assimp/code/JoinVerticesProcess.h

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/** @file Defines a post processing step to join identical vertices on all imported meshes.*/
#ifndef AI_JOINVERTICESPROCESS_H_INC
#define AI_CALCTANGENTSPROCESS_H_INC
#include "BaseProcess.h"
#include "../include/aiTypes.h"
struct aiMesh;
namespace Assimp
{
// ---------------------------------------------------------------------------
/** The JoinVerticesProcess unites identical vertices in all imported meshes.
* By default the importer returns meshes where each face addressed its own
* set of vertices even if that means that identical vertices are stored multiple
* times. The JoinVerticesProcess finds these identical vertices and
* erases all but one of the copies. This usually reduces the number of vertices
* in a mesh by a serious amount and is the standard form to render a mesh.
*/
class JoinVerticesProcess : public BaseProcess
{
friend class Importer;
protected:
/** Constructor to be privately used by Importer */
JoinVerticesProcess();
/** Destructor, private as well */
~JoinVerticesProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise
* combination of #aiPostProcessSteps.
* @return true if the process is present in this flag fields, false if not.
*/
bool IsActive( unsigned int pFlags) const;
// -------------------------------------------------------------------
/** Executes the post processing step on the given imported data.
* At the moment a process is not supposed to fail.
* @param pScene The imported data to work at.
*/
void Execute( aiScene* pScene);
protected:
// -------------------------------------------------------------------
/** Unites identical vertices in the given mesh.
* @param pMesh The mesh to process.
*/
void ProcessMesh( aiMesh* pMesh);
/** Little helper function to calculate the quadratic difference of two colours. */
float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2) const
{
aiColor4D c( pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a);
return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a;
}
};
} // end of namespace Assimp
#endif // AI_CALCTANGENTSPROCESS_H_INC