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/// \file X3DImporter_Geometry3D.cpp
/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
# ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
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# include "X3DGeoHelper.h"
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# include "X3DImporter.hpp"
# include "X3DImporter_Macro.hpp"
# include "X3DXmlHelper.h"
// Header files, Assimp.
# include <assimp/StandardShapes.h>
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namespace Assimp {
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// <Box
// DEF="" ID
// USE="" IDREF
// size="2 2 2" SFVec3f [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes.
// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes
// respectively and each component value shall be greater than zero.
void X3DImporter : : readBox ( XmlNode & node ) {
std : : string def , use ;
bool solid = true ;
aiVector3D size ( 2 , 2 , 2 ) ;
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X3DNodeElementBase * ne ( nullptr ) ;
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MACRO_ATTRREAD_CHECKUSEDEF_RET ( node , def , use ) ;
X3DXmlHelper : : getVector3DAttribute ( node , " size " , size ) ;
XmlParser : : getBoolAttribute ( node , " solid " , solid ) ;
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// if "USE" defined then find already defined element.
if ( ! use . empty ( ) ) {
ne = MACRO_USE_CHECKANDAPPLY ( node , def , use , ENET_Box , ne ) ;
} else {
// create and if needed - define new geometry object.
ne = new X3DNodeElementGeometry3D ( X3DElemType : : ENET_Box , mNodeElementCur ) ;
if ( ! def . empty ( ) ) ne - > ID = def ;
X3DGeoHelper : : rect_parallel_epiped ( size , ( ( X3DNodeElementGeometry3D * ) ne ) - > Vertices ) ; // get quad list
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( ( X3DNodeElementGeometry3D * ) ne ) - > Solid = solid ;
( ( X3DNodeElementGeometry3D * ) ne ) - > NumIndices = 4 ;
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// check for X3DMetadataObject childs.
if ( ! isNodeEmpty ( node ) )
childrenReadMetadata ( node , ne , " Box " ) ;
else
mNodeElementCur - > Children . push_back ( ne ) ; // add made object as child to current element
NodeElement_List . push_back ( ne ) ; // add element to node element list because its a new object in graph
} // if(!use.empty()) else
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}
// <Cone
// DEF="" ID
// USE="" IDREF
// bottom="true" SFBool [initializeOnly]
// bottomRadius="1" SFloat [initializeOnly]
// height="2" SFloat [initializeOnly]
// side="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
void X3DImporter : : readCone ( XmlNode & node ) {
std : : string use , def ;
bool bottom = true ;
float bottomRadius = 1 ;
float height = 2 ;
bool side = true ;
bool solid = true ;
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X3DNodeElementBase * ne ( nullptr ) ;
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MACRO_ATTRREAD_CHECKUSEDEF_RET ( node , def , use ) ;
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XmlParser : : getBoolAttribute ( node , " solid " , solid ) ;
XmlParser : : getBoolAttribute ( node , " side " , side ) ;
XmlParser : : getBoolAttribute ( node , " bottom " , bottom ) ;
XmlParser : : getFloatAttribute ( node , " height " , height ) ;
XmlParser : : getFloatAttribute ( node , " bottomRadius " , bottomRadius ) ;
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// if "USE" defined then find already defined element.
if ( ! use . empty ( ) ) {
ne = MACRO_USE_CHECKANDAPPLY ( node , def , use , ENET_Cone , ne ) ;
} else {
const unsigned int tess = 30 ; ///TODO: IME tessellation factor through ai_property
std : : vector < aiVector3D > tvec ; // temp array for vertices.
// create and if needed - define new geometry object.
ne = new X3DNodeElementGeometry3D ( X3DElemType : : ENET_Cone , mNodeElementCur ) ;
if ( ! def . empty ( ) ) ne - > ID = def ;
// make cone or parts according to flags.
if ( side ) {
StandardShapes : : MakeCone ( height , 0 , bottomRadius , tess , tvec , ! bottom ) ;
} else if ( bottom ) {
StandardShapes : : MakeCircle ( bottomRadius , tess , tvec ) ;
height = - ( height / 2 ) ;
for ( std : : vector < aiVector3D > : : iterator it = tvec . begin ( ) ; it ! = tvec . end ( ) ; + + it )
it - > y = height ; // y - because circle made in oXZ.
}
// copy data from temp array
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for ( std : : vector < aiVector3D > : : iterator it = tvec . begin ( ) ; it ! = tvec . end ( ) ; + + it )
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( ( X3DNodeElementGeometry3D * ) ne ) - > Vertices . push_back ( * it ) ;
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( ( X3DNodeElementGeometry3D * ) ne ) - > Solid = solid ;
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( ( X3DNodeElementGeometry3D * ) ne ) - > NumIndices = 3 ;
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// check for X3DMetadataObject childs.
if ( ! isNodeEmpty ( node ) )
childrenReadMetadata ( node , ne , " Cone " ) ;
else
mNodeElementCur - > Children . push_back ( ne ) ; // add made object as child to current element
NodeElement_List . push_back ( ne ) ; // add element to node element list because its a new object in graph
} // if(!use.empty()) else
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}
// <Cylinder
// DEF="" ID
// USE="" IDREF
// bottom="true" SFBool [initializeOnly]
// height="2" SFloat [initializeOnly]
// radius="1" SFloat [initializeOnly]
// side="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// top="true" SFBool [initializeOnly]
// />
void X3DImporter : : readCylinder ( XmlNode & node ) {
std : : string use , def ;
bool bottom = true ;
float height = 2 ;
float radius = 1 ;
bool side = true ;
bool solid = true ;
bool top = true ;
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X3DNodeElementBase * ne ( nullptr ) ;
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MACRO_ATTRREAD_CHECKUSEDEF_RET ( node , def , use ) ;
XmlParser : : getFloatAttribute ( node , " radius " , radius ) ;
XmlParser : : getBoolAttribute ( node , " solid " , solid ) ;
XmlParser : : getBoolAttribute ( node , " bottom " , bottom ) ;
XmlParser : : getBoolAttribute ( node , " top " , top ) ;
XmlParser : : getBoolAttribute ( node , " side " , side ) ;
XmlParser : : getFloatAttribute ( node , " height " , height ) ;
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// if "USE" defined then find already defined element.
if ( ! use . empty ( ) ) {
ne = MACRO_USE_CHECKANDAPPLY ( node , def , use , ENET_Cylinder , ne ) ;
} else {
const unsigned int tess = 30 ; ///TODO: IME tessellation factor through ai_property
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std : : vector < aiVector3D > tside ; // temp array for vertices of side.
std : : vector < aiVector3D > tcir ; // temp array for vertices of circle.
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// create and if needed - define new geometry object.
ne = new X3DNodeElementGeometry3D ( X3DElemType : : ENET_Cylinder , mNodeElementCur ) ;
if ( ! def . empty ( ) ) ne - > ID = def ;
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// make cilynder or parts according to flags.
if ( side ) StandardShapes : : MakeCone ( height , radius , radius , tess , tside , true ) ;
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height / = 2 ; // height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
if ( top | | bottom ) StandardShapes : : MakeCircle ( radius , tess , tcir ) ;
// copy data from temp arrays
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std : : list < aiVector3D > & vlist = ( ( X3DNodeElementGeometry3D * ) ne ) - > Vertices ; // just short alias.
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for ( std : : vector < aiVector3D > : : iterator it = tside . begin ( ) ; it ! = tside . end ( ) ; + + it )
vlist . push_back ( * it ) ;
if ( top ) {
for ( std : : vector < aiVector3D > : : iterator it = tcir . begin ( ) ; it ! = tcir . end ( ) ; + + it ) {
( * it ) . y = height ; // y - because circle made in oXZ.
vlist . push_back ( * it ) ;
}
} // if(top)
if ( bottom ) {
for ( std : : vector < aiVector3D > : : iterator it = tcir . begin ( ) ; it ! = tcir . end ( ) ; + + it ) {
( * it ) . y = - height ; // y - because circle made in oXZ.
vlist . push_back ( * it ) ;
}
} // if(top)
( ( X3DNodeElementGeometry3D * ) ne ) - > Solid = solid ;
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( ( X3DNodeElementGeometry3D * ) ne ) - > NumIndices = 3 ;
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// check for X3DMetadataObject childs.
if ( ! isNodeEmpty ( node ) )
childrenReadMetadata ( node , ne , " Cylinder " ) ;
else
mNodeElementCur - > Children . push_back ( ne ) ; // add made object as child to current element
NodeElement_List . push_back ( ne ) ; // add element to node element list because its a new object in graph
} // if(!use.empty()) else
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}
// <ElevationGrid
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// creaseAngle="0" SFloat [initializeOnly]
// height="" MFloat [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// xDimension="0" SFInt32 [initializeOnly]
// xSpacing="1.0" SFloat [initializeOnly]
// zDimension="0" SFInt32 [initializeOnly]
// zSpacing="1.0" SFloat [initializeOnly]
// >
// <!-- ColorNormalTexCoordContentModel -->
// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single
// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </ElevationGrid>
// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described
// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate
// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero.
// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
void X3DImporter : : readElevationGrid ( XmlNode & node ) {
std : : string use , def ;
bool ccw = true ;
bool colorPerVertex = true ;
float creaseAngle = 0 ;
std : : vector < float > height ;
bool normalPerVertex = true ;
bool solid = true ;
int32_t xDimension = 0 ;
float xSpacing = 1 ;
int32_t zDimension = 0 ;
float zSpacing = 1 ;
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X3DNodeElementBase * ne ( nullptr ) ;
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MACRO_ATTRREAD_CHECKUSEDEF_RET ( node , def , use ) ;
XmlParser : : getBoolAttribute ( node , " solid " , solid ) ;
XmlParser : : getBoolAttribute ( node , " ccw " , ccw ) ;
XmlParser : : getBoolAttribute ( node , " colorPerVertex " , colorPerVertex ) ;
XmlParser : : getBoolAttribute ( node , " normalPerVertex " , normalPerVertex ) ;
XmlParser : : getFloatAttribute ( node , " creaseAngle " , creaseAngle ) ;
X3DXmlHelper : : getFloatArrayAttribute ( node , " height " , height ) ;
XmlParser : : getIntAttribute ( node , " xDimension " , xDimension ) ;
XmlParser : : getFloatAttribute ( node , " xSpacing " , xSpacing ) ;
XmlParser : : getIntAttribute ( node , " zDimension " , zDimension ) ;
XmlParser : : getFloatAttribute ( node , " zSpacing " , zSpacing ) ;
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// if "USE" defined then find already defined element.
if ( ! use . empty ( ) ) {
ne = MACRO_USE_CHECKANDAPPLY ( node , def , use , ENET_ElevationGrid , ne ) ;
} else {
if ( ( xSpacing = = 0.0f ) | | ( zSpacing = = 0.0f ) ) throw DeadlyImportError ( " Spacing in <ElevationGrid> must be grater than zero. " ) ;
if ( ( xDimension < = 0 ) | | ( zDimension < = 0 ) ) throw DeadlyImportError ( " Dimension in <ElevationGrid> must be grater than zero. " ) ;
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if ( ( size_t ) ( xDimension * zDimension ) ! = height . size ( ) ) DeadlyImportError ( " Heights count must be equal to \" xDimension * zDimension \" in <ElevationGrid> " ) ;
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// create and if needed - define new geometry object.
ne = new X3DNodeElementElevationGrid ( X3DElemType : : ENET_ElevationGrid , mNodeElementCur ) ;
if ( ! def . empty ( ) ) ne - > ID = def ;
X3DNodeElementElevationGrid & grid_alias = * ( ( X3DNodeElementElevationGrid * ) ne ) ; // create alias for conveience
{ // create grid vertices list
std : : vector < float > : : const_iterator he_it = height . begin ( ) ;
for ( int32_t zi = 0 ; zi < zDimension ; zi + + ) // rows
{
for ( int32_t xi = 0 ; xi < xDimension ; xi + + ) // columns
{
aiVector3D tvec ( xSpacing * xi , * he_it , zSpacing * zi ) ;
grid_alias . Vertices . push_back ( tvec ) ;
+ + he_it ;
}
}
} // END: create grid vertices list
//
// create faces list. In "coordIdx" format
//
// check if we have quads
if ( ( xDimension < 2 ) | | ( zDimension < 2 ) ) // only one element in dimension is set, create line set.
{
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( ( X3DNodeElementElevationGrid * ) ne ) - > NumIndices = 2 ; // will be holded as line set.
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for ( size_t i = 0 , i_e = ( grid_alias . Vertices . size ( ) - 1 ) ; i < i_e ; i + + ) {
grid_alias . CoordIdx . push_back ( static_cast < int32_t > ( i ) ) ;
grid_alias . CoordIdx . push_back ( static_cast < int32_t > ( i + 1 ) ) ;
grid_alias . CoordIdx . push_back ( - 1 ) ;
}
} else // two or more elements in every dimension is set. create quad set.
{
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( ( X3DNodeElementElevationGrid * ) ne ) - > NumIndices = 4 ;
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for ( int32_t fzi = 0 , fzi_e = ( zDimension - 1 ) ; fzi < fzi_e ; fzi + + ) // rows
{
for ( int32_t fxi = 0 , fxi_e = ( xDimension - 1 ) ; fxi < fxi_e ; fxi + + ) // columns
{
// points direction in face.
if ( ccw ) {
// CCW:
// 3 2
// 0 1
grid_alias . CoordIdx . push_back ( ( fzi + 1 ) * xDimension + fxi ) ;
grid_alias . CoordIdx . push_back ( ( fzi + 1 ) * xDimension + ( fxi + 1 ) ) ;
grid_alias . CoordIdx . push_back ( fzi * xDimension + ( fxi + 1 ) ) ;
grid_alias . CoordIdx . push_back ( fzi * xDimension + fxi ) ;
} else {
// CW:
// 0 1
// 3 2
grid_alias . CoordIdx . push_back ( fzi * xDimension + fxi ) ;
grid_alias . CoordIdx . push_back ( fzi * xDimension + ( fxi + 1 ) ) ;
grid_alias . CoordIdx . push_back ( ( fzi + 1 ) * xDimension + ( fxi + 1 ) ) ;
grid_alias . CoordIdx . push_back ( ( fzi + 1 ) * xDimension + fxi ) ;
} // if(ccw) else
grid_alias . CoordIdx . push_back ( - 1 ) ;
} // for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)
} // for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)
} // if((xDimension < 2) || (zDimension < 2)) else
grid_alias . ColorPerVertex = colorPerVertex ;
grid_alias . NormalPerVertex = normalPerVertex ;
grid_alias . CreaseAngle = creaseAngle ;
grid_alias . Solid = solid ;
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// check for child nodes
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if ( ! isNodeEmpty ( node ) ) {
ParseHelper_Node_Enter ( ne ) ;
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for ( auto currentChildNode : node . children ( ) ) {
const std : : string & currentChildName = currentChildNode . name ( ) ;
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// check for X3DComposedGeometryNodes
if ( currentChildName = = " Color " )
readColor ( currentChildNode ) ;
else if ( currentChildName = = " ColorRGBA " )
readColorRGBA ( currentChildNode ) ;
else if ( currentChildName = = " Normal " )
readNormal ( currentChildNode ) ;
else if ( currentChildName = = " TextureCoordinate " )
readTextureCoordinate ( currentChildNode ) ;
// check for X3DMetadataObject
else if ( ! checkForMetadataNode ( currentChildNode ) )
skipUnsupportedNode ( " ElevationGrid " , currentChildNode ) ;
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}
ParseHelper_Node_Exit ( ) ;
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} // if(!mReader->isEmptyElement())
else {
mNodeElementCur - > Children . push_back ( ne ) ; // add made object as child to current element
} // if(!mReader->isEmptyElement()) else
NodeElement_List . push_back ( ne ) ; // add element to node element list because its a new object in graph
} // if(!use.empty()) else
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}
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template < typename TVector >
static void GeometryHelper_Extrusion_CurveIsClosed ( std : : vector < TVector > & pCurve , const bool pDropTail , const bool pRemoveLastPoint , bool & pCurveIsClosed ) {
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size_t cur_sz = pCurve . size ( ) ;
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pCurveIsClosed = false ;
// for curve with less than four points checking is have no sense,
if ( cur_sz < 4 ) return ;
for ( size_t s = 3 , s_e = cur_sz ; s < s_e ; s + + ) {
// search for first point of duplicated part.
if ( pCurve [ 0 ] = = pCurve [ s ] ) {
bool found = true ;
// check if tail(indexed by b2) is duplicate of head(indexed by b1).
for ( size_t b1 = 1 , b2 = ( s + 1 ) ; b2 < cur_sz ; b1 + + , b2 + + ) {
if ( pCurve [ b1 ] ! = pCurve [ b2 ] ) { // points not match: clear flag and break loop.
found = false ;
break ;
}
} // for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
// if duplicate tail is found then drop or not it depending on flags.
if ( found ) {
pCurveIsClosed = true ;
if ( pDropTail ) {
if ( ! pRemoveLastPoint ) s + + ; // prepare value for iterator's arithmetics.
pCurve . erase ( pCurve . begin ( ) + s , pCurve . end ( ) ) ; // remove tail
}
break ;
} // if(found)
} // if(pCurve[0] == pCurve[s])
} // for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++)
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}
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static aiVector3D GeometryHelper_Extrusion_GetNextY ( const size_t pSpine_PointIdx , const std : : vector < aiVector3D > & pSpine , const bool pSpine_Closed ) {
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const size_t spine_idx_last = pSpine . size ( ) - 1 ;
aiVector3D tvec ;
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if ( ( pSpine_PointIdx = = 0 ) | | ( pSpine_PointIdx = = spine_idx_last ) ) // at first special cases
{
if ( pSpine_Closed ) { // If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n - 2]) to compute the Y-axis.
// As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0])
// in tail are removed.
// So, last point in pSpine is a spine[n - 2]
tvec = pSpine [ 1 ] - pSpine [ spine_idx_last ] ;
} else if ( pSpine_PointIdx = = 0 ) { // The Y-axis used for the first point is the vector from spine[0] to spine[1]
tvec = pSpine [ 1 ] - pSpine [ 0 ] ;
} else { // The Y-axis used for the last point it is the vector from spine[n-2] to spine[n-1]. In our case(see above about dropping tail) spine[n - 1] is
// the spine[0].
tvec = pSpine [ spine_idx_last ] - pSpine [ spine_idx_last - 1 ] ;
}
} // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))
else { // For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]).
tvec = pSpine [ pSpine_PointIdx + 1 ] - pSpine [ pSpine_PointIdx - 1 ] ;
} // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else
return tvec . Normalize ( ) ;
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}
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static aiVector3D GeometryHelper_Extrusion_GetNextZ ( const size_t pSpine_PointIdx , const std : : vector < aiVector3D > & pSpine , const bool pSpine_Closed ,
const aiVector3D pVecZ_Prev ) {
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const aiVector3D zero_vec ( 0 ) ;
const size_t spine_idx_last = pSpine . size ( ) - 1 ;
aiVector3D tvec ;
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// at first special cases
if ( pSpine . size ( ) < 3 ) // spine have not enough points for vector calculations.
{
tvec . Set ( 0 , 0 , 1 ) ;
} else if ( pSpine_PointIdx = = 0 ) // special case: first point
{
if ( pSpine_Closed ) // for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate.
{
tvec = ( pSpine [ 1 ] - pSpine [ 0 ] ) ^ ( pSpine [ spine_idx_last ] - pSpine [ 0 ] ) ;
} else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z.
{
bool found = false ;
// As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear)
// then the Z-axis for the first spine point with a defined Z-axis is used."
// Walk through spine and find Z.
for ( size_t next_point = 2 ; ( next_point < = spine_idx_last ) & & ! found ; next_point + + ) {
// (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1])
tvec = ( pSpine [ next_point ] - pSpine [ next_point - 1 ] ) ^ ( pSpine [ next_point - 2 ] - pSpine [ next_point - 1 ] ) ;
found = ! tvec . Equal ( zero_vec ) ;
}
// if entire spine are collinear then use OZ axis.
if ( ! found ) tvec . Set ( 0 , 0 , 1 ) ;
} // if(pSpine_Closed) else
} // else if(pSpine_PointIdx == 0)
else if ( pSpine_PointIdx = = spine_idx_last ) // special case: last point
{
if ( pSpine_Closed ) { // do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2].
tvec = ( pSpine [ 0 ] - pSpine [ pSpine_PointIdx ] ) ^ ( pSpine [ pSpine_PointIdx - 1 ] - pSpine [ pSpine_PointIdx ] ) ;
// if taken spine vectors are collinear then use previous vector Z.
if ( tvec . Equal ( zero_vec ) ) tvec = pVecZ_Prev ;
} else { // vector Z for last point of not closed curve is previous vector Z.
tvec = pVecZ_Prev ;
}
} else // regular point
{
tvec = ( pSpine [ pSpine_PointIdx + 1 ] - pSpine [ pSpine_PointIdx ] ) ^ ( pSpine [ pSpine_PointIdx - 1 ] - pSpine [ pSpine_PointIdx ] ) ;
// if taken spine vectors are collinear then use previous vector Z.
if ( tvec . Equal ( zero_vec ) ) tvec = pVecZ_Prev ;
}
// After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis
// is flipped (multiplied by -1).
if ( ( tvec * pVecZ_Prev ) < 0 ) tvec = - tvec ;
return tvec . Normalize ( ) ;
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}
// <Extrusion
// DEF="" ID
// USE="" IDREF
// beginCap="true" SFBool [initializeOnly]
// ccw="true" SFBool [initializeOnly]
// convex="true" SFBool [initializeOnly]
// creaseAngle="0.0" SFloat [initializeOnly]
// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f [initializeOnly]
// endCap="true" SFBool [initializeOnly]
// orientation="0 0 1 0" MFRotation [initializeOnly]
// scale="1 1" MFVec2f [initializeOnly]
// solid="true" SFBool [initializeOnly]
// spine="0 0 0 0 1 0" MFVec3f [initializeOnly]
// />
void X3DImporter : : readExtrusion ( XmlNode & node ) {
std : : string use , def ;
bool beginCap = true ;
bool ccw = true ;
bool convex = true ;
float creaseAngle = 0 ;
std : : vector < aiVector2D > crossSection ;
bool endCap = true ;
std : : vector < float > orientation ;
std : : vector < aiVector2D > scale ;
bool solid = true ;
std : : vector < aiVector3D > spine ;
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X3DNodeElementBase * ne ( nullptr ) ;
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MACRO_ATTRREAD_CHECKUSEDEF_RET ( node , def , use ) ;
XmlParser : : getBoolAttribute ( node , " beginCap " , beginCap ) ;
XmlParser : : getBoolAttribute ( node , " ccw " , ccw ) ;
XmlParser : : getBoolAttribute ( node , " convex " , convex ) ;
XmlParser : : getFloatAttribute ( node , " creaseAngle " , creaseAngle ) ;
X3DXmlHelper : : getVector2DArrayAttribute ( node , " crossSection " , crossSection ) ;
XmlParser : : getBoolAttribute ( node , " endCap " , endCap ) ;
X3DXmlHelper : : getFloatArrayAttribute ( node , " orientation " , orientation ) ;
X3DXmlHelper : : getVector2DArrayAttribute ( node , " scale " , scale ) ;
XmlParser : : getBoolAttribute ( node , " solid " , solid ) ;
X3DXmlHelper : : getVector3DArrayAttribute ( node , " spine " , spine ) ;
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// if "USE" defined then find already defined element.
if ( ! use . empty ( ) ) {
ne = MACRO_USE_CHECKANDAPPLY ( node , def , use , ENET_Extrusion , ne ) ;
} else {
//
// check if default values must be assigned
//
if ( spine . size ( ) = = 0 ) {
spine . resize ( 2 ) ;
spine [ 0 ] . Set ( 0 , 0 , 0 ) , spine [ 1 ] . Set ( 0 , 1 , 0 ) ;
} else if ( spine . size ( ) = = 1 ) {
throw DeadlyImportError ( " ParseNode_Geometry3D_Extrusion. Spine must have at least two points. " ) ;
}
if ( crossSection . size ( ) = = 0 ) {
crossSection . resize ( 5 ) ;
crossSection [ 0 ] . Set ( 1 , 1 ) , crossSection [ 1 ] . Set ( 1 , - 1 ) , crossSection [ 2 ] . Set ( - 1 , - 1 ) , crossSection [ 3 ] . Set ( - 1 , 1 ) , crossSection [ 4 ] . Set ( 1 , 1 ) ;
}
{ // orientation
size_t ori_size = orientation . size ( ) / 4 ;
if ( ori_size < spine . size ( ) ) {
float add_ori [ 4 ] ; // values that will be added
if ( ori_size = = 1 ) // if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points.
{
add_ori [ 0 ] = orientation [ 0 ] , add_ori [ 1 ] = orientation [ 1 ] , add_ori [ 2 ] = orientation [ 2 ] , add_ori [ 3 ] = orientation [ 3 ] ;
} else // else - use default values
{
add_ori [ 0 ] = 0 , add_ori [ 1 ] = 0 , add_ori [ 2 ] = 1 , add_ori [ 3 ] = 0 ;
}
orientation . reserve ( spine . size ( ) * 4 ) ;
for ( size_t i = 0 , i_e = ( spine . size ( ) - ori_size ) ; i < i_e ; i + + )
orientation . push_back ( add_ori [ 0 ] ) , orientation . push_back ( add_ori [ 1 ] ) , orientation . push_back ( add_ori [ 2 ] ) , orientation . push_back ( add_ori [ 3 ] ) ;
}
if ( orientation . size ( ) % 4 ) throw DeadlyImportError ( " Attribute \" orientation \" in <Extrusion> must has multiple four quantity of numbers. " ) ;
} // END: orientation
{ // scale
if ( scale . size ( ) < spine . size ( ) ) {
aiVector2D add_sc ;
if ( scale . size ( ) = = 1 ) // if "scale" has one element then use it value for all spine points.
add_sc = scale [ 0 ] ;
else // else - use default values
add_sc . Set ( 1 , 1 ) ;
scale . reserve ( spine . size ( ) ) ;
for ( size_t i = 0 , i_e = ( spine . size ( ) - scale . size ( ) ) ; i < i_e ; i + + )
scale . push_back ( add_sc ) ;
}
} // END: scale
//
// create and if needed - define new geometry object.
//
ne = new X3DNodeElementIndexedSet ( X3DElemType : : ENET_Extrusion , mNodeElementCur ) ;
if ( ! def . empty ( ) ) ne - > ID = def ;
X3DNodeElementIndexedSet & ext_alias = * ( ( X3DNodeElementIndexedSet * ) ne ) ; // create alias for conveience
// assign part of input data
ext_alias . CCW = ccw ;
ext_alias . Convex = convex ;
ext_alias . CreaseAngle = creaseAngle ;
ext_alias . Solid = solid ;
//
// How we done it at all?
// 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector
// are applied vor every basis.
// 2. After that we can create array of point sets: which are scaled, transferred to basis of relative basis and at final translated to real position
// using relative spine point.
// 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if
// needed. While createing CootdIdx is taking in account CCW flag.
// 4. The last step: create Vertices list.
//
bool spine_closed ; // flag: true if spine curve is closed.
bool cross_closed ; // flag: true if cross curve is closed.
std : : vector < aiMatrix3x3 > basis_arr ; // array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z.
std : : vector < std : : vector < aiVector3D > > pointset_arr ; // array of point sets: cross curves.
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// detect closed curves
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GeometryHelper_Extrusion_CurveIsClosed ( crossSection , true , true , cross_closed ) ; // true - drop tail, true - remove duplicate end.
GeometryHelper_Extrusion_CurveIsClosed ( spine , true , true , spine_closed ) ; // true - drop tail, true - remove duplicate end.
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// If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface.
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if ( spine_closed ) {
beginCap | = endCap ;
endCap = false ;
}
{ // 1. Calculate array of basises.
aiMatrix4x4 rotmat ;
aiVector3D vecX ( 0 ) , vecY ( 0 ) , vecZ ( 0 ) ;
basis_arr . resize ( spine . size ( ) ) ;
for ( size_t i = 0 , i_e = spine . size ( ) ; i < i_e ; i + + ) {
aiVector3D tvec ;
// get axises of basis.
vecY = GeometryHelper_Extrusion_GetNextY ( i , spine , spine_closed ) ;
vecZ = GeometryHelper_Extrusion_GetNextZ ( i , spine , spine_closed , vecZ ) ;
vecX = ( vecY ^ vecZ ) . Normalize ( ) ;
// get rotation matrix and apply "orientation" to basis
aiMatrix4x4 : : Rotation ( orientation [ i * 4 + 3 ] , aiVector3D ( orientation [ i * 4 ] , orientation [ i * 4 + 1 ] , orientation [ i * 4 + 2 ] ) , rotmat ) ;
tvec = vecX , tvec * = rotmat , basis_arr [ i ] . a1 = tvec . x , basis_arr [ i ] . a2 = tvec . y , basis_arr [ i ] . a3 = tvec . z ;
tvec = vecY , tvec * = rotmat , basis_arr [ i ] . b1 = tvec . x , basis_arr [ i ] . b2 = tvec . y , basis_arr [ i ] . b3 = tvec . z ;
tvec = vecZ , tvec * = rotmat , basis_arr [ i ] . c1 = tvec . x , basis_arr [ i ] . c2 = tvec . y , basis_arr [ i ] . c3 = tvec . z ;
} // for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
} // END: 1. Calculate array of basises
{ // 2. Create array of point sets.
aiMatrix4x4 scmat ;
std : : vector < aiVector3D > tcross ( crossSection . size ( ) ) ;
pointset_arr . resize ( spine . size ( ) ) ;
for ( size_t spi = 0 , spi_e = spine . size ( ) ; spi < spi_e ; spi + + ) {
aiVector3D tc23vec ;
tc23vec . Set ( scale [ spi ] . x , 0 , scale [ spi ] . y ) ;
aiMatrix4x4 : : Scaling ( tc23vec , scmat ) ;
for ( size_t cri = 0 , cri_e = crossSection . size ( ) ; cri < cri_e ; cri + + ) {
aiVector3D tvecX , tvecY , tvecZ ;
tc23vec . Set ( crossSection [ cri ] . x , 0 , crossSection [ cri ] . y ) ;
// apply scaling to point
tcross [ cri ] = scmat * tc23vec ;
//
// transfer point to new basis
// calculate coordinate in new basis
tvecX . Set ( basis_arr [ spi ] . a1 , basis_arr [ spi ] . a2 , basis_arr [ spi ] . a3 ) , tvecX * = tcross [ cri ] . x ;
tvecY . Set ( basis_arr [ spi ] . b1 , basis_arr [ spi ] . b2 , basis_arr [ spi ] . b3 ) , tvecY * = tcross [ cri ] . y ;
tvecZ . Set ( basis_arr [ spi ] . c1 , basis_arr [ spi ] . c2 , basis_arr [ spi ] . c3 ) , tvecZ * = tcross [ cri ] . z ;
// apply new coordinates and translate it to spine point.
tcross [ cri ] = tvecX + tvecY + tvecZ + spine [ spi ] ;
} // for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++)
pointset_arr [ spi ] = tcross ; // store transferred point set
} // for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++)
} // END: 2. Create array of point sets.
{ // 3. Create CoordIdx.
// add caps if needed
if ( beginCap ) {
// add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
for ( size_t i = 0 , i_e = crossSection . size ( ) ; i < i_e ; i + + )
ext_alias . CoordIndex . push_back ( static_cast < int32_t > ( i ) ) ;
// add delimiter
ext_alias . CoordIndex . push_back ( - 1 ) ;
} // if(beginCap)
if ( endCap ) {
// add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
size_t beg = ( pointset_arr . size ( ) - 1 ) * crossSection . size ( ) ;
for ( size_t i = beg , i_e = ( beg + crossSection . size ( ) ) ; i < i_e ; i + + )
ext_alias . CoordIndex . push_back ( static_cast < int32_t > ( i ) ) ;
// add delimiter
ext_alias . CoordIndex . push_back ( - 1 ) ;
} // if(beginCap)
// add quads
for ( size_t spi = 0 , spi_e = ( spine . size ( ) - 1 ) ; spi < = spi_e ; spi + + ) {
const size_t cr_sz = crossSection . size ( ) ;
const size_t cr_last = crossSection . size ( ) - 1 ;
size_t right_col ; // hold index basis for points of quad placed in right column;
if ( spi ! = spi_e )
right_col = spi + 1 ;
else if ( spine_closed ) // if spine curve is closed then one more quad is needed: between first and last points of curve.
right_col = 0 ;
else
break ; // if spine curve is not closed then break the loop, because spi is out of range for that type of spine.
for ( size_t cri = 0 ; cri < cr_sz ; cri + + ) {
if ( cri ! = cr_last ) {
MACRO_FACE_ADD_QUAD ( ccw , ext_alias . CoordIndex ,
static_cast < int32_t > ( spi * cr_sz + cri ) ,
static_cast < int32_t > ( right_col * cr_sz + cri ) ,
static_cast < int32_t > ( right_col * cr_sz + cri + 1 ) ,
static_cast < int32_t > ( spi * cr_sz + cri + 1 ) ) ;
// add delimiter
ext_alias . CoordIndex . push_back ( - 1 ) ;
} else if ( cross_closed ) // if cross curve is closed then one more quad is needed: between first and last points of curve.
{
MACRO_FACE_ADD_QUAD ( ccw , ext_alias . CoordIndex ,
static_cast < int32_t > ( spi * cr_sz + cri ) ,
static_cast < int32_t > ( right_col * cr_sz + cri ) ,
static_cast < int32_t > ( right_col * cr_sz + 0 ) ,
static_cast < int32_t > ( spi * cr_sz + 0 ) ) ;
// add delimiter
ext_alias . CoordIndex . push_back ( - 1 ) ;
}
} // for(size_t cri = 0; cri < cr_sz; cri++)
} // for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++)
} // END: 3. Create CoordIdx.
{ // 4. Create vertices list.
// just copy all vertices
for ( size_t spi = 0 , spi_e = spine . size ( ) ; spi < spi_e ; spi + + ) {
for ( size_t cri = 0 , cri_e = crossSection . size ( ) ; cri < cri_e ; cri + + ) {
ext_alias . Vertices . emplace_back ( pointset_arr [ spi ] [ cri ] ) ;
}
}
} // END: 4. Create vertices list.
//PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex);
//PrintVectorSet("Ext. Vertices", ext_alias.Vertices);
// check for child nodes
if ( ! isNodeEmpty ( node ) )
childrenReadMetadata ( node , ne , " Extrusion " ) ;
else
mNodeElementCur - > Children . push_back ( ne ) ; // add made object as child to current element
NodeElement_List . push_back ( ne ) ; // add element to node element list because its a new object in graph
} // if(!use.empty()) else
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}
// <IndexedFaceSet
// DEF="" ID
// USE="" IDREF
// ccw="true" SFBool [initializeOnly]
// colorIndex="" MFInt32 [initializeOnly]
// colorPerVertex="true" SFBool [initializeOnly]
// convex="true" SFBool [initializeOnly]
// coordIndex="" MFInt32 [initializeOnly]
// creaseAngle="0" SFFloat [initializeOnly]
// normalIndex="" MFInt32 [initializeOnly]
// normalPerVertex="true" SFBool [initializeOnly]
// solid="true" SFBool [initializeOnly]
// texCoordIndex="" MFInt32 [initializeOnly]
// >
// <!-- ComposedGeometryContentModel -->
// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </IndexedFaceSet>
void X3DImporter : : readIndexedFaceSet ( XmlNode & node ) {
std : : string use , def ;
bool ccw = true ;
std : : vector < int32_t > colorIndex ;
bool colorPerVertex = true ;
bool convex = true ;
std : : vector < int32_t > coordIndex ;
float creaseAngle = 0 ;
std : : vector < int32_t > normalIndex ;
bool normalPerVertex = true ;
bool solid = true ;
std : : vector < int32_t > texCoordIndex ;
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X3DNodeElementBase * ne ( nullptr ) ;
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MACRO_ATTRREAD_CHECKUSEDEF_RET ( node , def , use ) ;
XmlParser : : getBoolAttribute ( node , " ccw " , ccw ) ;
X3DXmlHelper : : getInt32ArrayAttribute ( node , " colorIndex " , colorIndex ) ;
XmlParser : : getBoolAttribute ( node , " colorPerVertex " , colorPerVertex ) ;
XmlParser : : getBoolAttribute ( node , " convex " , convex ) ;
X3DXmlHelper : : getInt32ArrayAttribute ( node , " coordIndex " , coordIndex ) ;
XmlParser : : getFloatAttribute ( node , " creaseAngle " , creaseAngle ) ;
X3DXmlHelper : : getInt32ArrayAttribute ( node , " normalIndex " , normalIndex ) ;
XmlParser : : getBoolAttribute ( node , " normalPerVertex " , normalPerVertex ) ;
XmlParser : : getBoolAttribute ( node , " solid " , solid ) ;
X3DXmlHelper : : getInt32ArrayAttribute ( node , " texCoordIndex " , texCoordIndex ) ;
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// if "USE" defined then find already defined element.
if ( ! use . empty ( ) ) {
ne = MACRO_USE_CHECKANDAPPLY ( node , def , use , ENET_IndexedFaceSet , ne ) ;
} else {
// check data
if ( coordIndex . size ( ) = = 0 ) throw DeadlyImportError ( " IndexedFaceSet must contain not empty \" coordIndex \" attribute. " ) ;
// create and if needed - define new geometry object.
ne = new X3DNodeElementIndexedSet ( X3DElemType : : ENET_IndexedFaceSet , mNodeElementCur ) ;
if ( ! def . empty ( ) ) ne - > ID = def ;
X3DNodeElementIndexedSet & ne_alias = * ( ( X3DNodeElementIndexedSet * ) ne ) ;
ne_alias . CCW = ccw ;
ne_alias . ColorIndex = colorIndex ;
ne_alias . ColorPerVertex = colorPerVertex ;
ne_alias . Convex = convex ;
ne_alias . CoordIndex = coordIndex ;
ne_alias . CreaseAngle = creaseAngle ;
ne_alias . NormalIndex = normalIndex ;
ne_alias . NormalPerVertex = normalPerVertex ;
ne_alias . Solid = solid ;
ne_alias . TexCoordIndex = texCoordIndex ;
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// check for child nodes
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if ( ! isNodeEmpty ( node ) ) {
ParseHelper_Node_Enter ( ne ) ;
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for ( auto currentChildNode : node . children ( ) ) {
const std : : string & currentChildName = currentChildNode . name ( ) ;
// check for X3DComposedGeometryNodes
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if ( currentChildName = = " Color " )
readColor ( currentChildNode ) ;
else if ( currentChildName = = " ColorRGBA " )
readColorRGBA ( currentChildNode ) ;
else if ( currentChildName = = " Coordinate " )
readCoordinate ( currentChildNode ) ;
else if ( currentChildName = = " Normal " )
readNormal ( currentChildNode ) ;
else if ( currentChildName = = " TextureCoordinate " )
readTextureCoordinate ( currentChildNode ) ;
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// check for X3DMetadataObject
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else if ( ! checkForMetadataNode ( currentChildNode ) )
skipUnsupportedNode ( " IndexedFaceSet " , currentChildNode ) ;
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}
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ParseHelper_Node_Exit ( ) ;
} // if(!isNodeEmpty(node))
else {
mNodeElementCur - > Children . push_back ( ne ) ; // add made object as child to current element
}
NodeElement_List . push_back ( ne ) ; // add element to node element list because its a new object in graph
} // if(!use.empty()) else
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}
// <Sphere
// DEF="" ID
// USE="" IDREF
// radius="1" SFloat [initializeOnly]
// solid="true" SFBool [initializeOnly]
// />
void X3DImporter : : readSphere ( XmlNode & node ) {
std : : string use , def ;
ai_real radius = 1 ;
bool solid = true ;
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X3DNodeElementBase * ne ( nullptr ) ;
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MACRO_ATTRREAD_CHECKUSEDEF_RET ( node , def , use ) ;
XmlParser : : getFloatAttribute ( node , " radius " , radius ) ;
XmlParser : : getBoolAttribute ( node , " solid " , solid ) ;
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// if "USE" defined then find already defined element.
if ( ! use . empty ( ) ) {
ne = MACRO_USE_CHECKANDAPPLY ( node , def , use , ENET_Sphere , ne ) ;
} else {
const unsigned int tess = 3 ; ///TODO: IME tessellation factor through ai_property
std : : vector < aiVector3D > tlist ;
// create and if needed - define new geometry object.
ne = new X3DNodeElementGeometry3D ( X3DElemType : : ENET_Sphere , mNodeElementCur ) ;
if ( ! def . empty ( ) ) ne - > ID = def ;
StandardShapes : : MakeSphere ( tess , tlist ) ;
// copy data from temp array and apply scale
for ( std : : vector < aiVector3D > : : iterator it = tlist . begin ( ) ; it ! = tlist . end ( ) ; + + it ) {
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aiVector3D v = * it ;
( ( X3DNodeElementGeometry3D * ) ne ) - > Vertices . emplace_back ( v * radius ) ;
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}
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( ( X3DNodeElementGeometry3D * ) ne ) - > Solid = solid ;
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( ( X3DNodeElementGeometry3D * ) ne ) - > NumIndices = 3 ;
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// check for X3DMetadataObject childs.
if ( ! isNodeEmpty ( node ) )
childrenReadMetadata ( node , ne , " Sphere " ) ;
else
mNodeElementCur - > Children . push_back ( ne ) ; // add made object as child to current element
NodeElement_List . push_back ( ne ) ; // add element to node element list because its a new object in graph
} // if(!use.empty()) else
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}
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} // namespace Assimp
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# endif // !ASSIMP_BUILD_NO_X3D_IMPORTER