2008-05-09 17:24:28 +00:00
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/*
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2008-05-22 10:20:31 +00:00
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Open Asset Import Library (ASSIMP)
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2008-05-09 17:24:28 +00:00
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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2008-05-05 12:36:31 +00:00
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/** @file ObjTools.h
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* @brief Some helpful templates for text parsing
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*/
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#ifndef OBJ_TOOLS_H_INC
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#define OBJ_TOOLS_H_INC
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ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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#include "fast_atof.h"
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2008-05-05 12:36:31 +00:00
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namespace Assimp
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{
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/** @brief Returns true, if token is a space on any supported platform
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* @param token Token to search in
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* @return true, if token is a space
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*/
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2008-11-09 18:22:01 +00:00
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inline bool isSpace( char token )
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2008-05-05 12:36:31 +00:00
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{
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2008-11-09 18:22:01 +00:00
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return ( token == ' ' ||
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token == '\n' ||
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token == '\f' ||
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token == '\r' ||
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token == '\t' );
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2008-05-05 12:36:31 +00:00
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}
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2008-10-05 13:05:53 +00:00
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/** @brief Returns true, fi token id a new line marking token.
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* @param token Token to search in
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* @return true, if token is a newline token.
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*/
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inline bool isNewLine( char token )
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{
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return ( token == '\n' || token == '\f' || token == '\r' );
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}
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2008-05-05 12:36:31 +00:00
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/** @brief Returns next word separated by a space
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* @param pBuffer Pointer to data buffer
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* @param pEnd Pointer to end of buffer
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* @return Pointer to next space
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*/
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template<class Char_T>
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2008-11-09 18:22:01 +00:00
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inline Char_T getNextWord( Char_T pBuffer, Char_T pEnd )
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2008-05-05 12:36:31 +00:00
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{
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while (pBuffer != pEnd)
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{
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if (!isSpace(*pBuffer))
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break;
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pBuffer++;
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}
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return pBuffer;
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}
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/** @brief Returns ponter a next token
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* @param pBuffer Pointer to data buffer
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* @param pEnd Pointer to end of buffer
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* @return Pointer to next token
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2008-05-16 17:57:48 +00:00
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*/
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2008-05-05 12:36:31 +00:00
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template<class Char_T>
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2008-11-09 18:22:01 +00:00
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inline Char_T getNextToken( Char_T pBuffer, Char_T pEnd )
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2008-05-05 12:36:31 +00:00
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{
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while (pBuffer != pEnd)
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{
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2008-11-09 18:22:01 +00:00
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if ( isSpace( *pBuffer ) )
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break;
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pBuffer++;
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}
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2008-11-09 18:22:01 +00:00
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return getNextWord( pBuffer, pEnd );
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2008-05-05 12:36:31 +00:00
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}
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2008-05-16 17:57:48 +00:00
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/** @brief Skips a line
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2008-11-09 18:22:01 +00:00
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* @param it Iterator set to current position
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* @param end Iterator set to end of scratch buffer for readout
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* @param uiLine Current linenumber in format
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2008-05-16 17:57:48 +00:00
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* @return Current-iterator with new position
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*/
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template<class char_t>
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2008-11-09 18:22:01 +00:00
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inline char_t skipLine( char_t it, char_t end, unsigned int &uiLine )
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2008-05-16 17:57:48 +00:00
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{
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while ( it != end && *it != '\n' )
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++it;
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if ( it != end )
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{
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++it;
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++uiLine;
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}
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2009-04-02 15:16:01 +00:00
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/* fix .. from time to time there are spaces at the beginning of a material line */
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while ( it != end && (*it == '\t' || *it == ' ') )
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++it;
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2008-05-16 17:57:48 +00:00
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return it;
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}
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2008-11-09 18:22:01 +00:00
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/** @brief Get a name, must be separated with a blank.
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* @param it set to current position
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* @param end set to end of scratch buffer for readout
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* @param name Separated name
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* @return Current-iterator with new position
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*/
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2008-05-16 17:57:48 +00:00
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template<class char_t>
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inline char_t getName( char_t it, char_t end, std::string &name )
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{
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name = "";
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it = getNextToken<char_t>( it, end );
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if ( it == end )
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return end;
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char *pStart = &(*it);
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while ( !isSpace(*it) && it != end )
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++it;
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// Get name
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std::string strName(pStart, &(*it));
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if ( strName.empty() )
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return it;
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else
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name = strName;
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return it;
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}
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2008-11-09 18:22:01 +00:00
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/** @brief Get next word from given line
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* @param it set to current position
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* @param end set to end of scratch buffer for readout
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* @param pBuffer Buffer for next word
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* @param length Buffer length
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* @return Current-iterator with new position
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*/
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2008-05-16 17:57:48 +00:00
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template<class char_t>
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inline char_t CopyNextWord( char_t it, char_t end, char *pBuffer, size_t length )
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{
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size_t index = 0;
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it = getNextWord<char_t>( it, end );
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while (!isSpace( *it ) && it != end )
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{
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pBuffer[index] = *it ;
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index++;
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if (index == length-1)
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break;
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++it;
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}
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pBuffer[index] = '\0';
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return it;
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}
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2008-11-09 18:22:01 +00:00
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/** @brief Get next float from given line
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* @param it set to current position
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* @param end set to end of scratch buffer for readout
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* @param value Separated float value.
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* @return Current-iterator with new position
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*/
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template<class char_t>
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inline char_t getFloat( char_t it, char_t end, float &value )
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{
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static const size_t BUFFERSIZE = 1024;
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char buffer[ BUFFERSIZE ];
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2009-04-02 15:16:01 +00:00
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//memset( buffer, '\0', BUFFERSIZE );
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2008-11-09 18:22:01 +00:00
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it = CopyNextWord<char_t>( it, end, buffer, BUFFERSIZE );
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value = (float) fast_atof( buffer );
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return it;
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}
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2008-05-16 17:57:48 +00:00
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2008-05-05 12:36:31 +00:00
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} // Namespace Assimp
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#endif
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