assimp/port/PyAssimp/sample.py

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#-*- coding: UTF-8 -*-
"""
This module demonstrates the functionality of PyAssimp.
"""
from pyassimp import pyassimp
import os
#get a model out of assimp's test-data
MODEL = os.path.join(os.path.dirname(__file__),
"..", "..",
"test", "models", "MDL", "MDL3 (3DGS A4)", "minigun.MDL")
def main():
scene = pyassimp.load(MODEL)
#the model we load
print "MODEL:", MODEL
print
#write some statistics
print "SCENE:"
print " meshes:", len(scene.meshes)
print " materials:", len(scene.materials)
print " textures:", len(scene.textures)
print
print "MESHES:"
for index, mesh in enumerate(scene.meshes):
print " MESH", index+1
print " material:", mesh.mMaterialIndex+1
print " vertices:", len(mesh.vertices)
print " first:", mesh.vertices[:3]
print " colors:", len(mesh.colors)
tc = mesh.texcoords
print " texture-coords 1:", len(tc[0]), "first:", tc[0][:3]
print " texture-coords 2:", len(tc[1]), "first:", tc[1][:3]
print " texture-coords 3:", len(tc[2]), "first:", tc[2][:3]
print " texture-coords 4:", len(tc[3]), "first:", tc[3][:3]
print " uv-component-count:", len(mesh.mNumUVComponents)
print " faces:", len(mesh.faces), "first:", [f.indices for f in mesh.faces[:3]]
print " bones:", len(mesh.bones), "first:", [b.mName for b in mesh.bones[:3]]
print
print "MATERIALS:"
for index, material in enumerate(scene.materials):
print " MATERIAL", index+1
properties = pyassimp.GetMaterialProperties(material)
for key in properties:
print " %s: %s" % (key, properties[key])
print
print "TEXTURES:"
for index, texture in enumerate(scene.textures):
print " TEXTURE", index+1
print " width:", texture.mWidth
print " height:", texture.mHeight
print " hint:", texture.achFormatHint
print " data (size):", texture.mWidth*texture.mHeight
# Finally release the model
pyassimp.release(scene)
if __name__ == "__main__":
main()