assimp/samples/SimpleAssimpViewX/MyDocument.h

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//
// MyDocument.h
// DisplayLinkAsyncMoviePlayer
//
// Created by vade on 10/26/10.
// Copyright __MyCompanyName__ 2010 . All rights reserved.
//
#import "ModelLoaderHelperClasses.h"
// assimp include files. These three are usually needed.
#import "cimport.h"
#import "postprocess.h"
#import "scene.h"
#import "types.h"
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <Quartz/Quartz.h>
@interface MyDocument : NSPersistentDocument
{
CVDisplayLinkRef _displayLink;
NSOpenGLContext* _glContext;
NSOpenGLPixelFormat* _glPixelFormat;
NSView* _view;
// Assimp Stuff
aiScene* _scene;
aiVector3D scene_min, scene_max, scene_center;
double normalizedScale;
// Our array of textures.
GLuint *textureIds;
// only used if we use
NSMutableArray* modelMeshes;
BOOL builtBuffers;
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NSMutableDictionary* textureDictionary; // Array of Dictionaries that map image filenames to textureIds
}
@property (retain) IBOutlet NSView* _view;
- (CVReturn)displayLinkRenderCallback:(const CVTimeStamp *)timeStamp;
- (void) render;
- (void) drawMeshesInContext:(CGLContextObj)cgl_ctx;
- (void) createGLResourcesInContext:(CGLContextObj)cgl_ctx;
- (void) deleteGLResourcesInContext:(CGLContextObj)cgl_ctx;
- (void) loadTexturesInContext:(CGLContextObj)cgl_ctx withModelPath:(NSString*) modelPath;
- (void) getBoundingBoxWithMinVector:(aiVector3D*) min maxVectr:(aiVector3D*) max;
- (void) getBoundingBoxForNode:(const aiNode*)nd minVector:(aiVector3D*) min maxVector:(aiVector3D*) max matrix:(aiMatrix4x4*) trafo;
@end