ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
|
|
/*
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Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------
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Copyright (c) 2006-2008, ASSIMP Development Team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the ASSIMP team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the ASSIMP Development Team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#include "AssimpPCH.h"
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#include "TargetAnimation.h"
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using namespace Assimp;
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// ---------------------------------------------------------------------------
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2008-11-16 21:56:45 +00:00
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KeyIterator::KeyIterator(const std::vector<aiVectorKey>* _objPos,
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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const std::vector<aiVectorKey>* _targetObjPos,
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const aiVector3D* defaultObjectPos /*= NULL*/,
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const aiVector3D* defaultTargetPos /*= NULL*/)
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: reachedEnd (false)
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, curTime (-1.)
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2008-11-16 21:56:45 +00:00
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, objPos (_objPos)
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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, targetObjPos (_targetObjPos)
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, nextObjPos (0)
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, nextTargetObjPos(0)
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{
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// Generate default transformation tracks if necessary
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2008-11-16 21:56:45 +00:00
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if (!objPos || objPos->empty())
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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{
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defaultObjPos.resize(1);
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defaultObjPos.front().mTime = 10e10;
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if (defaultObjectPos)
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defaultObjPos.front().mValue = *defaultObjectPos;
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objPos = & defaultObjPos;
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}
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2008-11-16 21:56:45 +00:00
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if (!targetObjPos || targetObjPos->empty())
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
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{
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defaultTargetObjPos.resize(1);
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defaultTargetObjPos.front().mTime = 10e10;
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if (defaultTargetPos)
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defaultTargetObjPos.front().mValue = *defaultTargetPos;
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targetObjPos = & defaultTargetObjPos;
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}
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}
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// ---------------------------------------------------------------------------
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void KeyIterator::operator ++()
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{
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// If we are already at the end of all keyframes, return
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if (reachedEnd)return;
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int breakThisUglyStuff = 0;
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// Now search in all arrays for the time value closest
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// to our current position on the time line
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double d0,d1;
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d0 = objPos->at(nextObjPos).mTime;
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if (nextObjPos == objPos->size()-1)
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++breakThisUglyStuff;
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d1 = targetObjPos->at(nextTargetObjPos).mTime;
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if (nextTargetObjPos == targetObjPos->size()-1)
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++breakThisUglyStuff;
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// Easiest case - all are identical. In this
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// case we don't need to interpolate so we can
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// return earlier
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if ( d0 == d1 )
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{
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curTime = d0;
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curPosition = objPos->at(nextObjPos).mValue;
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curTargetPosition = targetObjPos->at(nextTargetObjPos).mValue;
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// Increment all counters, regardless whether
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// the corresponding arrays are there
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++nextObjPos;
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++nextTargetObjPos;
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}
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// An object position key is closest to us
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else if (d0 < d1)
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{
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curTime = d0;
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// interpolate the other
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if (1 == targetObjPos->size() || !nextTargetObjPos)
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{
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curTargetPosition = targetObjPos->at(0).mValue;
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}
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else
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{
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const aiVectorKey& last = targetObjPos->at(nextTargetObjPos);
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const aiVectorKey& first = targetObjPos->at(nextTargetObjPos-1);
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2008-11-16 21:56:45 +00:00
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/* curTargetPosition = Interpolate(first.mValue, last.mValue,
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
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(curTime-first.mTime) / (last.mTime-first.mTime));*/
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}
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// increment counters
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if (objPos->size() != nextObjPos-1)
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++nextObjPos;
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if (targetObjPos->size() != nextTargetObjPos-1)
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++nextTargetObjPos;
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}
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// A target position key is closest to us
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else
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{
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curTime = d1;
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// interpolate the other
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if (1 == objPos->size() || !nextObjPos)
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{
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curPosition = objPos->at(0).mValue;
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}
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else
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{
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const aiVectorKey& last = objPos->at(nextObjPos);
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const aiVectorKey& first = objPos->at(nextObjPos-1);
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/*curPosition = Interpolate(first.mValue, last.mValue,
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(curTime-first.mTime) / (last.mTime-first.mTime));*/
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|
}
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}
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if (2 == breakThisUglyStuff)
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{
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// We reached the very last keyframe
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reachedEnd = true;
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}
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}
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// ---------------------------------------------------------------------------
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void TargetAnimationHelper::SetTargetAnimationChannel (
|
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const std::vector<aiVectorKey>* _targetPositions)
|
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|
{
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|
ai_assert(NULL != _targetPositions);
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|
targetPositions = _targetPositions;
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}
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// ---------------------------------------------------------------------------
|
|
|
|
void TargetAnimationHelper::SetMainAnimationChannel (
|
2008-11-16 21:56:45 +00:00
|
|
|
const std::vector<aiVectorKey>* _objectPositions)
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
|
|
{
|
|
|
|
ai_assert(NULL != _objectPositions);
|
|
|
|
objectPositions = _objectPositions;
|
|
|
|
}
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|
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|
|
2008-11-16 21:56:45 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void TargetAnimationHelper::SetFixedMainAnimationChannel(
|
|
|
|
const aiVector3D& fixed)
|
|
|
|
{
|
|
|
|
objectPositions = NULL; // just to avoid confusion
|
|
|
|
fixedMain = fixed;
|
|
|
|
}
|
|
|
|
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void TargetAnimationHelper::Process(std::vector<aiVectorKey>* distanceTrack)
|
|
|
|
{
|
2008-11-16 21:56:45 +00:00
|
|
|
ai_assert(NULL != targetPositions);
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
|
|
|
|
|
|
// Iterate through all object keys and interpolate their values if necessary.
|
|
|
|
// Then get the corresponding target position, compute the difference
|
|
|
|
// vector between object and target position. Then compute a rotation matrix
|
|
|
|
// that rotates the base vector of the object coordinate system at that time
|
|
|
|
// to match the diff vector.
|
2008-11-16 21:56:45 +00:00
|
|
|
KeyIterator iter(objectPositions,targetPositions,&fixedMain);
|
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
3DS: Fixed transformation problems (Pivot points), added WIP animation support. No target animation yet (cameras, spot lights). Not yet fully tested, but static models that worked before should still work now, except all look correct now :-) (some problems with very large models remaining)
Further work on the IRR and IRRMESH loaders. IRR still WIP, IRRMESH more stable now.
Work on the LWo loader. Added support for the "one-layer-only" mode. Hierarchy bug still unfixed, UV coords bug still unfixed.
Further work on the FindInvalidDataprocess. Improved validation for normals, no false positives anymore.
Further work on the MDR loader, still WIP.
Moved DeterminePType-Step to ScenePreprocessor.
aiAnimation::mDuration is optional now, ScenePreprocessor computes it automatically if set to -1.
Fixes in the SMD loader. Still crashes on some files.
Updated animation documentation.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@236 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2008-11-09 23:17:19 +00:00
|
|
|
unsigned int curTarget;
|
|
|
|
for (;!iter.Finished();++iter)
|
|
|
|
{
|
|
|
|
const aiVector3D& position = iter.GetCurPosition();
|
|
|
|
const aiVector3D& tposition = iter.GetCurTargetPosition();
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|