2013-12-06 12:20:48 +00:00
|
|
|
/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
2019-01-30 08:41:39 +00:00
|
|
|
Copyright (c) 2006-2019, assimp team
|
2018-01-28 18:42:05 +00:00
|
|
|
|
2017-05-09 17:57:36 +00:00
|
|
|
|
2013-12-06 12:20:48 +00:00
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the following
|
|
|
|
conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file Bitmap.cpp
|
|
|
|
* @brief Defines bitmap format helper for textures
|
|
|
|
*
|
|
|
|
* Used for file formats which embed their textures into the model file.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
2018-01-06 00:18:33 +00:00
|
|
|
#include <assimp/Bitmap.h>
|
2016-06-06 20:04:29 +00:00
|
|
|
#include <assimp/texture.h>
|
|
|
|
#include <assimp/IOStream.hpp>
|
2018-01-06 00:18:33 +00:00
|
|
|
#include <assimp/ByteSwapper.h>
|
2013-12-06 12:20:48 +00:00
|
|
|
|
|
|
|
namespace Assimp {
|
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
void Bitmap::Save(aiTexture* texture, IOStream* file) {
|
|
|
|
if(file != NULL) {
|
|
|
|
Header header;
|
|
|
|
DIB dib;
|
|
|
|
|
|
|
|
dib.size = DIB::dib_size;
|
|
|
|
dib.width = texture->mWidth;
|
|
|
|
dib.height = texture->mHeight;
|
|
|
|
dib.planes = 1;
|
|
|
|
dib.bits_per_pixel = 8 * mBytesPerPixel;
|
|
|
|
dib.compression = 0;
|
|
|
|
dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
|
|
|
|
dib.x_resolution = 0;
|
|
|
|
dib.y_resolution = 0;
|
|
|
|
dib.nb_colors = 0;
|
|
|
|
dib.nb_important_colors = 0;
|
|
|
|
|
|
|
|
header.type = 0x4D42; // 'BM'
|
|
|
|
header.offset = Header::header_size + DIB::dib_size;
|
|
|
|
header.size = header.offset + dib.image_size;
|
|
|
|
header.reserved1 = 0;
|
|
|
|
header.reserved2 = 0;
|
|
|
|
|
|
|
|
WriteHeader(header, file);
|
|
|
|
WriteDIB(dib, file);
|
|
|
|
WriteData(texture, file);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T>
|
2018-01-22 13:35:06 +00:00
|
|
|
inline
|
|
|
|
std::size_t Copy(uint8_t* data, const T &field) {
|
2015-11-13 21:33:20 +00:00
|
|
|
#ifdef AI_BUILD_BIG_ENDIAN
|
|
|
|
T field_swapped=AI_BE(field);
|
|
|
|
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
|
|
|
|
#else
|
2015-05-19 03:57:13 +00:00
|
|
|
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
|
2015-11-13 21:33:20 +00:00
|
|
|
#endif
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void Bitmap::WriteHeader(Header& header, IOStream* file) {
|
|
|
|
uint8_t data[Header::header_size];
|
|
|
|
|
|
|
|
std::size_t offset = 0;
|
|
|
|
|
|
|
|
offset += Copy(&data[offset], header.type);
|
|
|
|
offset += Copy(&data[offset], header.size);
|
|
|
|
offset += Copy(&data[offset], header.reserved1);
|
|
|
|
offset += Copy(&data[offset], header.reserved2);
|
2017-10-24 15:39:05 +00:00
|
|
|
Copy(&data[offset], header.offset);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
file->Write(data, Header::header_size, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
|
|
|
|
uint8_t data[DIB::dib_size];
|
|
|
|
|
|
|
|
std::size_t offset = 0;
|
|
|
|
|
|
|
|
offset += Copy(&data[offset], dib.size);
|
|
|
|
offset += Copy(&data[offset], dib.width);
|
|
|
|
offset += Copy(&data[offset], dib.height);
|
|
|
|
offset += Copy(&data[offset], dib.planes);
|
|
|
|
offset += Copy(&data[offset], dib.bits_per_pixel);
|
|
|
|
offset += Copy(&data[offset], dib.compression);
|
|
|
|
offset += Copy(&data[offset], dib.image_size);
|
|
|
|
offset += Copy(&data[offset], dib.x_resolution);
|
|
|
|
offset += Copy(&data[offset], dib.y_resolution);
|
|
|
|
offset += Copy(&data[offset], dib.nb_colors);
|
2017-10-24 15:39:05 +00:00
|
|
|
Copy(&data[offset], dib.nb_important_colors);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
file->Write(data, DIB::dib_size, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
|
|
|
|
static const std::size_t padding_offset = 4;
|
|
|
|
static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
|
|
|
|
|
|
|
|
unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
|
|
|
|
uint8_t pixel[mBytesPerPixel];
|
|
|
|
|
|
|
|
for(std::size_t i = 0; i < texture->mHeight; ++i) {
|
|
|
|
for(std::size_t j = 0; j < texture->mWidth; ++j) {
|
|
|
|
const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
|
|
|
|
|
|
|
|
pixel[0] = texel.r;
|
|
|
|
pixel[1] = texel.g;
|
|
|
|
pixel[2] = texel.b;
|
|
|
|
pixel[3] = texel.a;
|
|
|
|
|
|
|
|
file->Write(pixel, mBytesPerPixel, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
file->Write(padding_data, padding, 1);
|
|
|
|
}
|
|
|
|
}
|
2013-12-06 12:20:48 +00:00
|
|
|
|
|
|
|
}
|