2015-05-19 03:48:29 +00:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2022-01-10 20:13:43 +00:00
|
|
|
Copyright (c) 2006-2022, assimp team
|
2018-01-28 18:42:05 +00:00
|
|
|
|
2015-05-19 03:48:29 +00:00
|
|
|
All rights reserved.
|
|
|
|
|
2015-05-19 03:52:10 +00:00
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
2015-05-19 03:48:29 +00:00
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
2015-05-19 03:52:10 +00:00
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
2015-05-19 03:48:29 +00:00
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
2015-05-19 03:52:10 +00:00
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
2015-05-19 03:48:29 +00:00
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
2015-05-19 03:52:10 +00:00
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
2015-05-19 03:48:29 +00:00
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
2015-05-19 03:52:10 +00:00
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
2015-05-19 03:48:29 +00:00
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "ScenePreprocessor.h"
|
2016-06-06 20:04:29 +00:00
|
|
|
#include <assimp/ai_assert.h>
|
|
|
|
#include <assimp/scene.h>
|
|
|
|
#include <assimp/DefaultLogger.hpp>
|
2015-05-19 03:48:29 +00:00
|
|
|
|
|
|
|
using namespace Assimp;
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
2020-06-23 19:05:42 +00:00
|
|
|
void ScenePreprocessor::ProcessScene() {
|
|
|
|
ai_assert(scene != nullptr);
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// Process all meshes
|
2021-01-18 19:25:33 +00:00
|
|
|
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
2021-01-18 19:28:38 +00:00
|
|
|
if (nullptr == scene->mMeshes[i]) {
|
2021-01-18 19:25:33 +00:00
|
|
|
continue;
|
|
|
|
}
|
2015-05-19 03:57:13 +00:00
|
|
|
ProcessMesh(scene->mMeshes[i]);
|
2021-01-18 19:25:33 +00:00
|
|
|
}
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// - nothing to do for nodes for the moment
|
|
|
|
// - nothing to do for textures for the moment
|
|
|
|
// - nothing to do for lights for the moment
|
|
|
|
// - nothing to do for cameras for the moment
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// Process all animations
|
2021-01-18 19:25:33 +00:00
|
|
|
for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
|
|
|
|
if (nullptr == scene->mAnimations[i]) {
|
|
|
|
continue;
|
|
|
|
}
|
2015-05-19 03:57:13 +00:00
|
|
|
ProcessAnimation(scene->mAnimations[i]);
|
2021-01-18 19:25:33 +00:00
|
|
|
}
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// Generate a default material if none was specified
|
|
|
|
if (!scene->mNumMaterials && scene->mNumMeshes) {
|
2020-06-23 19:05:42 +00:00
|
|
|
scene->mMaterials = new aiMaterial *[2];
|
|
|
|
aiMaterial *helper;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
aiString name;
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
scene->mMaterials[scene->mNumMaterials] = helper = new aiMaterial();
|
2020-06-23 19:05:42 +00:00
|
|
|
aiColor3D clr(0.6f, 0.6f, 0.6f);
|
|
|
|
helper->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
// setup the default name to make this material identifiable
|
|
|
|
name.Set(AI_DEFAULT_MATERIAL_NAME);
|
2020-06-23 19:05:42 +00:00
|
|
|
helper->AddProperty(&name, AI_MATKEY_NAME);
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2020-06-23 19:05:42 +00:00
|
|
|
ASSIMP_LOG_DEBUG("ScenePreprocessor: Adding default material \'" AI_DEFAULT_MATERIAL_NAME "\'");
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
|
2021-08-30 13:59:17 +00:00
|
|
|
if (nullptr == scene->mMeshes[i]) {
|
|
|
|
continue;
|
|
|
|
}
|
2015-05-19 03:57:13 +00:00
|
|
|
scene->mMeshes[i]->mMaterialIndex = scene->mNumMaterials;
|
|
|
|
}
|
2015-05-19 03:48:29 +00:00
|
|
|
|
2015-05-19 03:57:13 +00:00
|
|
|
scene->mNumMaterials++;
|
|
|
|
}
|
2015-05-19 03:48:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
2020-06-23 19:05:42 +00:00
|
|
|
void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
|
2015-05-19 03:57:13 +00:00
|
|
|
// If aiMesh::mNumUVComponents is *not* set assign the default value of 2
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
2015-05-19 03:57:13 +00:00
|
|
|
if (!mesh->mTextureCoords[i]) {
|
|
|
|
mesh->mNumUVComponents[i] = 0;
|
2022-07-02 19:21:31 +00:00
|
|
|
continue;
|
2023-01-16 08:12:35 +00:00
|
|
|
}
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2022-07-02 19:21:31 +00:00
|
|
|
if (!mesh->mNumUVComponents[i]) {
|
|
|
|
mesh->mNumUVComponents[i] = 2;
|
|
|
|
}
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2022-07-02 19:21:31 +00:00
|
|
|
aiVector3D *p = mesh->mTextureCoords[i], *end = p + mesh->mNumVertices;
|
|
|
|
|
|
|
|
// Ensure unused components are zeroed. This will make 1D texture channels work
|
|
|
|
// as if they were 2D channels .. just in case an application doesn't handle
|
|
|
|
// this case
|
|
|
|
if (2 == mesh->mNumUVComponents[i]) {
|
|
|
|
for (; p != end; ++p) {
|
|
|
|
p->z = 0.f;
|
|
|
|
}
|
|
|
|
} else if (1 == mesh->mNumUVComponents[i]) {
|
|
|
|
for (; p != end; ++p) {
|
|
|
|
p->z = p->y = 0.f;
|
|
|
|
}
|
|
|
|
} else if (3 == mesh->mNumUVComponents[i]) {
|
|
|
|
// Really 3D coordinates? Check whether the third coordinate is != 0 for at least one element
|
|
|
|
for (; p != end; ++p) {
|
|
|
|
if (p->z != 0) {
|
|
|
|
break;
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
}
|
2022-07-02 19:21:31 +00:00
|
|
|
if (p == end) {
|
|
|
|
ASSIMP_LOG_WARN("ScenePreprocessor: UVs are declared to be 3D but they're obviously not. Reverting to 2D.");
|
|
|
|
mesh->mNumUVComponents[i] = 2;
|
|
|
|
}
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If the information which primitive types are there in the
|
|
|
|
// mesh is currently not available, compute it.
|
|
|
|
if (!mesh->mPrimitiveTypes) {
|
2022-12-08 08:35:11 +00:00
|
|
|
ai_assert(mesh->mFaces != nullptr);
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
|
|
|
|
aiFace &face = mesh->mFaces[a];
|
|
|
|
switch (face.mNumIndices) {
|
2015-05-19 03:57:13 +00:00
|
|
|
case 3u:
|
|
|
|
mesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2u:
|
|
|
|
mesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1u:
|
|
|
|
mesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
mesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If tangents and normals are given but no bitangents compute them
|
2020-06-23 19:05:42 +00:00
|
|
|
if (mesh->mTangents && mesh->mNormals && !mesh->mBitangents) {
|
2015-05-19 03:57:13 +00:00
|
|
|
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
|
2015-05-19 03:57:13 +00:00
|
|
|
mesh->mBitangents[i] = mesh->mNormals[i] ^ mesh->mTangents[i];
|
|
|
|
}
|
|
|
|
}
|
2015-05-19 03:48:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
2020-06-23 19:05:42 +00:00
|
|
|
void ScenePreprocessor::ProcessAnimation(aiAnimation *anim) {
|
2015-05-19 03:57:13 +00:00
|
|
|
double first = 10e10, last = -10e10;
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
|
|
|
|
aiNodeAnim *channel = anim->mChannels[i];
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2020-12-03 16:28:51 +00:00
|
|
|
// If the exact duration of the animation is not given
|
|
|
|
// compute it now.
|
2015-05-19 03:57:13 +00:00
|
|
|
if (anim->mDuration == -1.) {
|
|
|
|
// Position keys
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int j = 0; j < channel->mNumPositionKeys; ++j) {
|
|
|
|
aiVectorKey &key = channel->mPositionKeys[j];
|
|
|
|
first = std::min(first, key.mTime);
|
|
|
|
last = std::max(last, key.mTime);
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Scaling keys
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int j = 0; j < channel->mNumScalingKeys; ++j) {
|
|
|
|
aiVectorKey &key = channel->mScalingKeys[j];
|
|
|
|
first = std::min(first, key.mTime);
|
|
|
|
last = std::max(last, key.mTime);
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Rotation keys
|
2020-06-23 19:05:42 +00:00
|
|
|
for (unsigned int j = 0; j < channel->mNumRotationKeys; ++j) {
|
|
|
|
aiQuatKey &key = channel->mRotationKeys[j];
|
|
|
|
first = std::min(first, key.mTime);
|
|
|
|
last = std::max(last, key.mTime);
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-12-03 16:28:51 +00:00
|
|
|
// Check whether the animation channel has no rotation
|
|
|
|
// or position tracks. In this case we generate a dummy
|
|
|
|
// track from the information we have in the transformation
|
|
|
|
// matrix of the corresponding node.
|
2020-06-23 19:05:42 +00:00
|
|
|
if (!channel->mNumRotationKeys || !channel->mNumPositionKeys || !channel->mNumScalingKeys) {
|
2015-05-19 03:57:13 +00:00
|
|
|
// Find the node that belongs to this animation
|
2020-06-23 19:05:42 +00:00
|
|
|
aiNode *node = scene->mRootNode->FindNode(channel->mNodeName);
|
|
|
|
if (node) // ValidateDS will complain later if 'node' is nullptr
|
2015-05-19 03:57:13 +00:00
|
|
|
{
|
|
|
|
// Decompose the transformation matrix of the node
|
|
|
|
aiVector3D scaling, position;
|
|
|
|
aiQuaternion rotation;
|
|
|
|
|
2020-06-23 19:05:42 +00:00
|
|
|
node->mTransformation.Decompose(scaling, rotation, position);
|
2015-05-19 03:57:13 +00:00
|
|
|
|
|
|
|
// No rotation keys? Generate a dummy track
|
|
|
|
if (!channel->mNumRotationKeys) {
|
2020-11-19 13:20:43 +00:00
|
|
|
if (channel->mRotationKeys) {
|
|
|
|
delete[] channel->mRotationKeys;
|
2020-12-03 16:28:51 +00:00
|
|
|
channel->mRotationKeys = nullptr;
|
2020-11-19 13:20:43 +00:00
|
|
|
}
|
2020-01-22 10:20:49 +00:00
|
|
|
ai_assert(!channel->mRotationKeys);
|
2015-05-19 03:57:13 +00:00
|
|
|
channel->mNumRotationKeys = 1;
|
|
|
|
channel->mRotationKeys = new aiQuatKey[1];
|
2020-06-23 19:05:42 +00:00
|
|
|
aiQuatKey &q = channel->mRotationKeys[0];
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2020-06-23 19:05:42 +00:00
|
|
|
q.mTime = 0.;
|
2015-05-19 03:57:13 +00:00
|
|
|
q.mValue = rotation;
|
|
|
|
|
2020-05-15 11:59:48 +00:00
|
|
|
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy rotation track has been generated");
|
2020-01-22 10:20:49 +00:00
|
|
|
} else {
|
|
|
|
ai_assert(channel->mRotationKeys);
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// No scaling keys? Generate a dummy track
|
2020-06-23 19:05:42 +00:00
|
|
|
if (!channel->mNumScalingKeys) {
|
2020-11-19 13:20:43 +00:00
|
|
|
if (channel->mScalingKeys) {
|
|
|
|
delete[] channel->mScalingKeys;
|
2020-12-03 16:28:51 +00:00
|
|
|
channel->mScalingKeys = nullptr;
|
2020-11-19 13:20:43 +00:00
|
|
|
}
|
2020-01-22 10:20:49 +00:00
|
|
|
ai_assert(!channel->mScalingKeys);
|
2015-05-19 03:57:13 +00:00
|
|
|
channel->mNumScalingKeys = 1;
|
|
|
|
channel->mScalingKeys = new aiVectorKey[1];
|
2020-06-23 19:05:42 +00:00
|
|
|
aiVectorKey &q = channel->mScalingKeys[0];
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2020-06-23 19:05:42 +00:00
|
|
|
q.mTime = 0.;
|
2015-05-19 03:57:13 +00:00
|
|
|
q.mValue = scaling;
|
|
|
|
|
2020-05-15 11:59:48 +00:00
|
|
|
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy scaling track has been generated");
|
2020-01-22 10:20:49 +00:00
|
|
|
} else {
|
|
|
|
ai_assert(channel->mScalingKeys);
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// No position keys? Generate a dummy track
|
|
|
|
if (!channel->mNumPositionKeys) {
|
2020-11-19 13:20:43 +00:00
|
|
|
if (channel->mPositionKeys) {
|
|
|
|
delete[] channel->mPositionKeys;
|
2020-12-03 16:28:51 +00:00
|
|
|
channel->mPositionKeys = nullptr;
|
2020-11-19 13:20:43 +00:00
|
|
|
}
|
2020-01-22 10:20:49 +00:00
|
|
|
ai_assert(!channel->mPositionKeys);
|
2015-05-19 03:57:13 +00:00
|
|
|
channel->mNumPositionKeys = 1;
|
|
|
|
channel->mPositionKeys = new aiVectorKey[1];
|
2020-06-23 19:05:42 +00:00
|
|
|
aiVectorKey &q = channel->mPositionKeys[0];
|
2015-05-19 03:57:13 +00:00
|
|
|
|
2020-06-23 19:05:42 +00:00
|
|
|
q.mTime = 0.;
|
2015-05-19 03:57:13 +00:00
|
|
|
q.mValue = position;
|
|
|
|
|
2020-05-15 11:59:48 +00:00
|
|
|
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Dummy position track has been generated");
|
2020-01-22 10:20:49 +00:00
|
|
|
} else {
|
|
|
|
ai_assert(channel->mPositionKeys);
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-06-23 19:05:42 +00:00
|
|
|
if (anim->mDuration == -1.) {
|
2020-05-15 11:59:48 +00:00
|
|
|
ASSIMP_LOG_VERBOSE_DEBUG("ScenePreprocessor: Setting animation duration");
|
2020-06-23 19:05:42 +00:00
|
|
|
anim->mDuration = last - std::min(first, 0.);
|
2015-05-19 03:57:13 +00:00
|
|
|
}
|
2015-05-19 03:48:29 +00:00
|
|
|
}
|