assimp/tools/assimp_view/assimp_view.rc

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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Deutsch (Deutschland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
IDI_ASSIMP_VIEW ICON "../shared/assimp_tools_icon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOGEX 22, 17, 283, 149
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_CAPTION | WS_SYSMENU
CAPTION "About Open Asset Import Library"
FONT 9, "Courier New", 400, 0, 0x0
BEGIN
LTEXT "Open Asset Import Library (Assimp)",IDC_STATIC,30,14,144,9
LTEXT "A free C/C++ library to read various well-known 3D model formats into a straightforward in-memory format for easz processing by applications. Licensed under a 3-clause BSD license and totally awesome.",IDC_STATIC,31,34,204,24
LTEXT "(c) 2008-2009. Assimp Development Team. See the CREDITS file for a list of all contributors.",IDC_STATIC,30,65,204,23
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,27,282,1
LTEXT "http://assimp.sourceforge.net http://www.zfx.info",IDC_STATIC,31,101,127,22
DEFPUSHBUTTON "Love this library",IDOK,186,110,84,14
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,148,283,1
CONTROL 130,IDC_STATIC,"Static",SS_BITMAP,0,129,514,20
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,10,281,1
END
IDD_DIALOGMAIN DIALOGEX 0, 0, 615, 484
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_ACCEPTFILES | WS_EX_WINDOWEDGE
CAPTION "Open Asset Import Library - ModelViewer "
MENU IDR_MENU1
FONT 8, "Microsoft Sans Serif", 400, 0, 0x0
BEGIN
CONTROL "Multisampling",IDC_TOGGLEMS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,394,56,12
CONTROL "Wireframe",IDC_TOGGLEWIRE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,404,57,12
CONTROL "No materials",IDC_TOGGLEMAT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,415,64,12
LTEXT "Verts:",IDC_NUMVERTS,220,400,31,9
LTEXT "Faces:\t",IDC_NUMFACES,295,400,26,9
LTEXT "Mats:",IDC_NUMMATS,295,413,23,9
LTEXT "FPS:",IDC_FPS,295,442,23,9
CONTROL "Display normals",IDC_TOGGLENORMALS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,425,62,12
CONTROL "Toggle AutoRotate",IDC_AUTOROTATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,109,394,87,12
EDITTEXT IDC_EVERT,253,396,37,14,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_EFACE,322,396,34,14,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_EMAT,322,411,34,14,ES_AUTOHSCROLL | ES_READONLY
EDITTEXT IDC_EFPS,322,441,34,14,ES_AUTOHSCROLL | ES_READONLY
CONTROL "Rotate light sources",IDC_LIGHTROTATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,109,416,87,12
CONTROL "Two lights",IDC_3LIGHTS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,109,427,56,12
LTEXT "Time:",IDC_LOADTIME,220,442,34,9
EDITTEXT IDC_ELOAD,253,441,37,14,ES_AUTOHSCROLL | ES_READONLY
CONTROL "Zoom/Rotate",IDC_ZOOM,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,109,405,68,12
CONTROL "Low quality",IDC_LOWQUALITY,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,435,48,12
CONTROL "No specular ",IDC_NOSPECULAR,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,446,50,12
LTEXT "Shd:",IDC_NUMSHADERS,221,430,27,9
EDITTEXT IDC_ESHADER,253,426,37,14,ES_AUTOHSCROLL | ES_READONLY
LTEXT "[M]",IDC_STATIC,84,394,13,9
LTEXT "[W]",IDC_STATIC,84,404,13,9
LTEXT "[D]",IDC_STATIC,84,470,13,9
LTEXT "[N]",IDC_STATIC,84,415,13,9
LTEXT "[L]",IDC_STATIC,194,428,13,9
LTEXT "[P]",IDC_STATIC,84,425,13,9
LTEXT "[S]",IDC_STATIC,84,437,13,9
LTEXT "[A]",IDC_STATIC,194,395,13,9
LTEXT "[Z]",IDC_STATIC,194,406,13,9
LTEXT "[R]",IDC_STATIC,194,417,13,9
COMBOBOX IDC_COMBO1,317,373,112,30,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
LTEXT "Nodes:",IDC_NUMNODES,221,413,28,9
EDITTEXT IDC_ENODEWND,253,411,37,14,ES_AUTOHSCROLL | ES_READONLY
CONTROL "",IDC_TREE1,"SysTreeView32",TVS_HASBUTTONS | TVS_HASLINES | TVS_SHOWSELALWAYS | WS_BORDER | WS_TABSTOP,474,0,141,484
LTEXT "Mesh:",IDC_NUMMESHES,295,428,23,9
EDITTEXT IDC_EMESH,322,426,34,14,ES_AUTOHSCROLL | ES_READONLY
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDVERT,100,392,1,87
CONTROL "Button1",IDC_LCOLOR1,"Button",BS_OWNERDRAW | WS_TABSTOP,408,396,59,20
CONTROL "Button1",IDC_LCOLOR2,"Button",BS_OWNERDRAW | WS_TABSTOP,408,419,59,20
CONTROL "Button1",IDC_LCOLOR3,"Button",BS_OWNERDRAW | WS_TABSTOP,408,442,59,20
PUSHBUTTON "Reset",IDC_LRESET,434,464,33,13,BS_BOTTOM
EDITTEXT IDC_VIEWMATRIX,220,411,71,44,ES_MULTILINE | ES_AUTOHSCROLL | ES_READONLY | NOT WS_VISIBLE
CONTROL "Show skeleton",IDC_SHOWSKELETON,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,457,58,12
LTEXT "[K]",IDC_STATIC,84,447,13,9
CONTROL "<<",IDC_BLUBB,"Button",BS_AUTOCHECKBOX | BS_PUSHLIKE | WS_TABSTOP,431,372,36,14
LTEXT "[C]",IDC_STATIC,84,459,13,9
CONTROL "",IDC_SLIDERANIM,"msctls_trackbar32",TBS_AUTOTICKS | TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,0,371,290,16
PUSHBUTTON "Play",IDC_PLAY,291,372,25,14
CONTROL "Backface culling",IDC_BFCULL,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,9,468,65,12
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDVERT,209,392,1,70
CONTROL "",IDC_RT,"Static",SS_OWNERDRAW,0,0,471,366
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,390,471,1
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDVERT,472,0,1,484
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDVERT,365,392,1,70
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,1,367,471,1
END
IDD_LOADDIALOG DIALOGEX 0, 0, 143, 60
STYLE DS_SETFONT | DS_CENTER | WS_POPUP | WS_BORDER | WS_SYSMENU
FONT 12, "Tahoma", 400, 0, 0x0
BEGIN
DEFPUSHBUTTON "Cancel",IDOK,104,41,33,13
CONTROL "",IDC_PROGRESS,"msctls_progress32",WS_BORDER,6,30,130,8
LTEXT "Loading ...\nMay the force be with you ...",IDC_STATIC,8,9,123,16
END
IDD_AVHELP DIALOGEX 0, 0, 481, 346
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "ASSIMP Viewer: Help"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,420,324,50,14
CONTROL "",IDC_RICHEDIT21,"RichEdit20A",ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY | WS_VSCROLL | WS_TABSTOP,19,18,462,294
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,312,490,1
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,16,490,1
END
IDD_LOGVIEW DIALOGEX 0, 0, 365, 182
STYLE DS_SETFONT | DS_CENTER | WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME
EXSTYLE WS_EX_TOPMOST | WS_EX_WINDOWEDGE
CAPTION "AssimpView Log Output"
FONT 8, "Courier New", 400, 0, 0x0
BEGIN
CONTROL "",IDC_EDIT1,"RichEdit20A",ES_MULTILINE | ES_AUTOVSCROLL | ES_READONLY | ES_NUMBER | WS_VSCROLL | WS_TABSTOP,3,4,358,174,WS_EX_STATICEDGE
END
IDD_DIALOGSMOOTH DIALOGEX 0, 0, 278, 141
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Set smooth limit "
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,213,94,50,14
PUSHBUTTON "Cancel",IDCANCEL,161,94,50,14
EDITTEXT IDC_EDITSM,99,7,175,14,ES_AUTOHSCROLL | ES_NUMBER
LTEXT "Angle limit (in degrees):",IDC_STATIC,13,10,76,8
LTEXT "The angle limit defines the maximum angle that may be between two adjacent face normals that they're smoothed together.",IDC_STATIC,13,31,253,19
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,113,278,1
LTEXT "This setting is also used during import, but it can be overriden by single model importers to match the original look of a model as closely as possible. Examples include 3DS, ASE and LWO, all of them relying on smoothing groups and their own angle limits. ",IDC_STATIC,13,51,254,33
LTEXT "NOTE: New settings don't take effect immediately, use 'Smooth Normals' or 'Reload' to update the model.",IDC_STATIC,14,118,254,22
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,90,277,1
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,1,700,0
PRODUCTVERSION 1,1,700,1
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040704b0"
BEGIN
VALUE "CompanyName", "ASSIMP Development Team"
VALUE "FileDescription", "ASSIMP Viewer Application"
VALUE "FileVersion", "1, 1, SVNRevision, 0"
VALUE "InternalName", "assimp_view"
VALUE "LegalCopyright", "Licensed under the LGPL"
VALUE "OriginalFilename", "assimpview32.exe"
VALUE "ProductName", "ASSIMP Viewer Application"
VALUE "ProductVersion", "1, 1, SVNRevision, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x407, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
TOPMARGIN, 1
BOTTOMMARGIN, 138
END
IDD_LOADDIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
TOPMARGIN, 7
END
IDD_AVHELP, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 474
TOPMARGIN, 7
BOTTOMMARGIN, 339
END
IDD_LOGVIEW, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 358
TOPMARGIN, 14
BOTTOMMARGIN, 175
END
IDD_DIALOGSMOOTH, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 271
TOPMARGIN, 7
BOTTOMMARGIN, 134
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BITMAP1 BITMAP "banner.bmp"
IDB_BANIM BITMAP "base_anim.bmp"
IDB_BDISPLAY BITMAP "base_display.bmp"
IDB_BINTER BITMAP "base_inter.bmp"
IDB_BRENDERING BITMAP "base_rendering.bmp"
IDB_BSTATS BITMAP "base_stats.bmp"
IDB_BTX BITMAP "tx.bmp"
IDB_BFX BITMAP "fx.bmp"
IDB_BNODE BITMAP "n.bmp"
IDB_BROOT BITMAP "root.bmp"
IDB_BTXI BITMAP "txi.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU1 MENU
BEGIN
POPUP "Viewer"
BEGIN
MENUITEM "Open Asset", ID_VIEWER_OPEN
MENUITEM "Close Asset", ID_VIEWER_CLOSEASSET
MENUITEM "Reload", ID_VIEWER_RELOAD
POPUP "Import settings"
BEGIN
MENUITEM "Calculate Tangent Space", ID_VIEWER_PP_CTS
MENUITEM "Compute Indexed Meshes", ID_VIEWER_PP_JIV
MENUITEM "Optimize Materials", ID_VIEWER_PP_RRM2
MENUITEM "Optimize Meshes", ID_VIEWER_PP_OM
MENUITEM "Optimize Scenegraph", ID_VIEWER_PP_OG
MENUITEM "Find Instanced Meshes", ID_VIEWER_PP_FIM
MENUITEM "Run Full Validation", ID_VIEWER_PP_VDS
MENUITEM "Pretransform Vertices", ID_VIEWER_PP_PTV
MENUITEM "VCache Optimization", ID_VIEWER_PP_ICL
MENUITEM "Fix Infacing Normals", ID_VIEWER_PP_FIN
MENUITEM "Find Degenerates", ID_VIEWER_PP_FD
MENUITEM "Find Invalid Data", ID_VIEWER_PP_FID
MENUITEM "Generate UV Coords", ID_VIEWER_PP_GUV
MENUITEM "Transform UV Coords", ID_VIEWER_PP_TUV
MENUITEM "Remove Lines and Points", ID_VIEWER_PP_RLINE_PNT, GRAYED
MENUITEM SEPARATOR
MENUITEM "(required) Triangulate", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Limit Bone Weights", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Split Large Meshes", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Sort by primitive type", ID_VIEWER_PP_JIV, GRAYED
MENUITEM "(required) Convert to Left-Handed", ID_VIEWER_PP_JIV, GRAYED
MENUITEM SEPARATOR
MENUITEM "Reset to default", ID_IMPORTSETTINGS_RESETTODEFAULT
MENUITEM "Open Post-Process Short Reference", ID_IMPORTSETTINGS_OPENPOST
END
MENUITEM SEPARATOR
MENUITEM "Save Screenshot", ID_VIEWER_SAVESCREENSHOTTOFILE
MENUITEM "Reset view", ID_VIEWER_RESETVIEW
MENUITEM "Memory consumption", ID_VIEWER_MEMORYCONSUMATION
MENUITEM SEPARATOR
MENUITEM "Setup file associations", ID_VIEWER_H
MENUITEM SEPARATOR
MENUITEM "Recent files ", ID_VIEWER_RECENTFILES
MENUITEM "Clear history", ID_VIEWER_CLEARHISTORY
MENUITEM SEPARATOR
MENUITEM "Quit", ID_VIEWER_QUIT
END
POPUP "Tools"
BEGIN
MENUITEM "Log window", ID_TOOLS_LOGWINDOW
MENUITEM "Save log to file", ID_TOOLS_SAVELOGTOFILE
MENUITEM "Clear log", ID_TOOLS_CLEARLOG
MENUITEM SEPARATOR
MENUITEM "Original normals", ID_TOOLS_ORIGINALNORMALS, CHECKED
MENUITEM "Hard normals", ID_TOOLS_HARDNORMALS
MENUITEM "Smooth normals", ID_TOOLS_SMOOTHNORMALS
MENUITEM SEPARATOR
MENUITEM "Set angle limit ...", ID_TOOLS_SETANGLELIMIT
MENUITEM "Flip normals", ID_TOOLS_FLIPNORMALS
MENUITEM SEPARATOR
MENUITEM "Stereo view", ID_TOOLS_STEREOVIEW
END
POPUP "Background"
BEGIN
MENUITEM "Set color", ID_BACKGROUND_SETCOLOR
MENUITEM "Load skybox", ID_BACKGROUND_LOADSKYBOX
MENUITEM "Load texture", ID_BACKGROUND_LOADTEXTURE
MENUITEM SEPARATOR
MENUITEM "Clear", ID_BACKGROUND_CLEAR
END
POPUP "?"
BEGIN
POPUP "Feedback"
BEGIN
MENUITEM "Report bug", ID_REPORTBUG
MENUITEM "Feature request/discuss", ID_FR
END
MENUITEM "Help", ID__HELP
MENUITEM SEPARATOR
MENUITEM "About", ID__ABOUT
MENUITEM SEPARATOR
MENUITEM "Website", ID__WEBSITE
MENUITEM "SF.net Project Page", ID__WEBSITESF
END
END
IDR_TXPOPUP MENU
BEGIN
POPUP "Hey"
BEGIN
MENUITEM "Replace texture", ID_HEY_REPLACE
MENUITEM "Export texture", ID_HEY_EXPORT
MENUITEM "Remove texture", ID_HEY_REMOVE
MENUITEM SEPARATOR
MENUITEM "Reset texture", ID_HEY_RESETTEXTURE
END
MENUITEM "This is not an easter egg", 0
END
IDR_MATPOPUP MENU
BEGIN
POPUP "So long"
BEGIN
MENUITEM "Add diffuse texture", ID_SOLONG_ADDDIFFUSETEXTURE
MENUITEM "Add specular texture", ID_SOLONG_ADDSPECULARTEXTURE
MENUITEM "Add ambient texture", ID_SOLONG_ADDAMBIENTTEXTURE
MENUITEM "Add emissive texture", ID_SOLONG_ADDEMISSIVETEXTURE
MENUITEM "Add opacity texture", ID_SOLONG_ADDOPACITYTEXTURE
MENUITEM "Add normal/height texture", ID_SOLONG_ADDNORMAL
MENUITEM "Add shininess texture", ID_SOLONG_ADDSHININESSTEXTURE
MENUITEM SEPARATOR
MENUITEM "Set diffuse color", ID_SOLONG_CLEARDIFFUSECOLOR
MENUITEM "Set specular color", ID_SOLONG_CLEARSPECULARCOLOR
MENUITEM "Set ambient color", ID_SOLONG_CLEARAMBIENTCOLOR
MENUITEM "Set emissive color", ID_SOLONG_CLEAREMISSIVECOLOR
MENUITEM "Set transparency", ID_SOLONG_CLEARTRANSPARENCY
MENUITEM SEPARATOR
MENUITEM "Make default material", ID_SOLONG_MAKEDEFAULTMATERIAL
POPUP "Set shading mode"
BEGIN
MENUITEM "Gouraud", ID_SETSHADINGMODE_GOURAUD
MENUITEM "Phong (specular)", ID_SETSHADINGMODE_PHONG
END
END
MENUITEM "and thanks for all the fish", 0
END
/////////////////////////////////////////////////////////////////////////////
//
// TEXT
//
IDR_TEXT1 TEXT "text1.bin"
/////////////////////////////////////////////////////////////////////////////
//
// RCDATA
//
IDR_HUD RCDATA "HUD.png"
IDR_HUDMASK RCDATA "HUDMask.png"
#endif // Deutsch (Deutschland) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED