2008-05-09 17:24:28 +00:00
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/*
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---------------------------------------------------------------------------
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2012-02-03 03:38:30 +00:00
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Open Asset Import Library (assimp)
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2008-05-09 17:24:28 +00:00
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---------------------------------------------------------------------------
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2015-06-28 19:48:25 +00:00
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Copyright (c) 2006-2015, assimp team
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2008-05-09 17:24:28 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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2012-02-03 03:38:30 +00:00
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* Neither the name of the assimp team, nor the names of its
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2008-05-09 17:24:28 +00:00
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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2012-02-03 03:38:30 +00:00
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written permission of the assimp team.
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2008-05-09 17:24:28 +00:00
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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2008-05-05 12:36:31 +00:00
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/** @file Implementation of the post processing step to generate face
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* normals for all imported faces.
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*/
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2008-10-13 16:45:48 +00:00
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2015-04-15 23:00:17 +00:00
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2015-06-28 19:48:25 +00:00
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#include "GenFaceNormalsProcess.h"
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2015-04-15 23:00:17 +00:00
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#include "../include/assimp/postprocess.h"
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#include "../include/assimp/scene.h"
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2015-06-28 19:48:25 +00:00
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#include "../include/assimp/DefaultLogger.hpp"
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#include "Exceptional.h"
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2015-04-15 23:00:17 +00:00
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#include "qnan.h"
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2008-10-13 16:45:48 +00:00
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2008-05-05 12:36:31 +00:00
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using namespace Assimp;
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2008-08-06 23:01:38 +00:00
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// ------------------------------------------------------------------------------------------------
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2008-05-05 12:36:31 +00:00
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// Constructor to be privately used by Importer
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GenFaceNormalsProcess::GenFaceNormalsProcess()
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2008-08-28 23:49:20 +00:00
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{
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// nothing to do here
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}
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2008-08-06 23:01:38 +00:00
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// ------------------------------------------------------------------------------------------------
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2008-05-05 12:36:31 +00:00
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// Destructor, private as well
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GenFaceNormalsProcess::~GenFaceNormalsProcess()
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2008-08-28 23:49:20 +00:00
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{
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// nothing to do here
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2008-08-28 23:49:20 +00:00
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}
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2008-05-05 12:36:31 +00:00
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2008-08-06 23:01:38 +00:00
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool GenFaceNormalsProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_GenNormals) != 0;
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}
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2008-08-06 23:01:38 +00:00
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void GenFaceNormalsProcess::Execute( aiScene* pScene)
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{
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2008-05-13 23:26:52 +00:00
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DefaultLogger::get()->debug("GenFaceNormalsProcess begin");
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2009-08-08 10:50:46 +00:00
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if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
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2010-03-18 17:00:12 +00:00
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throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
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2009-08-08 10:50:46 +00:00
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}
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2008-11-26 13:17:39 +00:00
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2008-05-13 23:26:52 +00:00
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bool bHas = false;
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2009-08-08 10:50:46 +00:00
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
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if(this->GenMeshFaceNormals( pScene->mMeshes[a])) {
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bHas = true;
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2009-08-08 10:50:46 +00:00
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}
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2008-05-13 23:26:52 +00:00
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}
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2009-08-08 10:50:46 +00:00
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if (bHas) {
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2008-05-13 23:26:52 +00:00
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DefaultLogger::get()->info("GenFaceNormalsProcess finished. "
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"Face normals have been calculated");
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}
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else DefaultLogger::get()->debug("GenFaceNormalsProcess finished. "
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"Normals are already there");
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}
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2008-08-06 23:01:38 +00:00
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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2008-05-13 23:26:52 +00:00
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bool GenFaceNormalsProcess::GenMeshFaceNormals (aiMesh* pMesh)
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{
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if (NULL != pMesh->mNormals) {
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return false;
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}
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2008-05-05 12:36:31 +00:00
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2008-10-19 11:32:33 +00:00
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// If the mesh consists of lines and/or points but not of
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// triangles or higher-order polygons the normal vectors
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// are undefined.
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if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON))) {
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2008-10-19 11:32:33 +00:00
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DefaultLogger::get()->info("Normal vectors are undefined for line and point meshes");
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return false;
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}
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// allocate an array to hold the output normals
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pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
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const float qnan = get_qnan();
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2008-05-05 12:36:31 +00:00
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2009-08-08 10:50:46 +00:00
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// iterate through all faces and compute per-face normals but store them per-vertex.
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for( unsigned int a = 0; a < pMesh->mNumFaces; a++) {
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2008-05-05 12:36:31 +00:00
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const aiFace& face = pMesh->mFaces[a];
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2009-08-08 10:50:46 +00:00
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if (face.mNumIndices < 3) {
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2008-10-19 11:32:33 +00:00
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// either a point or a line -> no well-defined normal vector
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2009-08-08 10:50:46 +00:00
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for (unsigned int i = 0;i < face.mNumIndices;++i) {
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2012-02-02 02:06:08 +00:00
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pMesh->mNormals[face.mIndices[i]] = aiVector3D(qnan);
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2009-08-08 10:50:46 +00:00
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}
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2008-10-19 11:32:33 +00:00
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continue;
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}
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2008-05-13 23:26:52 +00:00
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2009-08-08 10:50:46 +00:00
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const aiVector3D* pV1 = &pMesh->mVertices[face.mIndices[0]];
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const aiVector3D* pV2 = &pMesh->mVertices[face.mIndices[1]];
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const aiVector3D* pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices-1]];
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2012-02-02 02:06:08 +00:00
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const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).Normalize();
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2008-05-25 22:29:05 +00:00
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2009-08-08 10:50:46 +00:00
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for (unsigned int i = 0;i < face.mNumIndices;++i) {
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2008-05-13 23:26:52 +00:00
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pMesh->mNormals[face.mIndices[i]] = vNor;
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2009-08-08 10:50:46 +00:00
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}
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2008-05-05 12:36:31 +00:00
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}
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2008-05-13 23:26:52 +00:00
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return true;
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2008-09-12 20:25:11 +00:00
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}
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