273 lines
4.9 KiB
Plaintext
273 lines
4.9 KiB
Plaintext
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xof 0303txt 0032
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template XSkinMeshHeader {
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<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
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WORD nMaxSkinWeightsPerVertex;
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WORD nMaxSkinWeightsPerFace;
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WORD nBones;
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}
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template VertexDuplicationIndices {
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<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
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DWORD nIndices;
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DWORD nOriginalVertices;
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array DWORD indices[nIndices];
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}
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template SkinWeights {
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<6f0d123b-bad2-4167-a0d0-80224f25fabb>
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STRING transformNodeName;
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DWORD nWeights;
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array DWORD vertexIndices[nWeights];
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array FLOAT weights[nWeights];
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Matrix4x4 matrixOffset;
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}
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template AnimTicksPerSecond {
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<9e415a43-7ba6-4a73-8743-b73d47e88476>
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DWORD AnimTicksPerSecond;
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}
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AnimTicksPerSecond {
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24;
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}
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Material Material {
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0.639216;0.639216;0.639216;1.000000;;
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96.078430;
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0.498039;0.498039;0.498039;;
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0.000000;0.000000;0.000000;;
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}
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Frame Root {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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}
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Frame Cube {
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FrameTransformMatrix {
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1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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}
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Mesh Cube {
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24;
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-1.000000;-1.000000;1.000000;,
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1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000;-1.000000;,
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1.000000;-1.000000;1.000000;,
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0.999999;1.000000;-1.000001;,
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-1.000000;1.000000;1.000000;,
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-1.000000;1.000000;-1.000000;,
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1.000000;1.000000;0.999999;,
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1.000000;-1.000000;-1.000000;,
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1.000000;1.000000;0.999999;,
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0.999999;1.000000;-1.000001;,
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1.000000;-1.000000;1.000000;,
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-1.000000;-1.000000;-1.000000;,
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0.999999;1.000000;-1.000001;,
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-1.000000;1.000000;-1.000000;,
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1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000;1.000000;,
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-1.000000;1.000000;-1.000000;,
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-1.000000;1.000000;1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000;1.000000;1.000000;,
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1.000000;-1.000000;1.000000;,
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-1.000000;-1.000000;1.000000;,
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1.000000;1.000000;0.999999;;
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12;
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3;0,2,1;,
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3;0,1,3;,
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3;4,6,5;,
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3;4,5,7;,
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3;8,10,9;,
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3;8,9,11;,
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3;12,14,13;,
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3;12,13,15;,
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3;16,18,17;,
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3;16,17,19;,
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3;20,22,21;,
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3;20,21,23;;
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MeshNormals {
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24;
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;-1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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0.000000;1.000000;0.000000;,
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-1.000000;0.000000;0.000000;,
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-1.000000;0.000000;0.000000;,
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-1.000000;0.000000;0.000000;,
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-1.000000;0.000000;0.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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0.000000;0.000000;-1.000000;,
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1.000000;0.000000;0.000000;,
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1.000000;0.000000;0.000000;,
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1.000000;0.000000;0.000000;,
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1.000000;0.000000;0.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;,
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0.000000;0.000000;1.000000;;
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12;
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3;0,2,1;,
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3;0,1,3;,
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3;4,6,5;,
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3;4,5,7;,
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3;8,10,9;,
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3;8,9,11;,
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3;12,14,13;,
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3;12,13,15;,
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3;16,18,17;,
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3;16,17,19;,
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3;20,22,21;,
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3;20,21,23;;
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}
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MeshTextureCoords {
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24;
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;,
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0.000000;0.000000;;
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}
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VertexDuplicationIndices {
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24;
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24;
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0,
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1,
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2,
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3,
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4,
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5,
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6,
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7,
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8,
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9,
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10,
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11,
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12,
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13,
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14,
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15,
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16,
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17,
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18,
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19,
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21,
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22,
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23;
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}
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MeshMaterialList {
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1;
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12;
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0;
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{ Material }
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}
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XSkinMeshHeader {
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1;
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1;
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1;
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}
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SkinWeights {
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"Cube";
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24;
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0,
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1,
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2,
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3,
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4,
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5,
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6,
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7,
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8,
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10,
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11,
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12,
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13,
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14,
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15,
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19,
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20,
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21,
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22,
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23;
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000,
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1.000000;
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1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,1.000000,-0.000000,-0.000000,-0.000000,-0.000000,-0.000000,1.000000;;
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}
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}
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}
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}
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