2016-09-11 14:06:29 +00:00
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// Copyright 2005, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// A sample program demonstrating using Google C++ testing framework.
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2022-05-21 09:09:46 +00:00
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#ifndef GOOGLETEST_SAMPLES_SAMPLE3_INL_H_
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#define GOOGLETEST_SAMPLES_SAMPLE3_INL_H_
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2016-09-11 14:06:29 +00:00
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#include <stddef.h>
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// Queue is a simple queue implemented as a singled-linked list.
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//
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// The element type must support copy constructor.
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template <typename E> // E is the element type
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class Queue;
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// QueueNode is a node in a Queue, which consists of an element of
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// type E and a pointer to the next node.
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template <typename E> // E is the element type
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class QueueNode {
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friend class Queue<E>;
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public:
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// Gets the element in this node.
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const E& element() const { return element_; }
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// Gets the next node in the queue.
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QueueNode* next() { return next_; }
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const QueueNode* next() const { return next_; }
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private:
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// Creates a node with a given element value. The next pointer is
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// set to NULL.
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explicit QueueNode(const E& an_element)
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: element_(an_element), next_(nullptr) {}
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// We disable the default assignment operator and copy c'tor.
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const QueueNode& operator = (const QueueNode&);
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QueueNode(const QueueNode&);
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E element_;
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QueueNode* next_;
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};
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template <typename E> // E is the element type.
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class Queue {
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public:
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// Creates an empty queue.
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Queue() : head_(nullptr), last_(nullptr), size_(0) {}
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// D'tor. Clears the queue.
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~Queue() { Clear(); }
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// Clears the queue.
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void Clear() {
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if (size_ > 0) {
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// 1. Deletes every node.
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QueueNode<E>* node = head_;
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QueueNode<E>* next = node->next();
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for (; ;) {
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delete node;
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node = next;
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if (node == nullptr) break;
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next = node->next();
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}
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// 2. Resets the member variables.
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head_ = last_ = nullptr;
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size_ = 0;
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}
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}
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// Gets the number of elements.
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size_t Size() const { return size_; }
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// Gets the first element of the queue, or NULL if the queue is empty.
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QueueNode<E>* Head() { return head_; }
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const QueueNode<E>* Head() const { return head_; }
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// Gets the last element of the queue, or NULL if the queue is empty.
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QueueNode<E>* Last() { return last_; }
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const QueueNode<E>* Last() const { return last_; }
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// Adds an element to the end of the queue. A copy of the element is
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// created using the copy constructor, and then stored in the queue.
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// Changes made to the element in the queue doesn't affect the source
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// object, and vice versa.
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void Enqueue(const E& element) {
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QueueNode<E>* new_node = new QueueNode<E>(element);
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if (size_ == 0) {
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head_ = last_ = new_node;
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size_ = 1;
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} else {
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last_->next_ = new_node;
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last_ = new_node;
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size_++;
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}
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}
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// Removes the head of the queue and returns it. Returns NULL if
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// the queue is empty.
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E* Dequeue() {
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if (size_ == 0) {
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return nullptr;
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2016-09-11 14:06:29 +00:00
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}
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const QueueNode<E>* const old_head = head_;
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head_ = head_->next_;
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size_--;
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if (size_ == 0) {
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last_ = nullptr;
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}
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E* element = new E(old_head->element());
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delete old_head;
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return element;
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}
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// Applies a function/functor on each element of the queue, and
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// returns the result in a new queue. The original queue is not
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// affected.
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template <typename F>
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Queue* Map(F function) const {
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Queue* new_queue = new Queue();
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for (const QueueNode<E>* node = head_; node != nullptr;
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node = node->next_) {
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new_queue->Enqueue(function(node->element()));
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}
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return new_queue;
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}
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private:
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QueueNode<E>* head_; // The first node of the queue.
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QueueNode<E>* last_; // The last node of the queue.
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size_t size_; // The number of elements in the queue.
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// We disallow copying a queue.
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Queue(const Queue&);
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const Queue& operator = (const Queue&);
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};
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2022-05-21 09:09:46 +00:00
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#endif // GOOGLETEST_SAMPLES_SAMPLE3_INL_H_
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