assimp/tools/assimp_view/Background.h

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#pragma once
namespace AssimpView
{
class CBackgroundPainter
{
CBackgroundPainter()
:
clrColor( D3DCOLOR_ARGB( 0xFF, 100, 100, 100 ) ),
pcTexture( NULL ),
piSkyBoxEffect( NULL ),
eMode( SIMPLE_COLOR )
{}
public:
// Supported background draw modi
enum MODE { SIMPLE_COLOR, TEXTURE_2D, TEXTURE_CUBE };
// Singleton accessors
static CBackgroundPainter s_cInstance;
inline static CBackgroundPainter& Instance()
{
return s_cInstance;
}
// set the current background color
// (this removes any textures loaded)
void SetColor( D3DCOLOR p_clrNew );
// Setup a cubemap/a 2d texture as background
void SetCubeMapBG( const char* p_szPath );
void SetTextureBG( const char* p_szPath );
// Called by the render loop
void OnPreRender();
void OnPostRender();
// Release any native resources associated with the instance
void ReleaseNativeResource();
// Recreate any native resources associated with the instance
void RecreateNativeResource();
// Rotate the skybox
void RotateSB( const aiMatrix4x4* pm );
// Reset the state of the skybox
void ResetSB();
inline MODE GetMode() const
{
return this->eMode;
}
inline IDirect3DBaseTexture9* GetTexture()
{
return this->pcTexture;
}
inline ID3DXBaseEffect* GetEffect()
{
return this->piSkyBoxEffect;
}
private:
void RemoveSBDeps();
// current background color
D3DCOLOR clrColor;
// current background texture
IDirect3DBaseTexture9* pcTexture;
ID3DXEffect* piSkyBoxEffect;
// current background mode
MODE eMode;
// path to the texture
std::string szPath;
// transformation matrix for the skybox
aiMatrix4x4 mMatrix;
};
}