2008-06-15 10:27:08 +00:00
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/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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/** @file Defines a (dummy) post processing step to validate the loader's
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2008-06-15 10:27:08 +00:00
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* output data structure (for debugging)
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*/
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#ifndef AI_VALIDATEPROCESS_H_INC
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#define AI_VALIDATEPROCESS_H_INC
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2008-07-24 11:19:24 +00:00
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#include "../include/aiTypes.h"
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2008-06-15 10:27:08 +00:00
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#include "BaseProcess.h"
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struct aiBone;
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struct aiMesh;
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struct aiAnimation;
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2008-09-30 13:05:48 +00:00
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struct aiNodeAnim;
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2008-06-15 10:27:08 +00:00
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struct aiTexture;
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struct aiMaterial;
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struct aiNode;
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2008-06-22 10:09:26 +00:00
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struct aiString;
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2008-06-15 10:27:08 +00:00
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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namespace Assimp {
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2008-06-15 10:27:08 +00:00
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// ---------------------------------------------------------------------------
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/** Validates the ASSIMP data structure
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*/
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2008-07-24 11:19:24 +00:00
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class ASSIMP_API ValidateDSProcess : public BaseProcess
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2008-06-15 10:27:08 +00:00
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{
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friend class Importer;
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protected:
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/** Constructor to be privately used by Importer */
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ValidateDSProcess();
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/** Destructor, private as well */
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~ValidateDSProcess();
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public:
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// -------------------------------------------------------------------
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bool IsActive( unsigned int pFlags) const;
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// -------------------------------------------------------------------
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void Execute( aiScene* pScene);
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protected:
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// -------------------------------------------------------------------
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/** Report a validation error. This will throw an exception,
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* control won't return.
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* @param msg Format string for sprintf().
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*/
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void ReportError(const char* msg,...);
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// -------------------------------------------------------------------
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/** Report a validation warning. This won't throw an exception,
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* control will return to the callera.
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* @param msg Format string for sprintf().
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*/
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void ReportWarning(const char* msg,...);
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// -------------------------------------------------------------------
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/** Validates a mesh
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* @param pMesh Input mesh
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*/
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void Validate( const aiMesh* pMesh);
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// -------------------------------------------------------------------
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/** Validates a bone
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* @param pMesh Input mesh
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* @param pBone Input bone
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*/
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2008-07-10 16:49:01 +00:00
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void Validate( const aiMesh* pMesh,const aiBone* pBone,float* afSum);
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2008-06-15 10:27:08 +00:00
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// -------------------------------------------------------------------
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/** Validates an animation
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* @param pAnimation Input animation
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*/
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void Validate( const aiAnimation* pAnimation);
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// -------------------------------------------------------------------
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/** Validates a material
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* @param pMaterial Input material
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*/
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void Validate( const aiMaterial* pMaterial);
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// -------------------------------------------------------------------
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/** Search the material data structure for invalid or corrupt
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* texture keys.
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* @param pMaterial Input material
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2008-11-16 21:56:45 +00:00
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* @param type Type of the texture
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2008-06-15 10:27:08 +00:00
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*/
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void SearchForInvalidTextures(const aiMaterial* pMaterial,
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2008-11-16 21:56:45 +00:00
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aiTextureType type);
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2008-06-15 10:27:08 +00:00
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// -------------------------------------------------------------------
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/** Validates a texture
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* @param pTexture Input texture
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*/
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void Validate( const aiTexture* pTexture);
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2008-10-19 11:32:33 +00:00
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// -------------------------------------------------------------------
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/** Validates a light source
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* @param pLight Input light
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*/
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void Validate( const aiLight* pLight);
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// -------------------------------------------------------------------
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/** Validates a camera
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* @param pCamera Input camera
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*/
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void Validate( const aiCamera* pCamera);
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2008-06-15 10:27:08 +00:00
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// -------------------------------------------------------------------
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/** Validates a bone animation channel
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2008-10-19 11:32:33 +00:00
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* @param pAnimation Animation channel.
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2008-06-15 10:27:08 +00:00
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* @param pBoneAnim Input bone animation
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*/
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void Validate( const aiAnimation* pAnimation,
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2008-09-30 13:05:48 +00:00
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const aiNodeAnim* pBoneAnim);
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2008-06-15 10:27:08 +00:00
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// -------------------------------------------------------------------
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/** Validates a node and all of its subnodes
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* @param Node Input node
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*/
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void Validate( const aiNode* pNode);
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2008-06-22 10:09:26 +00:00
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// -------------------------------------------------------------------
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/** Validates a string
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* @param pString Input string
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*/
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void Validate( const aiString* pString);
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2008-06-15 10:27:08 +00:00
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private:
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2008-10-19 11:32:33 +00:00
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// template to validate one of the aiScene::mXXX arrays
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template <typename T>
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inline void DoValidation(T** array, unsigned int size,
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const char* firstName, const char* secondName);
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// extended version: checks whethr T::mName occurs twice
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template <typename T>
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inline void DoValidationEx(T** array, unsigned int size,
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const char* firstName, const char* secondName);
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// extension to the first template which does also search
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// the nodegraph for an item with the same name
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template <typename T>
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inline void DoValidationWithNameCheck(T** array, unsigned int size,
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const char* firstName, const char* secondName);
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2008-06-15 10:27:08 +00:00
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aiScene* mScene;
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};
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2008-10-19 11:32:33 +00:00
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2008-06-15 10:27:08 +00:00
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} // end of namespace Assimp
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2008-09-12 20:25:11 +00:00
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#endif // AI_VALIDATEPROCESS_H_INC
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