assimp/code/PlyLoader.h

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/** @file Definition of the .ply importer class. */
#ifndef AI_PLYLOADER_H_INCLUDED
#define AI_PLYLOADER_H_INCLUDED
#include "BaseImporter.h"
#include "../include/aiTypes.h"
struct aiNode;
#include "PlyParser.h"
namespace Assimp
{
class MaterialHelper;
using namespace PLY;
// ---------------------------------------------------------------------------
/** Used to load PLY files
*/
class PLYImporter : public BaseImporter
{
friend class Importer;
protected:
/** Constructor to be privately used by Importer */
PLYImporter();
/** Destructor, private as well */
~PLYImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
protected:
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
protected:
// -------------------------------------------------------------------
/** Extract vertices from the DOM
*/
void LoadVertices(std::vector<aiVector3D>* pvOut,bool p_bNormals = false);
// -------------------------------------------------------------------
/** Extract vertex color channels
*/
void LoadVertexColor(std::vector<aiColor4D>* pvOut);
// -------------------------------------------------------------------
/** Extract a face list from the DOM
*/
void LoadFaces(std::vector<PLY::Face>* pvOut);
// -------------------------------------------------------------------
/** Extract a material list from the DOM
*/
void LoadMaterial(std::vector<MaterialHelper*>* pvOut);
// -------------------------------------------------------------------
/** Validate material indices, replace default material identifiers
*/
void ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
std::vector<MaterialHelper*>* avMaterials);
// -------------------------------------------------------------------
/** Convert all meshes into our ourer representation
*/
void ConvertMeshes(std::vector<PLY::Face>* avFaces,
const std::vector<aiVector3D>* avPositions,
const std::vector<aiVector3D>* avNormals,
const std::vector<aiColor4D>* avColors,
const std::vector<MaterialHelper*>* avMaterials,
std::vector<aiMesh*>* avOut);
/** Buffer to hold the loaded file */
unsigned char* mBuffer;
/** Document object model representation extracted from the file */
PLY::DOM* pcDOM;
};
} // end of namespace Assimp
#endif // AI_3DSIMPORTER_H_INC