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|
</ToolFiles>
|
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
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|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
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CharacterSet="2"
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>
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|
<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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|
|
MinimalRebuild="true"
|
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BasicRuntimeChecks="3"
|
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RuntimeLibrary="3"
|
|
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|
UsePrecompiledHeader="0"
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|
WarningLevel="3"
|
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Detect64BitPortabilityProblems="false"
|
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|
DebugInformationFormat="4"
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|
|
/>
|
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|
<Tool
|
|
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Name="VCManagedResourceCompilerTool"
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/>
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|
<Tool
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|
|
|
Name="VCResourceCompilerTool"
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/>
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<Tool
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|
Name="VCPreLinkEventTool"
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/>
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|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
TargetMachine="1"
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|
|
/>
|
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|
|
<Tool
|
|
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Name="VCALinkTool"
|
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|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
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|
|
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/>
|
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|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
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|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
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/>
|
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|
<Tool
|
|
|
|
Name="VCFxCopTool"
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|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="Debug|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetEnvironment="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
|
|
|
MinimalRebuild="true"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetMachine="17"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="Release|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
WholeProgramOptimization="1"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
|
|
|
TargetMachine="1"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="Release|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
WholeProgramOptimization="1"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetEnvironment="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetMachine="17"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-dll|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
WholeProgramOptimization="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
2009-11-27 14:38:47 +00:00
|
|
|
DebugInformationFormat="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
TargetMachine="1"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-dll|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
WholeProgramOptimization="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetEnvironment="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
2009-11-27 14:38:47 +00:00
|
|
|
DebugInformationFormat="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
|
|
|
TargetMachine="17"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-noboost-st|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
WholeProgramOptimization="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
2009-11-27 14:38:47 +00:00
|
|
|
DebugInformationFormat="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
TargetMachine="1"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-noboost-st|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
WholeProgramOptimization="1"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetEnvironment="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetMachine="17"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
2009-11-27 14:38:47 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-noboost-st|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
|
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
|
|
|
MinimalRebuild="true"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
2009-11-27 14:38:47 +00:00
|
|
|
DebugInformationFormat="4"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetMachine="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-noboost-st|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
|
|
|
MinimalRebuild="true"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
TargetMachine="17"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-dll|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
|
|
|
MinimalRebuild="true"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
2009-11-27 14:38:47 +00:00
|
|
|
DebugInformationFormat="4"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetMachine="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-dll|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
2009-11-27 14:38:47 +00:00
|
|
|
Optimization="0"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
|
|
|
MinimalRebuild="true"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
TargetMachine="17"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-st|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
|
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
|
|
|
MinimalRebuild="true"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
2009-11-27 14:38:47 +00:00
|
|
|
DebugInformationFormat="4"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
TargetMachine="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-st|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
Optimization="0"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
|
|
|
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
|
|
|
MinimalRebuild="true"
|
|
|
|
BasicRuntimeChecks="3"
|
|
|
|
RuntimeLibrary="3"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp_debug.exe"
|
|
|
|
LinkIncremental="2"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
TargetMachine="17"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-st|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
2009-11-27 14:38:47 +00:00
|
|
|
WholeProgramOptimization="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
2009-11-27 14:38:47 +00:00
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
2009-11-27 14:38:47 +00:00
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
2009-11-27 14:38:47 +00:00
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
|
|
|
TargetMachine="1"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
<Configuration
|
|
|
|
Name="release-st|x64"
|
|
|
|
OutputDirectory="./../../bin/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
IntermediateDirectory="./../../obj/$(ProjectName)_$(ConfigurationName)_$(PlatformName)"
|
|
|
|
ConfigurationType="1"
|
|
|
|
InheritedPropertySheets=".\shared\FastSTL.vsprops"
|
|
|
|
CharacterSet="2"
|
|
|
|
WholeProgramOptimization="1"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreBuildEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCustomBuildTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXMLDataGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebServiceProxyGeneratorTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCMIDLTool"
|
|
|
|
TargetEnvironment="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCCLCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="..\..\include"
|
|
|
|
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
|
|
|
RuntimeLibrary="2"
|
|
|
|
UsePrecompiledHeader="0"
|
|
|
|
WarningLevel="3"
|
|
|
|
Detect64BitPortabilityProblems="false"
|
|
|
|
DebugInformationFormat="3"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManagedResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPreLinkEventTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCLinkerTool"
|
|
|
|
AdditionalDependencies="assimp.lib"
|
|
|
|
OutputFile="$(OutDir)\assimp.exe"
|
|
|
|
LinkIncremental="1"
|
|
|
|
AdditionalLibraryDirectories=""..\..\lib\assimp_$(ConfigurationName)_$(PlatformName)""
|
|
|
|
GenerateDebugInformation="true"
|
|
|
|
SubSystem="1"
|
|
|
|
OptimizeReferences="2"
|
|
|
|
EnableCOMDATFolding="2"
|
|
|
|
TargetMachine="17"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCALinkTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCManifestTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCXDCMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCBscMakeTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCFxCopTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCAppVerifierTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCWebDeploymentTool"
|
|
|
|
/>
|
|
|
|
<Tool
|
|
|
|
Name="VCPostBuildEventTool"
|
|
|
|
/>
|
|
|
|
</Configuration>
|
|
|
|
</Configurations>
|
|
|
|
<References>
|
|
|
|
</References>
|
|
|
|
<Files>
|
|
|
|
<Filter
|
|
|
|
Name="resources"
|
|
|
|
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
|
|
|
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
|
|
|
>
|
|
|
|
<File
|
|
|
|
RelativePath="..\..\tools\assimp_cmd\assimp_cmd.rc"
|
|
|
|
>
|
|
|
|
<FileConfiguration
|
|
|
|
Name="Debug|Win32"
|
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="Debug|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="Release|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="Release|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-dll|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
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/>
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</FileConfiguration>
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<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-dll|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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>
|
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<Tool
|
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|
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Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="./"
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/>
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</FileConfiguration>
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<FileConfiguration
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2009-11-27 14:38:47 +00:00
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Name="release-noboost-st|Win32"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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>
|
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<Tool
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|
|
Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="./"
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/>
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</FileConfiguration>
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<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
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Name="release-noboost-st|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
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>
|
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<Tool
|
|
|
|
Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="./"
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/>
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</FileConfiguration>
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<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
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Name="debug-noboost-st|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
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>
|
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<Tool
|
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|
|
Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="./"
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/>
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</FileConfiguration>
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<FileConfiguration
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2009-11-27 14:38:47 +00:00
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Name="debug-noboost-st|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
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>
|
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<Tool
|
|
|
|
Name="VCResourceCompilerTool"
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AdditionalIncludeDirectories="./"
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/>
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</FileConfiguration>
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<FileConfiguration
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2009-11-27 14:38:47 +00:00
|
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Name="debug-dll|Win32"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
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/>
|
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</FileConfiguration>
|
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<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
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Name="debug-dll|x64"
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
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/>
|
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|
</FileConfiguration>
|
|
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<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
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Name="debug-st|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="debug-st|x64"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
|
|
|
/>
|
|
|
|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
2009-11-27 14:38:47 +00:00
|
|
|
Name="release-st|Win32"
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
>
|
|
|
|
<Tool
|
|
|
|
Name="VCResourceCompilerTool"
|
|
|
|
AdditionalIncludeDirectories="./"
|
|
|
|
/>
|
|
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|
</FileConfiguration>
|
|
|
|
<FileConfiguration
|
|
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Name="release-st|x64"
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>
|
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<Tool
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|
|
|
Name="VCResourceCompilerTool"
|
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AdditionalIncludeDirectories="./"
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/>
|
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|
</FileConfiguration>
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</File>
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</Filter>
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<Filter
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|
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Name="source"
|
|
|
|
Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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|
|
RelativePath="..\..\tools\assimp_cmd\CompareDump.cpp"
|
|
|
|
>
|
|
|
|
</File>
|
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|
<File
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|
|
|
RelativePath="..\..\tools\assimp_cmd\ImageExtractor.cpp"
|
|
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|
>
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|
|
</File>
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|
<File
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|
|
|
RelativePath="..\..\tools\assimp_cmd\Main.cpp"
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|
>
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|
</File>
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<File
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|
RelativePath="..\..\tools\assimp_cmd\Main.h"
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|
>
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|
</File>
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|
<File
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|
|
|
RelativePath="..\..\tools\assimp_cmd\WriteDumb.cpp"
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|
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|
>
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|
|
|
</File>
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|
<Filter
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Name="zlib_deflate"
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>
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<File
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|
|
RelativePath="..\..\contrib\zlib\adler32.c"
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>
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</File>
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<File
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RelativePath="..\..\contrib\zlib\compress.c"
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>
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</File>
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|
<File
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|
RelativePath="..\..\contrib\zlib\crc32.c"
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|
|
>
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|
</File>
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|
|
<File
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|
RelativePath="..\..\contrib\zlib\deflate.c"
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|
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>
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|
|
</File>
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|
<File
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|
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|
RelativePath="..\..\contrib\zlib\trees.c"
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|
|
|
>
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|
|
|
</File>
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|
|
|
<File
|
|
|
|
RelativePath="..\..\contrib\zlib\zutil.c"
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|
|
|
>
|
|
|
|
</File>
|
|
|
|
</Filter>
|
|
|
|
</Filter>
|
|
|
|
</Files>
|
|
|
|
<Globals>
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|
|
</Globals>
|
|
|
|
</VisualStudioProject>
|