assimp/code/AssetLib/X3D/X3DXmlHelper.cpp

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#include "X3DXmlHelper.h"
#include "X3DImporter.hpp"
#include <assimp/ParsingUtils.h>
namespace Assimp {
bool X3DXmlHelper::getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
if (values.size() != 3) {
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
}
auto it = values.begin();
color.r = stof(*it++);
color.g = stof(*it++);
color.b = stof(*it);
return true;
}
return false;
}
bool X3DXmlHelper::getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &color) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
if (values.size() != 2) {
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
}
auto it = values.begin();
color.x = stof(*it++);
color.y = stof(*it);
return true;
}
return false;
}
bool X3DXmlHelper::getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &color) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
if (values.size() != 3) {
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
}
auto it = values.begin();
color.x = stof(*it++);
color.y = stof(*it++);
color.z = stof(*it);
return true;
}
return false;
}
bool X3DXmlHelper::getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
auto it = values.begin();
while (it != values.end()) {
auto s = *it++;
if (!s.empty())
boolArray.push_back(s[0] == 't' || s[0] == '1');
else
Throw_ConvertFail_Str2ArrB(node.name(), attributeName);
}
return true;
}
return false;
}
bool X3DXmlHelper::getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
auto it = values.begin();
while (it != values.end()) {
auto s = *it++;
if (!s.empty())
doubleArray.push_back(atof(s.c_str()));
else
Throw_ConvertFail_Str2ArrD(node.name(), attributeName);
}
return true;
}
return false;
}
bool X3DXmlHelper::getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
auto it = values.begin();
while (it != values.end()) {
auto s = *it++;
if (!s.empty())
floatArray.push_back((float)atof(s.c_str()));
else
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
}
return true;
}
return false;
}
bool X3DXmlHelper::getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
auto it = values.begin();
while (it != values.end()) {
auto s = *it++;
if (!s.empty())
intArray.push_back((int32_t)atof(s.c_str()));
else
Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
}
return true;
}
return false;
}
bool X3DXmlHelper::getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringList) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
auto it = values.begin();
std::string currentConcat = "";
bool inQuotes = false;
while (it != values.end()) {
auto s = *it++;
if (!s.empty()) {
if (inQuotes) {
if (*(s.rbegin()) == '"') {
stringList.push_back(currentConcat + s.substr(0, s.length() - 1));
currentConcat = "";
inQuotes = false;
} else {
currentConcat += " " + s;
}
} else {
if (s[0] == '"') {
currentConcat = s.substr(1);
inQuotes = true;
} else {
stringList.push_back(s);
}
}
} else if (!inQuotes)
Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
}
if (inQuotes) Throw_ConvertFail_Str2ArrI(node.name(), attributeName);
return true;
}
return false;
}
bool X3DXmlHelper::getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray) {
std::list<std::string> tlist;
if (getStringListAttribute(node, attributeName, tlist)) {
if (!tlist.empty()) {
stringArray.reserve(tlist.size());
for (std::list<std::string>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
stringArray.push_back(*it);
}
return true;
}
}
return false;
}
bool X3DXmlHelper::getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
if (values.size() % 2) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
auto it = values.begin();
while (it != values.end()) {
aiVector2D tvec;
tvec.x = (float)atof((*it++).c_str());
tvec.y = (float)atof((*it++).c_str());
vectorList.push_back(tvec);
}
return true;
}
return false;
}
bool X3DXmlHelper::getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray) {
std::list<aiVector2D> tlist;
if (getVector2DListAttribute(node, attributeName, tlist)) {
if (!tlist.empty()) {
vectorArray.reserve(tlist.size());
for (std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
vectorArray.push_back(*it);
}
return true;
}
}
return false;
}
bool X3DXmlHelper::getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
auto it = values.begin();
while (it != values.end()) {
aiVector3D tvec;
tvec.x = (float)atof((*it++).c_str());
tvec.y = (float)atof((*it++).c_str());
tvec.z = (float)atof((*it++).c_str());
vectorList.push_back(tvec);
}
return true;
}
return false;
}
bool X3DXmlHelper::getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray) {
std::list<aiVector3D> tlist;
if (getVector3DListAttribute(node, attributeName, tlist)) {
if (!tlist.empty()) {
vectorArray.reserve(tlist.size());
for (std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) {
vectorArray.push_back(*it);
}
return true;
}
}
return false;
}
bool X3DXmlHelper::getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
auto it = values.begin();
while (it != values.end()) {
aiColor3D tvec;
tvec.r = (float)atof((*it++).c_str());
tvec.g = (float)atof((*it++).c_str());
tvec.b = (float)atof((*it++).c_str());
colorList.push_back(tvec);
}
return true;
}
return false;
}
bool X3DXmlHelper::getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList) {
std::string val;
if (XmlParser::getStdStrAttribute(node, attributeName, val)) {
std::vector<std::string> values;
tokenize<std::string>(val, values, " ");
if (values.size() % 4 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
auto it = values.begin();
while (it != values.end()) {
aiColor4D tvec;
tvec.r = (float)atof((*it++).c_str());
tvec.g = (float)atof((*it++).c_str());
tvec.b = (float)atof((*it++).c_str());
tvec.a = (float)atof((*it++).c_str());
colorList.push_back(tvec);
}
return true;
}
return false;
}
} // namespace Assimp