2010-01-28 21:17:25 +00:00
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (ASSIMP)
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---------------------------------------------------------------------------
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2010-04-10 15:30:22 +00:00
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Copyright (c) 2006-2010, ASSIMP Development Team
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2010-01-28 21:17:25 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file aiColor4D.inl
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* @brief Inline implementation of aiColor4D operators
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*/
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#ifndef AI_COLOR4D_INL_INC
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#define AI_COLOR4D_INL_INC
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#include "aiColor4D.h"
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#ifdef __cplusplus
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE const aiColor4D& aiColor4D::operator += (const aiColor4D& o) {
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r += o.r; g += o.g; b += o.b; a += o.a; return *this;
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE const aiColor4D& aiColor4D::operator -= (const aiColor4D& o) {
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r -= o.r; g -= o.g; b -= o.b; a -= o.a; return *this;
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE const aiColor4D& aiColor4D::operator *= (float f) {
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r *= f; g *= f; b *= f; a *= f; return *this;
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE const aiColor4D& aiColor4D::operator /= (float f) {
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r /= f; g /= f; b /= f; a /= f; return *this;
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE float aiColor4D::operator[](unsigned int i) const {
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return *(&r + i);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE float& aiColor4D::operator[](unsigned int i) {
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return *(&r + i);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE bool aiColor4D::operator== (const aiColor4D& other) const {
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE bool aiColor4D::operator!= (const aiColor4D& other) const {
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return r != other.r || g != other.g || b != other.b || a != other.a;
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator + (const aiColor4D& v1, const aiColor4D& v2) {
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return aiColor4D( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator - (const aiColor4D& v1, const aiColor4D& v2) {
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return aiColor4D( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator * (const aiColor4D& v1, const aiColor4D& v2) {
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return aiColor4D( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator / (const aiColor4D& v1, const aiColor4D& v2) {
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return aiColor4D( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator * ( float f, const aiColor4D& v) {
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return aiColor4D( f*v.r, f*v.g, f*v.b, f*v.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator * ( const aiColor4D& v, float f) {
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return aiColor4D( f*v.r, f*v.g, f*v.b, f*v.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator / ( const aiColor4D& v, float f) {
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return v * (1/f);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator / ( float f,const aiColor4D& v) {
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return aiColor4D(f,f,f,f)/v;
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator + ( const aiColor4D& v, float f) {
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return aiColor4D( f+v.r, f+v.g, f+v.b, f+v.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator - ( const aiColor4D& v, float f) {
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return aiColor4D( v.r-f, v.g-f, v.b-f, v.a-f);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator + ( float f, const aiColor4D& v) {
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return aiColor4D( f+v.r, f+v.g, f+v.b, f+v.a);
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}
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// ------------------------------------------------------------------------------------------------
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AI_FORCE_INLINE aiColor4D operator - ( float f, const aiColor4D& v) {
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return aiColor4D( f-v.r, f-v.g, f-v.b, f-v.a);
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}
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// ------------------------------------------------------------------------------------------------
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inline bool aiColor4D :: IsBlack() const {
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// The alpha component doesn't care here. black is black.
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static const float epsilon = 10e-3f;
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return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
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}
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#endif // __cplusplus
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#endif // AI_VECTOR3D_INL_INC
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