assimp/code/AssetLib/X3D/X3DImporter_Postprocess.cpp

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/*
Open Asset Import Library (assimp)
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All rights reserved.
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following conditions are met:
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* Redistributions in binary form must reproduce the above
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contributors may be used to endorse or promote products
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
/// \file X3DImporter_Postprocess.cpp
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
/// \date 2015-2016
/// \author smal.root@gmail.com
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "X3DGeoHelper.h"
#include "X3DImporter.hpp"
// Header files, Assimp.
#include <assimp/StandardShapes.h>
#include <assimp/StringUtils.h>
#include <assimp/ai_assert.h>
// Header files, stdlib.
#include <algorithm>
#include <iterator>
#include <string>
namespace Assimp {
aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const {
X3DNodeElementBase *cur_node;
std::list<aiMatrix4x4> matr;
aiMatrix4x4 out_matr;
// starting walk from current element to root
cur_node = mNodeElementCur;
if (cur_node != nullptr) {
do {
// if cur_node is group then store group transformation matrix in list.
if (cur_node->Type == X3DElemType::ENET_Group) matr.push_back(((X3DNodeElementGroup *)cur_node)->Transformation);
cur_node = cur_node->Parent;
} while (cur_node != nullptr);
}
// multiplicate all matrices in reverse order
for (std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit)
out_matr = out_matr * (*rit);
return out_matr;
}
void X3DImporter::PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const {
// walk through childs and find for metadata.
for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
if (((*el_it)->Type == X3DElemType::ENET_MetaBoolean) || ((*el_it)->Type == X3DElemType::ENET_MetaDouble) ||
((*el_it)->Type == X3DElemType::ENET_MetaFloat) || ((*el_it)->Type == X3DElemType::ENET_MetaInteger) ||
((*el_it)->Type == X3DElemType::ENET_MetaString)) {
pList.push_back(*el_it);
} else if ((*el_it)->Type == X3DElemType::ENET_MetaSet) {
PostprocessHelper_CollectMetadata(**el_it, pList);
}
} // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
}
bool X3DImporter::PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const {
if ((pType == X3DElemType::ENET_MetaBoolean) || (pType == X3DElemType::ENET_MetaDouble) ||
(pType == X3DElemType::ENET_MetaFloat) || (pType == X3DElemType::ENET_MetaInteger) ||
(pType == X3DElemType::ENET_MetaString) || (pType == X3DElemType::ENET_MetaSet)) {
return true;
} else {
return false;
}
}
bool X3DImporter::PostprocessHelper_ElementIsMesh(const X3DElemType pType) const {
if ((pType == X3DElemType::ENET_Arc2D) || (pType == X3DElemType::ENET_ArcClose2D) ||
(pType == X3DElemType::ENET_Box) || (pType == X3DElemType::ENET_Circle2D) ||
(pType == X3DElemType::ENET_Cone) || (pType == X3DElemType::ENET_Cylinder) ||
(pType == X3DElemType::ENET_Disk2D) || (pType == X3DElemType::ENET_ElevationGrid) ||
(pType == X3DElemType::ENET_Extrusion) || (pType == X3DElemType::ENET_IndexedFaceSet) ||
(pType == X3DElemType::ENET_IndexedLineSet) || (pType == X3DElemType::ENET_IndexedTriangleFanSet) ||
(pType == X3DElemType::ENET_IndexedTriangleSet) || (pType == X3DElemType::ENET_IndexedTriangleStripSet) ||
(pType == X3DElemType::ENET_PointSet) || (pType == X3DElemType::ENET_LineSet) ||
(pType == X3DElemType::ENET_Polyline2D) || (pType == X3DElemType::ENET_Polypoint2D) ||
(pType == X3DElemType::ENET_Rectangle2D) || (pType == X3DElemType::ENET_Sphere) ||
(pType == X3DElemType::ENET_TriangleFanSet) || (pType == X3DElemType::ENET_TriangleSet) ||
(pType == X3DElemType::ENET_TriangleSet2D) || (pType == X3DElemType::ENET_TriangleStripSet)) {
return true;
} else {
return false;
}
}
void X3DImporter::Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const {
const X3DNodeElementLight &ne = *((X3DNodeElementLight *)&pNodeElement);
aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
aiLight *new_light = new aiLight;
new_light->mName = ne.ID;
new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
new_light->mColorDiffuse = ne.Color * ne.Intensity;
new_light->mColorSpecular = ne.Color * ne.Intensity;
switch (pNodeElement.Type) {
case X3DElemType::ENET_DirectionalLight:
new_light->mType = aiLightSource_DIRECTIONAL;
new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
break;
case X3DElemType::ENET_PointLight:
new_light->mType = aiLightSource_POINT;
new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
new_light->mAttenuationConstant = ne.Attenuation.x;
new_light->mAttenuationLinear = ne.Attenuation.y;
new_light->mAttenuationQuadratic = ne.Attenuation.z;
break;
case X3DElemType::ENET_SpotLight:
new_light->mType = aiLightSource_SPOT;
new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
new_light->mAttenuationConstant = ne.Attenuation.x;
new_light->mAttenuationLinear = ne.Attenuation.y;
new_light->mAttenuationQuadratic = ne.Attenuation.z;
new_light->mAngleInnerCone = ne.BeamWidth;
new_light->mAngleOuterCone = ne.CutOffAngle;
break;
default:
throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + ai_to_string(pNodeElement.Type) + ".");
}
pSceneLightList.push_back(new_light);
}
void X3DImporter::Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const {
// check argument
if (pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
if (*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
*pMaterial = new aiMaterial;
aiMaterial &taimat = **pMaterial; // creating alias for convenience.
// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) {
if ((*el_it)->Type == X3DElemType::ENET_Material) {
aiColor3D tcol3;
float tvalf;
X3DNodeElementMaterial &tnemat = *((X3DNodeElementMaterial *)*el_it);
tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
tvalf = 1;
taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
tvalf = 1.0f - tnemat.Transparency;
taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
} // if((*el_it)->Type == X3DElemType::ENET_Material)
else if ((*el_it)->Type == X3DElemType::ENET_ImageTexture) {
X3DNodeElementImageTexture &tnetex = *((X3DNodeElementImageTexture *)*el_it);
aiString url_str(tnetex.URL.c_str());
int mode = aiTextureOp_Multiply;
taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
} // else if((*el_it)->Type == X3DElemType::ENET_ImageTexture)
else if ((*el_it)->Type == X3DElemType::ENET_TextureTransform) {
aiUVTransform trans;
X3DNodeElementTextureTransform &tnetextr = *((X3DNodeElementTextureTransform *)*el_it);
trans.mTranslation = tnetextr.Translation - tnetextr.Center;
trans.mScaling = tnetextr.Scale;
trans.mRotation = tnetextr.Rotation;
taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
} // else if((*el_it)->Type == X3DElemType::ENET_TextureTransform)
} // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++)
}
void X3DImporter::Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const {
// check argument
if (pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
if (*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
/************************************************************************************************************************************/
/************************************************************ Geometry2D ************************************************************/
/************************************************************************************************************************************/
if ((pNodeElement.Type == X3DElemType::ENET_Arc2D) || (pNodeElement.Type == X3DElemType::ENET_ArcClose2D) ||
(pNodeElement.Type == X3DElemType::ENET_Circle2D) || (pNodeElement.Type == X3DElemType::ENET_Disk2D) ||
(pNodeElement.Type == X3DElemType::ENET_Polyline2D) || (pNodeElement.Type == X3DElemType::ENET_Polypoint2D) ||
(pNodeElement.Type == X3DElemType::ENET_Rectangle2D) || (pNodeElement.Type == X3DElemType::ENET_TriangleSet2D)) {
X3DNodeElementGeometry2D &tnemesh = *((X3DNodeElementGeometry2D *)&pNodeElement); // create alias for convenience
std::vector<aiVector3D> tarr;
tarr.reserve(tnemesh.Vertices.size());
for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
tarr.push_back(*it);
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
return; // mesh is build, nothing to do anymore.
}
/************************************************************************************************************************************/
/************************************************************ Geometry3D ************************************************************/
/************************************************************************************************************************************/
//
// Predefined figures
//
if ((pNodeElement.Type == X3DElemType::ENET_Box) || (pNodeElement.Type == X3DElemType::ENET_Cone) ||
(pNodeElement.Type == X3DElemType::ENET_Cylinder) || (pNodeElement.Type == X3DElemType::ENET_Sphere)) {
X3DNodeElementGeometry3D &tnemesh = *((X3DNodeElementGeometry3D *)&pNodeElement); // create alias for convenience
std::vector<aiVector3D> tarr;
tarr.reserve(tnemesh.Vertices.size());
for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it)
tarr.push_back(*it);
*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help.
return; // mesh is build, nothing to do anymore.
}
//
// Parametric figures
//
if (pNodeElement.Type == X3DElemType::ENET_ElevationGrid) {
X3DNodeElementElevationGrid &tnemesh = *((X3DNodeElementElevationGrid *)&pNodeElement); // create alias for convenience
// at first create mesh from existing vertices.
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIdx, tnemesh.Vertices);
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
X3DGeoHelper::add_normal(**pMesh, ((X3DNodeElementNormal *)*ch_it)->Value, tnemesh.NormalPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
X3DGeoHelper::add_tex_coord(**pMesh, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_ElevationGrid)
//
// Indexed primitives sets
//
if (pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet) {
X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet)
if (pNodeElement.Type == X3DElemType::ENET_IndexedLineSet) {
X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
*pMesh = X3DGeoHelper::make_line_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
ai_assert(*pMesh);
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_IndexedLineSet)
if ((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleSet) ||
(pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) ||
(pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet)) {
X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
ai_assert(*pMesh);
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value,
tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
IndexedTriangleStripSet: " +
ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet))
if (pNodeElement.Type == X3DElemType::ENET_Extrusion) {
X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, tnemesh.Vertices);
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_Extrusion)
//
// Primitives sets
//
if (pNodeElement.Type == X3DElemType::ENET_PointSet) {
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
std::vector<aiVector3D> vec_copy;
vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
vec_copy.push_back(*it);
}
*pMesh = StandardShapes::MakeMesh(vec_copy, 1);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
ai_assert(*pMesh);
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_PointSet)
if (pNodeElement.Type == X3DElemType::ENET_LineSet) {
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
ai_assert(*pMesh);
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_LineSet)
if (pNodeElement.Type == X3DElemType::ENET_TriangleFanSet) {
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if (nullptr == *pMesh) {
break;
}
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_TriangleFanSet)
if (pNodeElement.Type == X3DElemType::ENET_TriangleSet) {
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
std::vector<aiVector3D> vec_copy;
vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size());
for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin();
it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) {
vec_copy.push_back(*it);
}
*pMesh = StandardShapes::MakeMesh(vec_copy, 3);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
ai_assert(*pMesh);
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_TriangleSet)
if (pNodeElement.Type == X3DElemType::ENET_TriangleStripSet) {
X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience
// at first search for <Coordinate> node and create mesh.
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
}
}
// copy additional information from children
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
ai_assert(*pMesh);
if ((*ch_it)->Type == X3DElemType::ENET_Color)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA)
X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
} // skip because already read when mesh created.
else if ((*ch_it)->Type == X3DElemType::ENET_Normal)
X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value,
tnemesh.NormalPerVertex);
else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate)
X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value);
else
throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + ai_to_string((*ch_it)->Type) + ".");
} // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it)
return; // mesh is build, nothing to do anymore.
} // if(pNodeElement.Type == X3DElemType::ENET_TriangleStripSet)
throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + ai_to_string(pNodeElement.Type) + ".");
}
void X3DImporter::Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList,
std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const {
std::list<X3DNodeElementBase *>::const_iterator chit_begin = pNodeElement.Children.begin();
std::list<X3DNodeElementBase *>::const_iterator chit_end = pNodeElement.Children.end();
std::list<aiNode *> SceneNode_Child;
std::list<unsigned int> SceneNode_Mesh;
// At first read all metadata
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
// check if we have deal with grouping node. Which can contain transformation or switch
if (pNodeElement.Type == X3DElemType::ENET_Group) {
const X3DNodeElementGroup &tne_group = *((X3DNodeElementGroup *)&pNodeElement); // create alias for convenience
pSceneNode.mTransformation = tne_group.Transformation;
if (tne_group.UseChoice) {
// If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
if ((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Children.size())) {
chit_begin = pNodeElement.Children.end();
chit_end = pNodeElement.Children.end();
} else {
for (size_t i = 0; i < (size_t)tne_group.Choice; i++)
++chit_begin; // forward iterator to chosen node.
chit_end = chit_begin;
++chit_end; // point end iterator to next element after chosen node.
}
} // if(tne_group.UseChoice)
} // if(pNodeElement.Type == X3DElemType::ENET_Group)
// Reserve memory for fast access and check children.
for (std::list<X3DNodeElementBase *>::const_iterator it = chit_begin; it != chit_end; ++it) { // in this loop we do not read metadata because it's already read at begin.
if ((*it)->Type == X3DElemType::ENET_Group) {
// if child is group then create new node and do recursive call.
aiNode *new_node = new aiNode;
new_node->mName = (*it)->ID;
new_node->mParent = &pSceneNode;
SceneNode_Child.push_back(new_node);
Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
} else if ((*it)->Type == X3DElemType::ENET_Shape) {
// shape can contain only one geometry and one appearance nodes.
Postprocess_BuildShape(*((X3DNodeElementShape *)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
} else if (((*it)->Type == X3DElemType::ENET_DirectionalLight) || ((*it)->Type == X3DElemType::ENET_PointLight) ||
((*it)->Type == X3DElemType::ENET_SpotLight)) {
Postprocess_BuildLight(*((X3DNodeElementLight *)*it), pSceneLightList);
} else if (!PostprocessHelper_ElementIsMetadata((*it)->Type)) // skip metadata
{
throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + ai_to_string((*it)->Type) + ".");
}
} // for(std::list<X3DNodeElementBase*>::const_iterator it = chit_begin; it != chit_end; it++)
// copy data about children and meshes to aiNode.
if (!SceneNode_Child.empty()) {
std::list<aiNode *>::const_iterator it = SceneNode_Child.begin();
pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
pSceneNode.mChildren = new aiNode *[pSceneNode.mNumChildren];
for (size_t i = 0; i < pSceneNode.mNumChildren; i++)
pSceneNode.mChildren[i] = *it++;
}
if (!SceneNode_Mesh.empty()) {
std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
for (size_t i = 0; i < pSceneNode.mNumMeshes; i++)
pSceneNode.mMeshes[i] = *it++;
}
// that's all. return to previous deals
}
void X3DImporter::Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd,
std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const {
aiMaterial *tmat = nullptr;
aiMesh *tmesh = nullptr;
X3DElemType mesh_type = X3DElemType::ENET_Invalid;
unsigned int mat_ind = 0;
for (std::list<X3DNodeElementBase *>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); ++it) {
if (PostprocessHelper_ElementIsMesh((*it)->Type)) {
Postprocess_BuildMesh(**it, &tmesh);
if (tmesh != nullptr) {
// if mesh successfully built then add data about it to arrays
pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
pSceneMeshList.push_back(tmesh);
// keep mesh type. Need above for texture coordinate generation.
mesh_type = (*it)->Type;
}
} else if ((*it)->Type == X3DElemType::ENET_Appearance) {
Postprocess_BuildMaterial(**it, &tmat);
if (tmat != nullptr) {
// if material successfully built then add data about it to array
mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
pSceneMaterialList.push_back(tmat);
}
}
} // for(std::list<X3DNodeElementBase*>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); it++)
// associate read material with read mesh.
if ((tmesh != nullptr) && (tmat != nullptr)) {
tmesh->mMaterialIndex = mat_ind;
// Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
if ((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0)) {
int32_t tm;
aiVector3D tvec3;
switch (mesh_type) {
case X3DElemType::ENET_Box:
tm = aiTextureMapping_BOX;
break;
case X3DElemType::ENET_Cone:
case X3DElemType::ENET_Cylinder:
tm = aiTextureMapping_CYLINDER;
break;
case X3DElemType::ENET_Sphere:
tm = aiTextureMapping_SPHERE;
break;
default:
tm = aiTextureMapping_PLANE;
break;
} // switch(mesh_type)
tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
} // if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
} // if((tmesh != nullptr) && (tmat != nullptr))
}
void X3DImporter::Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const {
std::list<X3DNodeElementBase *> meta_list;
size_t meta_idx;
PostprocessHelper_CollectMetadata(pNodeElement, meta_list); // find metadata in current node element.
if (!meta_list.empty()) {
if (pSceneNode.mMetaData != nullptr) {
throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
}
// copy collected metadata to output node.
pSceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(meta_list.size()));
meta_idx = 0;
for (std::list<X3DNodeElementBase *>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx) {
X3DNodeElementMeta *cur_meta = (X3DNodeElementMeta *)*it;
// due to limitations we can add only first element of value list.
// Add an element according to its type.
if ((*it)->Type == X3DElemType::ENET_MetaBoolean) {
if (((X3DNodeElementMetaBoolean *)cur_meta)->Value.size() > 0)
2021-09-15 12:49:46 +00:00
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaBoolean *)cur_meta)->Value.begin()) == true);
} else if ((*it)->Type == X3DElemType::ENET_MetaDouble) {
if (((X3DNodeElementMetaDouble *)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((X3DNodeElementMetaDouble *)cur_meta)->Value.begin()));
} else if ((*it)->Type == X3DElemType::ENET_MetaFloat) {
if (((X3DNodeElementMetaFloat *)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaFloat *)cur_meta)->Value.begin()));
} else if ((*it)->Type == X3DElemType::ENET_MetaInteger) {
if (((X3DNodeElementMetaInt *)cur_meta)->Value.size() > 0)
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaInt *)cur_meta)->Value.begin()));
} else if ((*it)->Type == X3DElemType::ENET_MetaString) {
if (((X3DNodeElementMetaString *)cur_meta)->Value.size() > 0) {
aiString tstr(((X3DNodeElementMetaString *)cur_meta)->Value.begin()->data());
pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
}
} else {
throw DeadlyImportError("Postprocess. Unknown metadata type.");
} // if((*it)->Type == X3DElemType::ENET_Meta*) else
} // for(std::list<X3DNodeElementBase*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
} // if( !meta_list.empty() )
}
} // namespace Assimp
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER