assimp/test/unit/utMaterialSystem.cpp

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#include "UnitTestPCH.h"
#include "utMaterialSystem.h"
CPPUNIT_TEST_SUITE_REGISTRATION (MaterialSystemTest);
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: setUp (void)
{
this->pcMat = new MaterialHelper();
}
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: tearDown (void)
{
delete this->pcMat;
}
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: testFloatProperty (void)
{
float pf = 150392.63f;
this->pcMat->AddProperty(&pf,1,"testKey1");
pf = 0.0f;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey1",0,0,pf));
CPPUNIT_ASSERT(pf == 150392.63f);
}
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: testFloatArrayProperty (void)
{
float pf[] = {0.0f,1.0f,2.0f,3.0f};
unsigned int pMax = sizeof(pf) / sizeof(float);
this->pcMat->AddProperty(&pf,pMax,"testKey2");
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey2",0,0,pf,&pMax));
CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(float));
CPPUNIT_ASSERT(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3] );
}
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: testIntProperty (void)
{
int pf = 15039263;
this->pcMat->AddProperty(&pf,1,"testKey3");
pf = 12;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey3",0,0,pf));
CPPUNIT_ASSERT(pf == 15039263);
}
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: testIntArrayProperty (void)
{
int pf[] = {0,1,2,3};
unsigned int pMax = sizeof(pf) / sizeof(int);
this->pcMat->AddProperty(&pf,pMax,"testKey4");
pf[0] = pf[1] = pf[2] = pf[3] = 12;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey4",0,0,pf,&pMax));
CPPUNIT_ASSERT(pMax == sizeof(pf) / sizeof(int));
CPPUNIT_ASSERT(!pf[0] && 1 == pf[1] && 2 == pf[2] && 3 == pf[3] );
}
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: testColorProperty (void)
{
aiColor4D clr;
clr.r = 2.0f;clr.g = 3.0f;clr.b = 4.0f;clr.a = 5.0f;
this->pcMat->AddProperty(&clr,1,"testKey5");
clr.b = 1.0f;
clr.a = clr.g = clr.r = 0.0f;
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey5",0,0,clr));
CPPUNIT_ASSERT(clr.r == 2.0f && clr.g == 3.0f && clr.b == 4.0f && clr.a == 5.0f);
}
// ------------------------------------------------------------------------------------------------
void MaterialSystemTest :: testStringProperty (void)
{
aiString s;
s.Set("Hello, this is a small test");
this->pcMat->AddProperty(&s,"testKey6");
s.Set("358358");
CPPUNIT_ASSERT(AI_SUCCESS == pcMat->Get("testKey6",0,0,s));
CPPUNIT_ASSERT(!::strcmp(s.data,"Hello, this is a small test"));
}