2008-09-16 16:17:32 +00:00
|
|
|
/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Open Asset Import Library (ASSIMP)
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
2010-04-10 15:30:22 +00:00
|
|
|
Copyright (c) 2006-2010, ASSIMP Development Team
|
2008-09-16 16:17:32 +00:00
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the following
|
|
|
|
conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/** @file OFFLoader.cpp
|
|
|
|
* @brief Implementation of the OFF importer class
|
|
|
|
*/
|
2008-09-16 16:17:32 +00:00
|
|
|
|
2008-10-13 16:45:48 +00:00
|
|
|
#include "AssimpPCH.h"
|
2009-01-18 23:48:25 +00:00
|
|
|
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
|
2008-10-13 16:45:48 +00:00
|
|
|
|
2008-09-16 16:17:32 +00:00
|
|
|
// internal headers
|
|
|
|
#include "OFFLoader.h"
|
|
|
|
#include "ParsingUtils.h"
|
|
|
|
#include "fast_atof.h"
|
|
|
|
|
|
|
|
|
|
|
|
using namespace Assimp;
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Constructor to be privately used by Importer
|
|
|
|
OFFImporter::OFFImporter()
|
2009-01-18 23:48:25 +00:00
|
|
|
{}
|
2008-09-16 16:17:32 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Destructor, private as well
|
|
|
|
OFFImporter::~OFFImporter()
|
2009-01-18 23:48:25 +00:00
|
|
|
{}
|
2008-09-16 16:17:32 +00:00
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Returns whether the class can handle the format of the given file.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
2008-09-16 16:17:32 +00:00
|
|
|
{
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
const std::string extension = GetExtension(pFile);
|
|
|
|
|
|
|
|
if (extension == "off")
|
|
|
|
return true;
|
|
|
|
else if (!extension.length() || checkSig)
|
|
|
|
{
|
|
|
|
if (!pIOHandler)return true;
|
|
|
|
const char* tokens[] = {"off"};
|
|
|
|
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
2008-09-16 16:17:32 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
// ------------------------------------------------------------------------------------------------
|
2010-03-02 17:38:01 +00:00
|
|
|
void OFFImporter::GetExtensionList(std::set<std::string>& extensions)
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
{
|
2010-03-02 17:38:01 +00:00
|
|
|
extensions.insert("off");
|
2008-09-16 16:17:32 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Imports the given file into the given scene structure.
|
|
|
|
void OFFImporter::InternReadFile( const std::string& pFile,
|
2009-08-21 22:49:58 +00:00
|
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
2008-09-16 16:17:32 +00:00
|
|
|
{
|
|
|
|
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
|
|
|
|
|
|
|
// Check whether we can read from the file
|
2009-08-21 22:49:58 +00:00
|
|
|
if( file.get() == NULL) {
|
2010-03-18 17:00:12 +00:00
|
|
|
throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
|
2009-08-21 22:49:58 +00:00
|
|
|
}
|
|
|
|
|
2008-09-16 16:17:32 +00:00
|
|
|
// allocate storage and copy the contents of the file to a memory buffer
|
2009-08-21 22:49:58 +00:00
|
|
|
std::vector<char> mBuffer2;
|
|
|
|
TextFileToBuffer(file.get(),mBuffer2);
|
2008-09-16 16:17:32 +00:00
|
|
|
const char* buffer = &mBuffer2[0];
|
|
|
|
|
|
|
|
char line[4096];
|
|
|
|
GetNextLine(buffer,line);
|
2009-08-21 22:49:58 +00:00
|
|
|
if ('O' == line[0]) {
|
|
|
|
GetNextLine(buffer,line); // skip the 'OFF' line
|
|
|
|
}
|
2008-09-16 16:17:32 +00:00
|
|
|
|
|
|
|
const char* sz = line; SkipSpaces(&sz);
|
|
|
|
const unsigned int numVertices = strtol10(sz,&sz);SkipSpaces(&sz);
|
|
|
|
const unsigned int numFaces = strtol10(sz,&sz);
|
|
|
|
|
|
|
|
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ];
|
|
|
|
aiMesh* mesh = pScene->mMeshes[0] = new aiMesh();
|
|
|
|
aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces];
|
|
|
|
|
|
|
|
std::vector<aiVector3D> tempPositions(numVertices);
|
|
|
|
|
|
|
|
// now read all vertex lines
|
|
|
|
for (unsigned int i = 0; i< numVertices;++i)
|
|
|
|
{
|
|
|
|
if(!GetNextLine(buffer,line))
|
|
|
|
{
|
|
|
|
DefaultLogger::get()->error("OFF: The number of verts in the header is incorrect");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
aiVector3D& v = tempPositions[i];
|
|
|
|
|
|
|
|
sz = line; SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)v.x); SkipSpaces(&sz);
|
|
|
|
sz = fast_atof_move(sz,(float&)v.y); SkipSpaces(&sz);
|
|
|
|
fast_atof_move(sz,(float&)v.z);
|
|
|
|
}
|
|
|
|
|
2008-10-19 11:32:33 +00:00
|
|
|
|
|
|
|
// First find out how many vertices we'll need
|
|
|
|
const char* old = buffer;
|
|
|
|
for (unsigned int i = 0; i< mesh->mNumFaces;++i)
|
2008-09-16 16:17:32 +00:00
|
|
|
{
|
|
|
|
if(!GetNextLine(buffer,line))
|
|
|
|
{
|
|
|
|
DefaultLogger::get()->error("OFF: The number of faces in the header is incorrect");
|
|
|
|
break;
|
|
|
|
}
|
2008-10-19 11:32:33 +00:00
|
|
|
sz = line;SkipSpaces(&sz);
|
|
|
|
if(!(faces->mNumIndices = strtol10(sz,&sz)) || faces->mNumIndices > 9)
|
2008-09-16 16:17:32 +00:00
|
|
|
{
|
|
|
|
DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed");
|
|
|
|
--mesh->mNumFaces;
|
|
|
|
continue;
|
|
|
|
}
|
2008-10-19 11:32:33 +00:00
|
|
|
mesh->mNumVertices += faces->mNumIndices;
|
|
|
|
++faces;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!mesh->mNumVertices)
|
2010-03-18 17:00:12 +00:00
|
|
|
throw DeadlyImportError("OFF: There are no valid faces");
|
2008-10-19 11:32:33 +00:00
|
|
|
|
|
|
|
// allocate storage for the output vertices
|
|
|
|
aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
|
|
|
|
|
|
|
// second: now parse all face indices
|
|
|
|
buffer = old;faces = mesh->mFaces;
|
|
|
|
for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;)
|
|
|
|
{
|
|
|
|
if(!GetNextLine(buffer,line))break;
|
|
|
|
|
|
|
|
unsigned int idx;
|
|
|
|
sz = line;SkipSpaces(&sz);
|
|
|
|
if(!(idx = strtol10(sz,&sz)) || idx > 9)
|
|
|
|
continue;
|
2008-09-16 16:17:32 +00:00
|
|
|
|
|
|
|
faces->mIndices = new unsigned int [faces->mNumIndices];
|
|
|
|
for (unsigned int m = 0; m < faces->mNumIndices;++m)
|
|
|
|
{
|
|
|
|
SkipSpaces(&sz);
|
|
|
|
if ((idx = strtol10(sz,&sz)) >= numVertices)
|
|
|
|
{
|
|
|
|
DefaultLogger::get()->error("OFF: Vertex index is out of range");
|
|
|
|
idx = numVertices-1;
|
|
|
|
}
|
|
|
|
faces->mIndices[m] = p++;
|
|
|
|
*verts++ = tempPositions[idx];
|
|
|
|
}
|
2008-10-19 11:32:33 +00:00
|
|
|
++i;
|
2008-09-16 16:17:32 +00:00
|
|
|
++faces;
|
|
|
|
}
|
|
|
|
|
|
|
|
// generate the output node graph
|
|
|
|
pScene->mRootNode = new aiNode();
|
|
|
|
pScene->mRootNode->mName.Set("<OFFRoot>");
|
|
|
|
pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes = 1];
|
|
|
|
pScene->mRootNode->mMeshes[0] = 0;
|
|
|
|
|
|
|
|
// generate a default material
|
|
|
|
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 1];
|
|
|
|
MaterialHelper* pcMat = new MaterialHelper();
|
|
|
|
|
|
|
|
aiColor4D clr(0.6f,0.6f,0.6f,1.0f);
|
|
|
|
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
|
|
|
pScene->mMaterials[0] = pcMat;
|
2009-04-25 17:41:32 +00:00
|
|
|
|
|
|
|
const int twosided =1;
|
|
|
|
pcMat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
|
2008-09-16 16:17:32 +00:00
|
|
|
}
|
2009-01-18 23:48:25 +00:00
|
|
|
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
|