2014-05-18 08:57:44 +00:00
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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2016-01-01 20:07:24 +00:00
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Copyright (c) 2006-2016, assimp team
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2014-05-18 08:57:44 +00:00
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All rights reserved.
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2015-05-19 03:52:10 +00:00
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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2014-05-18 08:57:44 +00:00
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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2015-05-19 03:52:10 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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2014-05-18 08:57:44 +00:00
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_OGRESTRUCTS_H_INC
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#define AI_OGRESTRUCTS_H_INC
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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#include "MemoryIOWrapper.h"
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2016-04-05 21:23:53 +00:00
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#include <memory>
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2015-04-15 23:00:17 +00:00
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#include "../include/assimp/mesh.h"
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#include <map>
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#include <vector>
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#include <set>
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struct aiNodeAnim;
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struct aiAnimation;
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struct aiNode;
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struct aiMaterial;
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struct aiScene;
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/** @note Parts of this implementation, for example enums, deserialization constants and logic
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has been copied directly with minor modifications from the MIT licensed Ogre3D code base.
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See more from https://bitbucket.org/sinbad/ogre. */
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namespace Assimp
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{
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namespace Ogre
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{
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// Forward decl
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class Mesh;
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class MeshXml;
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class SubMesh;
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class SubMeshXml;
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class Skeleton;
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#define OGRE_SAFE_DELETE(p) delete p; p=0;
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// Typedefs
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typedef Assimp::MemoryIOStream MemoryStream;
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typedef std::shared_ptr<MemoryStream> MemoryStreamPtr;
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typedef std::map<uint16_t, MemoryStreamPtr> VertexBufferBindings;
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// Ogre Vertex Element
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class VertexElement
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{
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public:
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/// Vertex element semantics, used to identify the meaning of vertex buffer contents
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enum Semantic {
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/// Position, 3 reals per vertex
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VES_POSITION = 1,
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/// Blending weights
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VES_BLEND_WEIGHTS = 2,
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/// Blending indices
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VES_BLEND_INDICES = 3,
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/// Normal, 3 reals per vertex
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VES_NORMAL = 4,
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/// Diffuse colours
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VES_DIFFUSE = 5,
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/// Specular colours
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VES_SPECULAR = 6,
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/// Texture coordinates
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VES_TEXTURE_COORDINATES = 7,
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/// Binormal (Y axis if normal is Z)
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VES_BINORMAL = 8,
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/// Tangent (X axis if normal is Z)
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VES_TANGENT = 9,
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/// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
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VES_COUNT = 9
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};
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/// Vertex element type, used to identify the base types of the vertex contents
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enum Type
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{
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VET_FLOAT1 = 0,
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VET_FLOAT2 = 1,
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VET_FLOAT3 = 2,
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VET_FLOAT4 = 3,
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/// alias to more specific colour type - use the current rendersystem's colour packing
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VET_COLOUR = 4,
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VET_SHORT1 = 5,
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VET_SHORT2 = 6,
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VET_SHORT3 = 7,
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VET_SHORT4 = 8,
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VET_UBYTE4 = 9,
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/// D3D style compact colour
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VET_COLOUR_ARGB = 10,
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/// GL style compact colour
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VET_COLOUR_ABGR = 11,
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VET_DOUBLE1 = 12,
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VET_DOUBLE2 = 13,
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VET_DOUBLE3 = 14,
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VET_DOUBLE4 = 15,
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VET_USHORT1 = 16,
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VET_USHORT2 = 17,
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VET_USHORT3 = 18,
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VET_USHORT4 = 19,
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VET_INT1 = 20,
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VET_INT2 = 21,
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VET_INT3 = 22,
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VET_INT4 = 23,
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VET_UINT1 = 24,
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VET_UINT2 = 25,
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VET_UINT3 = 26,
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VET_UINT4 = 27
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};
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VertexElement();
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/// Size of the vertex element in bytes.
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size_t Size() const;
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/// Count of components in this element, eg. VET_FLOAT3 return 3.
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size_t ComponentCount() const;
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/// Type as string.
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std::string TypeToString();
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/// Semantic as string.
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std::string SemanticToString();
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static size_t TypeSize(Type type);
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static size_t ComponentCount(Type type);
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static std::string TypeToString(Type type);
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static std::string SemanticToString(Semantic semantic);
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uint16_t index;
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uint16_t source;
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uint16_t offset;
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Type type;
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Semantic semantic;
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};
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typedef std::vector<VertexElement> VertexElementList;
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/// Ogre Vertex Bone Assignment
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struct VertexBoneAssignment
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{
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uint32_t vertexIndex;
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uint16_t boneIndex;
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float weight;
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};
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typedef std::vector<VertexBoneAssignment> VertexBoneAssignmentList;
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typedef std::map<uint32_t, VertexBoneAssignmentList > VertexBoneAssignmentsMap;
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typedef std::map<uint16_t, std::vector<aiVertexWeight> > AssimpVertexBoneWeightList;
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// Ogre Vertex Data interface, inherited by the binary and XML implementations.
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class IVertexData
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{
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public:
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IVertexData();
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/// Returns if bone assignments are available.
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bool HasBoneAssignments() const;
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/// Add vertex mapping from old to new index.
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void AddVertexMapping(uint32_t oldIndex, uint32_t newIndex);
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/// Returns re-mapped bone assignments.
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/** @note Uses mappings added via AddVertexMapping. */
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AssimpVertexBoneWeightList AssimpBoneWeights(size_t vertices);
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/// Returns a set of bone indexes that are referenced by bone assignments (weights).
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std::set<uint16_t> ReferencedBonesByWeights() const;
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/// Vertex count.
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uint32_t count;
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/// Bone assignments.
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VertexBoneAssignmentList boneAssignments;
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private:
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void BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const;
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std::map<uint32_t, std::vector<uint32_t> > vertexIndexMapping;
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VertexBoneAssignmentsMap boneAssignmentsMap;
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};
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// Ogre Vertex Data
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class VertexData : public IVertexData
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{
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public:
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VertexData();
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~VertexData();
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/// Releases all memory that this data structure owns.
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void Reset();
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/// Get vertex size for @c source.
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uint32_t VertexSize(uint16_t source) const;
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/// Get vertex buffer for @c source.
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MemoryStream *VertexBuffer(uint16_t source);
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/// Get vertex element for @c semantic for @c index.
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VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0);
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/// Vertex elements.
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VertexElementList vertexElements;
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/// Vertex buffers mapped to bind index.
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VertexBufferBindings vertexBindings;
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};
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// Ogre Index Data
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class IndexData
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{
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public:
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IndexData();
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~IndexData();
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/// Releases all memory that this data structure owns.
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void Reset();
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/// Index size in bytes.
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size_t IndexSize() const;
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/// Face size in bytes.
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size_t FaceSize() const;
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/// Index count.
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uint32_t count;
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/// Face count.
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uint32_t faceCount;
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/// If has 32-bit indexes.
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bool is32bit;
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/// Index buffer.
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MemoryStreamPtr buffer;
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};
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/// Ogre Pose
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class Pose
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{
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public:
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struct Vertex
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{
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uint32_t index;
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aiVector3D offset;
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aiVector3D normal;
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};
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typedef std::map<uint32_t, Vertex> PoseVertexMap;
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Pose() : target(0), hasNormals(false) {}
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/// Name.
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std::string name;
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/// Target.
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uint16_t target;
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/// Does vertices map have normals.
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bool hasNormals;
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/// Vertex offset and normals.
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PoseVertexMap vertices;
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};
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typedef std::vector<Pose*> PoseList;
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/// Ogre Pose Key Frame Ref
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struct PoseRef
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{
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uint16_t index;
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float influence;
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};
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typedef std::vector<PoseRef> PoseRefList;
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/// Ogre Pose Key Frame
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struct PoseKeyFrame
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{
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/// Time position in the animation.
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float timePos;
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PoseRefList references;
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};
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typedef std::vector<PoseKeyFrame> PoseKeyFrameList;
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/// Ogre Morph Key Frame
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struct MorphKeyFrame
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{
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/// Time position in the animation.
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float timePos;
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MemoryStreamPtr buffer;
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};
|
2014-05-20 01:52:53 +00:00
|
|
|
typedef std::vector<MorphKeyFrame> MorphKeyFrameList;
|
|
|
|
|
|
|
|
/// Ogre animation key frame
|
|
|
|
struct TransformKeyFrame
|
|
|
|
{
|
2015-05-19 03:57:13 +00:00
|
|
|
TransformKeyFrame();
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
aiMatrix4x4 Transform();
|
2014-05-21 01:00:11 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
float timePos;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
aiQuaternion rotation;
|
|
|
|
aiVector3D position;
|
|
|
|
aiVector3D scale;
|
2014-05-20 01:52:53 +00:00
|
|
|
};
|
|
|
|
typedef std::vector<TransformKeyFrame> TransformKeyFrameList;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
|
|
|
/// Ogre Animation Track
|
|
|
|
struct VertexAnimationTrack
|
|
|
|
{
|
2015-05-19 03:57:13 +00:00
|
|
|
enum Type
|
|
|
|
{
|
|
|
|
/// No animation
|
|
|
|
VAT_NONE = 0,
|
|
|
|
/// Morph animation is made up of many interpolated snapshot keyframes
|
|
|
|
VAT_MORPH = 1,
|
|
|
|
/// Pose animation is made up of a single delta pose keyframe
|
|
|
|
VAT_POSE = 2,
|
|
|
|
/// Keyframe that has its on pos, rot and scale for a time position
|
|
|
|
VAT_TRANSFORM = 3
|
|
|
|
};
|
|
|
|
|
|
|
|
VertexAnimationTrack();
|
|
|
|
|
|
|
|
/// Convert to Assimp node animation.
|
|
|
|
aiNodeAnim *ConvertToAssimpAnimationNode(Skeleton *skeleton);
|
|
|
|
|
|
|
|
// Animation type.
|
|
|
|
Type type;
|
|
|
|
|
|
|
|
/// Vertex data target.
|
|
|
|
/** 0 == shared geometry
|
|
|
|
>0 == submesh index + 1 */
|
|
|
|
uint16_t target;
|
|
|
|
|
|
|
|
/// Only valid for VAT_TRANSFORM.
|
|
|
|
std::string boneName;
|
|
|
|
|
|
|
|
/// Only one of these will contain key frames, depending on the type enum.
|
|
|
|
PoseKeyFrameList poseKeyFrames;
|
|
|
|
MorphKeyFrameList morphKeyFrames;
|
|
|
|
TransformKeyFrameList transformKeyFrames;
|
2014-05-18 08:57:44 +00:00
|
|
|
};
|
2014-05-20 01:52:53 +00:00
|
|
|
typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
|
|
|
/// Ogre Animation
|
2014-05-20 01:52:53 +00:00
|
|
|
class Animation
|
2014-05-18 08:57:44 +00:00
|
|
|
{
|
|
|
|
public:
|
2015-10-29 12:04:23 +00:00
|
|
|
explicit Animation(Skeleton *parent);
|
|
|
|
explicit Animation(Mesh *parent);
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Returns the associated vertex data for a track in this animation.
|
|
|
|
/** @note Only valid to call when parent Mesh is set. */
|
|
|
|
VertexData *AssociatedVertexData(VertexAnimationTrack *track) const;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Convert to Assimp animation.
|
|
|
|
aiAnimation *ConvertToAssimpAnimation();
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Parent mesh.
|
|
|
|
/** @note Set only when animation is read from a mesh. */
|
|
|
|
Mesh *parentMesh;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Parent skeleton.
|
|
|
|
/** @note Set only when animation is read from a skeleton. */
|
|
|
|
Skeleton *parentSkeleton;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Animation name.
|
|
|
|
std::string name;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Base animation name.
|
|
|
|
std::string baseName;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Length in seconds.
|
|
|
|
float length;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Base animation key time.
|
|
|
|
float baseTime;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Animation tracks.
|
|
|
|
VertexAnimationTrackList tracks;
|
2014-05-18 08:57:44 +00:00
|
|
|
};
|
2014-05-20 01:52:53 +00:00
|
|
|
typedef std::vector<Animation*> AnimationList;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2014-05-20 01:52:53 +00:00
|
|
|
/// Ogre Bone
|
|
|
|
class Bone
|
2014-05-18 08:57:44 +00:00
|
|
|
{
|
2014-05-20 01:52:53 +00:00
|
|
|
public:
|
2015-05-19 03:57:13 +00:00
|
|
|
Bone();
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Returns if this bone is parented.
|
|
|
|
bool IsParented() const;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Parent index as uint16_t. Internally int32_t as -1 means unparented.
|
|
|
|
uint16_t ParentId() const;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Add child bone.
|
|
|
|
void AddChild(Bone *bone);
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Calculates the world matrix for bone and its children.
|
|
|
|
void CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton);
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Convert to Assimp node (animation nodes).
|
|
|
|
aiNode *ConvertToAssimpNode(Skeleton *parent, aiNode *parentNode = 0);
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Convert to Assimp bone (mesh bones).
|
|
|
|
aiBone *ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights);
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
uint16_t id;
|
|
|
|
std::string name;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
Bone *parent;
|
|
|
|
int32_t parentId;
|
|
|
|
std::vector<uint16_t> children;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
aiVector3D position;
|
|
|
|
aiQuaternion rotation;
|
|
|
|
aiVector3D scale;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
aiMatrix4x4 worldMatrix;
|
|
|
|
aiMatrix4x4 defaultPose;
|
2014-05-18 08:57:44 +00:00
|
|
|
};
|
2014-05-20 01:52:53 +00:00
|
|
|
typedef std::vector<Bone*> BoneList;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2014-05-20 01:52:53 +00:00
|
|
|
/// Ogre Skeleton
|
|
|
|
class Skeleton
|
|
|
|
{
|
|
|
|
public:
|
2015-05-19 03:57:13 +00:00
|
|
|
enum BlendMode
|
|
|
|
{
|
|
|
|
/// Animations are applied by calculating a weighted average of all animations
|
|
|
|
ANIMBLEND_AVERAGE = 0,
|
|
|
|
/// Animations are applied by calculating a weighted cumulative total
|
|
|
|
ANIMBLEND_CUMULATIVE = 1
|
|
|
|
};
|
2014-05-21 01:00:11 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
Skeleton();
|
|
|
|
~Skeleton();
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Releases all memory that this data structure owns.
|
|
|
|
void Reset();
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Returns unparented root bones.
|
|
|
|
BoneList RootBones() const;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Returns number of unparented root bones.
|
|
|
|
size_t NumRootBones() const;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Get bone by name.
|
|
|
|
Bone *BoneByName(const std::string &name) const;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Get bone by id.
|
|
|
|
Bone *BoneById(uint16_t id) const;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
BoneList bones;
|
|
|
|
AnimationList animations;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// @todo Take blend mode into account, but where?
|
|
|
|
BlendMode blendMode;
|
2014-05-20 01:52:53 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/// Ogre Sub Mesh interface, inherited by the binary and XML implementations.
|
|
|
|
class ISubMesh
|
2014-05-18 08:57:44 +00:00
|
|
|
{
|
|
|
|
public:
|
2015-05-19 03:57:13 +00:00
|
|
|
/// @note Full list of Ogre types, not all of them are supported and exposed to Assimp.
|
|
|
|
enum OperationType
|
|
|
|
{
|
|
|
|
/// A list of points, 1 vertex per point
|
|
|
|
OT_POINT_LIST = 1,
|
|
|
|
/// A list of lines, 2 vertices per line
|
|
|
|
OT_LINE_LIST = 2,
|
|
|
|
/// A strip of connected lines, 1 vertex per line plus 1 start vertex
|
|
|
|
OT_LINE_STRIP = 3,
|
|
|
|
/// A list of triangles, 3 vertices per triangle
|
|
|
|
OT_TRIANGLE_LIST = 4,
|
|
|
|
/// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
|
|
|
|
OT_TRIANGLE_STRIP = 5,
|
|
|
|
/// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
|
|
|
|
OT_TRIANGLE_FAN = 6
|
|
|
|
};
|
|
|
|
|
|
|
|
ISubMesh();
|
|
|
|
|
|
|
|
/// SubMesh index.
|
|
|
|
unsigned int index;
|
|
|
|
|
|
|
|
/// SubMesh name.
|
|
|
|
std::string name;
|
|
|
|
|
|
|
|
/// Material used by this submesh.
|
|
|
|
std::string materialRef;
|
|
|
|
|
|
|
|
/// Texture alias information.
|
|
|
|
std::string textureAliasName;
|
|
|
|
std::string textureAliasRef;
|
|
|
|
|
|
|
|
/// Assimp scene material index used by this submesh.
|
|
|
|
/** -1 if no material or material could not be imported. */
|
|
|
|
int materialIndex;
|
|
|
|
|
|
|
|
/// If submesh uses shared geometry from parent mesh.
|
|
|
|
bool usesSharedVertexData;
|
|
|
|
|
|
|
|
/// Operation type.
|
|
|
|
OperationType operationType;
|
2014-05-20 01:52:53 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/// Ogre SubMesh
|
|
|
|
class SubMesh : public ISubMesh
|
|
|
|
{
|
|
|
|
public:
|
2015-05-19 03:57:13 +00:00
|
|
|
SubMesh();
|
|
|
|
~SubMesh();
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Releases all memory that this data structure owns.
|
|
|
|
/** @note Vertex and index data contains shared ptrs
|
|
|
|
that are freed automatically. In practice the ref count
|
|
|
|
should be 0 after this reset. */
|
|
|
|
void Reset();
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Covert to Assimp mesh.
|
|
|
|
aiMesh *ConvertToAssimpMesh(Mesh *parent);
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Vertex data.
|
|
|
|
VertexData *vertexData;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Index data.
|
|
|
|
IndexData *indexData;
|
2014-05-18 08:57:44 +00:00
|
|
|
};
|
2014-05-20 01:52:53 +00:00
|
|
|
typedef std::vector<SubMesh*> SubMeshList;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
|
|
|
/// Ogre Mesh
|
|
|
|
class Mesh
|
|
|
|
{
|
|
|
|
public:
|
2016-04-23 07:43:20 +00:00
|
|
|
/// Constructor.
|
2015-05-19 03:57:13 +00:00
|
|
|
Mesh();
|
2016-04-23 07:43:20 +00:00
|
|
|
|
|
|
|
/// Destructor.
|
2015-05-19 03:57:13 +00:00
|
|
|
~Mesh();
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Releases all memory that this data structure owns.
|
|
|
|
void Reset();
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Returns number of subMeshes.
|
|
|
|
size_t NumSubMeshes() const;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Returns submesh for @c index.
|
2016-04-23 07:43:20 +00:00
|
|
|
SubMesh *GetSubMesh( size_t index) const;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Convert mesh to Assimp scene.
|
|
|
|
void ConvertToAssimpScene(aiScene* dest);
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Mesh has skeletal animations.
|
|
|
|
bool hasSkeletalAnimations;
|
2015-05-19 03:52:10 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Skeleton reference.
|
|
|
|
std::string skeletonRef;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Skeleton.
|
|
|
|
Skeleton *skeleton;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Vertex data
|
|
|
|
VertexData *sharedVertexData;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Sub meshes.
|
|
|
|
SubMeshList subMeshes;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Animations
|
|
|
|
AnimationList animations;
|
2014-05-18 08:57:44 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Poses
|
|
|
|
PoseList poses;
|
2014-05-20 01:52:53 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/// Ogre XML Vertex Data
|
|
|
|
class VertexDataXml : public IVertexData
|
|
|
|
{
|
|
|
|
public:
|
2015-05-19 03:57:13 +00:00
|
|
|
VertexDataXml();
|
|
|
|
|
|
|
|
bool HasPositions() const;
|
|
|
|
bool HasNormals() const;
|
|
|
|
bool HasTangents() const;
|
|
|
|
bool HasUvs() const;
|
|
|
|
size_t NumUvs() const;
|
|
|
|
|
|
|
|
std::vector<aiVector3D> positions;
|
|
|
|
std::vector<aiVector3D> normals;
|
|
|
|
std::vector<aiVector3D> tangents;
|
|
|
|
std::vector<std::vector<aiVector3D> > uvs;
|
2014-05-20 01:52:53 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/// Ogre XML Index Data
|
|
|
|
class IndexDataXml
|
|
|
|
{
|
|
|
|
public:
|
2015-05-19 03:57:13 +00:00
|
|
|
IndexDataXml() : faceCount(0) {}
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
/// Face count.
|
|
|
|
uint32_t faceCount;
|
2014-05-20 01:52:53 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
std::vector<aiFace> faces;
|
2014-05-20 01:52:53 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/// Ogre XML SubMesh
|
|
|
|
class SubMeshXml : public ISubMesh
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{
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public:
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2015-05-19 03:57:13 +00:00
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SubMeshXml();
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~SubMeshXml();
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2015-05-19 03:52:10 +00:00
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2015-05-19 03:57:13 +00:00
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/// Releases all memory that this data structure owns.
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void Reset();
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2015-05-19 03:52:10 +00:00
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2015-05-19 03:57:13 +00:00
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aiMesh *ConvertToAssimpMesh(MeshXml *parent);
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2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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IndexDataXml *indexData;
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VertexDataXml *vertexData;
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2014-05-20 01:52:53 +00:00
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};
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typedef std::vector<SubMeshXml*> SubMeshXmlList;
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/// Ogre XML Mesh
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class MeshXml
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{
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public:
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2015-05-19 03:57:13 +00:00
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MeshXml();
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~MeshXml();
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2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Releases all memory that this data structure owns.
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void Reset();
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2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Returns number of subMeshes.
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size_t NumSubMeshes() const;
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2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Returns submesh for @c index.
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SubMeshXml *GetSubMesh(uint16_t index) const;
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2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Convert mesh to Assimp scene.
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void ConvertToAssimpScene(aiScene* dest);
|
2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Skeleton reference.
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std::string skeletonRef;
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2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Skeleton.
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Skeleton *skeleton;
|
2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Vertex data
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VertexDataXml *sharedVertexData;
|
2014-05-20 01:52:53 +00:00
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2015-05-19 03:57:13 +00:00
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/// Sub meshes.
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SubMeshXmlList subMeshes;
|
2014-05-18 08:57:44 +00:00
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};
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} // Ogre
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} // Assimp
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#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
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#endif // AI_OGRESTRUCTS_H_INC
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