2020-02-06 18:19:01 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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2021-02-28 11:17:54 +00:00
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Copyright (c) 2006-2021, assimp team
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2020-02-06 18:19:01 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// @file material.cpp
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/** Implement common material related functions. */
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#include <assimp/ai_assert.h>
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#include <assimp/material.h>
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// -------------------------------------------------------------------------------
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2021-06-11 12:44:52 +00:00
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const char *TextureTypeToString(aiTextureType in) {
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switch (in) {
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2020-02-06 18:19:01 +00:00
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case aiTextureType_NONE:
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return "n/a";
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case aiTextureType_DIFFUSE:
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return "Diffuse";
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case aiTextureType_SPECULAR:
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return "Specular";
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case aiTextureType_AMBIENT:
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return "Ambient";
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case aiTextureType_EMISSIVE:
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return "Emissive";
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case aiTextureType_OPACITY:
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return "Opacity";
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case aiTextureType_NORMALS:
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return "Normals";
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case aiTextureType_HEIGHT:
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return "Height";
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case aiTextureType_SHININESS:
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return "Shininess";
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case aiTextureType_DISPLACEMENT:
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return "Displacement";
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case aiTextureType_LIGHTMAP:
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return "Lightmap";
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case aiTextureType_REFLECTION:
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return "Reflection";
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case aiTextureType_BASE_COLOR:
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return "BaseColor";
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case aiTextureType_NORMAL_CAMERA:
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return "NormalCamera";
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case aiTextureType_EMISSION_COLOR:
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return "EmissionColor";
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case aiTextureType_METALNESS:
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return "Metalness";
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case aiTextureType_DIFFUSE_ROUGHNESS:
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return "DiffuseRoughness";
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case aiTextureType_AMBIENT_OCCLUSION:
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return "AmbientOcclusion";
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2021-06-11 12:44:52 +00:00
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case aiTextureType_SHEEN:
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return "Sheen";
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case aiTextureType_CLEARCOAT:
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return "Clearcoat";
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case aiTextureType_TRANSMISSION:
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return "Transmission";
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2020-02-06 18:19:01 +00:00
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case aiTextureType_UNKNOWN:
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return "Unknown";
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default:
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break;
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}
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ai_assert(false);
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return "BUG";
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}
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