2008-09-08 16:48:21 +00:00
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Implementation of the LWO importer class for the older LWOB
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file formats, including materials */
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2008-10-13 16:45:48 +00:00
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#include "AssimpPCH.h"
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2009-01-18 23:48:25 +00:00
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#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
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2008-10-13 16:45:48 +00:00
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2008-11-16 21:56:45 +00:00
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// Internal headers
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2008-09-08 16:48:21 +00:00
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#include "LWOLoader.h"
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOBFile()
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{
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LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
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while (true)
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{
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if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
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2008-09-20 15:55:51 +00:00
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LE_NCONST IFF::ChunkHeader* const head = IFF::LoadChunk(mFileBuffer);
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2008-09-08 16:48:21 +00:00
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if (mFileBuffer + head->length > end)
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{
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2008-09-20 15:55:51 +00:00
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throw new ImportErrorException("LWOB: Invalid chunk length");
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2008-09-08 16:48:21 +00:00
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break;
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}
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2008-10-28 23:18:06 +00:00
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uint8_t* const next = mFileBuffer+head->length;
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2008-09-08 16:48:21 +00:00
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switch (head->type)
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{
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// vertex list
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case AI_LWO_PNTS:
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{
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if (!mCurLayer->mTempPoints.empty())
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DefaultLogger::get()->warn("LWO: PNTS chunk encountered twice");
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else LoadLWOPoints(head->length);
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break;
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}
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// face list
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case AI_LWO_POLS:
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{
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if (!mCurLayer->mFaces.empty())
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DefaultLogger::get()->warn("LWO: POLS chunk encountered twice");
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2008-09-13 11:11:51 +00:00
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else LoadLWOBPolygons(head->length);
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2008-09-08 16:48:21 +00:00
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break;
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}
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// list of tags
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case AI_LWO_SRFS:
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{
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if (!mTags->empty())
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DefaultLogger::get()->warn("LWO: SRFS chunk encountered twice");
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else LoadLWOTags(head->length);
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break;
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}
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// surface chunk
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case AI_LWO_SURF:
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{
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2008-09-13 11:11:51 +00:00
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LoadLWOBSurface(head->length);
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2008-09-08 16:48:21 +00:00
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break;
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}
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}
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mFileBuffer = next;
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}
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}
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2008-09-13 11:11:51 +00:00
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOBPolygons(unsigned int length)
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{
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// first find out how many faces and vertices we'll finally need
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LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
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LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
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// perform endianess conversions
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#ifndef AI_BUILD_BIG_ENDIAN
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while (cursor < end)ByteSwap::Swap2(cursor++);
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cursor = (LE_NCONST uint16_t*)mFileBuffer;
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#endif
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unsigned int iNumFaces = 0,iNumVertices = 0;
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CountVertsAndFacesLWOB(iNumVertices,iNumFaces,cursor,end);
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// allocate the output array and copy face indices
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if (iNumFaces)
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{
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cursor = (LE_NCONST uint16_t*)mFileBuffer;
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mCurLayer->mFaces.resize(iNumFaces);
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FaceList::iterator it = mCurLayer->mFaces.begin();
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CopyFaceIndicesLWOB(it,cursor,end);
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}
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}
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2008-09-08 16:48:21 +00:00
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& faces,
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LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
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{
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while (cursor < end && max--)
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{
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uint16_t numIndices = *cursor++;
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verts += numIndices;faces++;
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cursor += numIndices;
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int16_t surface = *cursor++;
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if (surface < 0)
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{
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// there are detail polygons
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numIndices = *cursor++;
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CountVertsAndFacesLWOB(verts,faces,cursor,end,numIndices);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
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LE_NCONST uint16_t*& cursor,
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const uint16_t* const end,
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unsigned int max)
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{
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while (cursor < end && max--)
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{
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LWO::Face& face = *it;++it;
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2008-09-13 09:01:24 +00:00
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if((face.mNumIndices = *cursor++))
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2008-09-08 16:48:21 +00:00
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{
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if (cursor + face.mNumIndices >= end)break;
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face.mIndices = new unsigned int[face.mNumIndices];
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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{
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unsigned int & mi = face.mIndices[i] = *cursor++;
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if (mi > mCurLayer->mTempPoints.size())
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{
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DefaultLogger::get()->warn("LWOB: face index is out of range");
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mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
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}
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}
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}
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else DefaultLogger::get()->warn("LWOB: Face has 0 indices");
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int16_t surface = *cursor++;
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if (surface < 0)
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{
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surface = -surface;
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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// there are detail polygons.
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const uint16_t numPolygons = *cursor++;
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2008-09-08 16:48:21 +00:00
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if (cursor < end)CopyFaceIndicesLWOB(it,cursor,end,numPolygons);
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}
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face.surfaceIndex = surface-1;
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}
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}
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2008-09-27 16:46:05 +00:00
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// ------------------------------------------------------------------------------------------------
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LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
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{
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list.push_back(LWO::Texture());
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LWO::Texture* tex = &list.back();
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std::string type;
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GetS0(type,size);
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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const char* s = type.c_str();
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if(strstr(s, "Image Map"))
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{
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// Determine mapping type
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if(strstr(s, "Planar"))
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tex->mapMode = LWO::Texture::Planar;
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else if(strstr(s, "Cylindrical"))
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tex->mapMode = LWO::Texture::Cylindrical;
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else if(strstr(s, "Spherical"))
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tex->mapMode = LWO::Texture::Spherical;
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else if(strstr(s, "Cubic"))
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tex->mapMode = LWO::Texture::Cubic;
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else if(strstr(s, "Front"))
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tex->mapMode = LWO::Texture::FrontProjection;
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}
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else
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{
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// procedural or gradient, not supported
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DefaultLogger::get()->error("LWOB: Unsupported legacy texture: " + type);
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}
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2008-09-27 16:46:05 +00:00
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return tex;
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}
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2008-09-08 16:48:21 +00:00
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::LoadLWOBSurface(unsigned int size)
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{
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LE_NCONST uint8_t* const end = mFileBuffer + size;
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mSurfaces->push_back( LWO::Surface () );
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LWO::Surface& surf = mSurfaces->back();
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LWO::Texture* pTex = NULL;
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2008-09-20 15:55:51 +00:00
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GetS0(surf.mName,size);
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2009-03-26 22:05:56 +00:00
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while (true) {
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if (mFileBuffer + 6 >= end)
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break;
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2008-09-20 15:55:51 +00:00
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2009-03-26 22:05:56 +00:00
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IFF::SubChunkHeader* const head = IFF::LoadSubChunk(mFileBuffer);
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/* A single test file (sonycam.lwo) seems to have invalid surface chunks.
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* I'm assuming it's the fault of a single, unknown exporter so there are
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* probably THOUSANDS of them. Here's a dirty workaround:
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*
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* We don't break if the chunk limit is exceeded. Instead, we're computing
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* how much storage is actually left and work with this value from now on.
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*/
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if (mFileBuffer + head->length > end) {
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DefaultLogger::get()->error("LWOB: Invalid surface chunk length. Trying to continue.");
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head->length = end - mFileBuffer;
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}
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2008-09-20 15:55:51 +00:00
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2008-10-28 23:18:06 +00:00
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uint8_t* const next = mFileBuffer+head->length;
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2008-09-20 15:55:51 +00:00
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switch (head->type)
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2008-09-08 16:48:21 +00:00
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{
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// diffuse color
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case AI_LWO_COLR:
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{
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2008-09-20 15:55:51 +00:00
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,COLR,3);
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surf.mColor.r = GetU1() / 255.0f;
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surf.mColor.g = GetU1() / 255.0f;
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surf.mColor.b = GetU1() / 255.0f;
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2008-09-08 16:48:21 +00:00
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break;
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}
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// diffuse strength ...
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case AI_LWO_DIFF:
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{
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2008-09-20 15:55:51 +00:00
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,DIFF,2);
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surf.mDiffuseValue = GetU2() / 255.0f;
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2008-09-08 16:48:21 +00:00
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break;
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}
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// specular strength ...
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case AI_LWO_SPEC:
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{
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2008-09-20 15:55:51 +00:00
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SPEC,2);
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surf.mSpecularValue = GetU2() / 255.0f;
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2008-09-08 16:48:21 +00:00
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break;
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}
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// luminosity ...
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case AI_LWO_LUMI:
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{
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2008-09-20 15:55:51 +00:00
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LUMI,2);
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surf.mLuminosity = GetU2() / 255.0f;
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2008-09-08 16:48:21 +00:00
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break;
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}
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// transparency
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case AI_LWO_TRAN:
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{
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2008-09-20 15:55:51 +00:00
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TRAN,2);
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surf.mTransparency = GetU2() / 255.0f;
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break;
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}
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// surface flags
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case AI_LWO_FLAG:
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{
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AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,FLAG,2);
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uint16_t flag = GetU2();
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if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
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if (flag & 0x8 ) surf.mColorHighlights = 1.f;
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|
if (flag & 0x100) surf.bDoubleSided = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// maximum smoothing angle
|
|
|
|
case AI_LWO_SMAN:
|
|
|
|
{
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,SMAN,4);
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
surf.mMaximumSmoothAngle = fabs( GetF4() );
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
// glossiness
|
|
|
|
case AI_LWO_GLOS:
|
|
|
|
{
|
2008-09-20 15:55:51 +00:00
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,GLOS,2);
|
|
|
|
surf.mGlossiness = (float)GetU2();
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
// color texture
|
|
|
|
case AI_LWO_CTEX:
|
|
|
|
{
|
2008-09-27 16:46:05 +00:00
|
|
|
pTex = SetupNewTextureLWOB(surf.mColorTextures,
|
|
|
|
head->length);
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
// diffuse texture
|
|
|
|
case AI_LWO_DTEX:
|
|
|
|
{
|
2008-09-27 16:46:05 +00:00
|
|
|
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
|
|
|
|
head->length);
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
// specular texture
|
|
|
|
case AI_LWO_STEX:
|
|
|
|
{
|
2008-09-27 16:46:05 +00:00
|
|
|
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
|
|
|
|
head->length);
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
// bump texture
|
|
|
|
case AI_LWO_BTEX:
|
|
|
|
{
|
2008-09-27 16:46:05 +00:00
|
|
|
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
|
|
|
|
head->length);
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
// transparency texture
|
|
|
|
case AI_LWO_TTEX:
|
|
|
|
{
|
2008-09-27 16:46:05 +00:00
|
|
|
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
|
|
|
|
head->length);
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
2008-09-27 16:46:05 +00:00
|
|
|
// texture path
|
2008-09-08 16:48:21 +00:00
|
|
|
case AI_LWO_TIMG:
|
|
|
|
{
|
2009-03-26 22:05:56 +00:00
|
|
|
if (pTex) {
|
2008-09-20 15:55:51 +00:00
|
|
|
GetS0(pTex->mFileName,head->length);
|
2008-09-08 16:48:21 +00:00
|
|
|
}
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
else DefaultLogger::get()->warn("LWOB: Unexpected TIMG chunk");
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
// texture strength
|
|
|
|
case AI_LWO_TVAL:
|
|
|
|
{
|
2008-09-20 15:55:51 +00:00
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TVAL,1);
|
2009-03-26 22:05:56 +00:00
|
|
|
if (pTex) {
|
|
|
|
pTex->mStrength = (float)GetU1()/ 255.f;
|
|
|
|
}
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
else DefaultLogger::get()->warn("LWOB: Unexpected TVAL chunk");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
// texture flags
|
|
|
|
case AI_LWO_TFLG:
|
|
|
|
{
|
|
|
|
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,TFLG,2);
|
|
|
|
|
|
|
|
if (pTex)
|
|
|
|
{
|
|
|
|
const uint16_t s = GetU2();
|
|
|
|
if (s & 1)
|
|
|
|
pTex->majorAxis = LWO::Texture::AXIS_X;
|
|
|
|
else if (s & 2)
|
|
|
|
pTex->majorAxis = LWO::Texture::AXIS_Y;
|
|
|
|
else if (s & 4)
|
|
|
|
pTex->majorAxis = LWO::Texture::AXIS_Z;
|
|
|
|
|
|
|
|
if (s & 16)
|
|
|
|
DefaultLogger::get()->warn("LWOB: Ignoring \'negate\' flag on texture");
|
|
|
|
}
|
|
|
|
else DefaultLogger::get()->warn("LWOB: Unexpected TFLG chunk");
|
2008-09-08 16:48:21 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
mFileBuffer = next;
|
|
|
|
}
|
2008-09-12 20:25:11 +00:00
|
|
|
}
|
2009-01-18 23:48:25 +00:00
|
|
|
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER
|