assimp/code/AssetLib/Q3BSP/Q3BSPFileData.h

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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_Q3BSPFILEDATA_H_INC
#define ASSIMP_Q3BSPFILEDATA_H_INC
#include <vector>
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#include <string.h>
#include <string>
namespace Assimp {
namespace Q3BSP {
static const unsigned int CE_BSP_LIGHTMAPWIDTH = 128;
static const unsigned int CE_BSP_LIGHTMAPHEIGHT = 128;
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static const unsigned int CE_BSP_LIGHTMAPSIZE = 128*128*3; ///< = 128( width ) * 128 ( height ) * 3 ( channels / RGB ).
static const int VERION_Q3LEVEL = 46; ///< Supported version.
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/// Geometric type enumeration
enum Q3BSPGeoType {
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Polygon = 1,
Patch,
TriangleMesh,
Billboard
};
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/// Integer vector.
struct ceVec3i {
int x, y, z;
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ceVec3i(): x( 0 ), y( 0 ), z( 0 ) { /* empty */ }
ceVec3i( int iX, int iY=0, int iZ=0) : x( iX ), y( iY ), z( iZ ) { /* empty */ }
};
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/// the file header
struct sQ3BSPHeader {
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char strID[ 4 ]; ///< Should be "IBSP"
int iVersion; ///< 46 for standard levels
};
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/// Describes an entry.
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struct sQ3BSPLump {
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int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part
};
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struct vec2f {
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float x,y;
};
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struct vec3f {
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float x, y, z;
};
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/// Vertex of a Q3 level
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struct sQ3BSPVertex {
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vec3f vPosition; ///< Position of vertex
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
vec3f vNormal; ///< vertex normale
unsigned char bColor[ 4 ]; ///< Color in RGBA
};
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/// A face in bsp format info
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struct sQ3BSPFace {
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int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
int iVertexIndex; ///< Start index of polygon
int iNumOfVerts; ///< Number of vertices
int iFaceVertexIndex; ///< Index of first mesh vertex
int iNumOfFaceVerts; ///< number of mesh vertices
int iLightmapID; ///< Index to the light-map array
int iLMapCorner[ 2 ]; ///< edge of the light-map in texture
int iLMapSize[ 2 ]; ///< Size of the light-map stored on the texture
vec3f vLMapPos; ///< 3D origin of the light-map
vec3f vLMapVecs[ 2 ]; ///< 3D-s-t-vectors
vec3f vNormal; ///< Polygon normals
int patchWidth, patchHeight; ///< bezier patch
};
/// A quake3 texture name.
struct sQ3BSPTexture {
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char strName[ 64 ]; ///< Name of the texture without extension
int iFlags; ///< Not used
int iContents; ///< Not used
};
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/// A light-map of the level, size 128 x 128, RGB components.
struct sQ3BSPLightmap {
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unsigned char bLMapData[ CE_BSP_LIGHTMAPSIZE ];
sQ3BSPLightmap() {
::memset(bLMapData, 0, CE_BSP_LIGHTMAPSIZE );
}
};
struct SubPatch {
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std::vector<size_t> indices;
int lightmapID;
};
enum eLumps {
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kEntities = 0,
kTextures,
kPlanes,
kNodes,
kLeafs,
kLeafFaces,
kLeafBrushes,
kModels,
kBrushes,
kBrushSides,
kVertices,
kMeshVerts,
kShaders,
kFaces,
kLightmaps,
kLightVolumes,
kVisData,
kMaxLumps
};
struct Q3BSPModel {
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std::vector<unsigned char> m_Data;
std::vector<sQ3BSPLump*> m_Lumps;
std::vector<sQ3BSPVertex*> m_Vertices;
std::vector<sQ3BSPFace*> m_Faces;
std::vector<int> m_Indices;
std::vector<sQ3BSPTexture*> m_Textures;
std::vector<sQ3BSPLightmap*> m_Lightmaps;
std::vector<char> m_EntityData;
std::string m_ModelName;
Q3BSPModel() :
m_Data(),
m_Lumps(),
m_Vertices(),
m_Faces(),
m_Indices(),
m_Textures(),
m_Lightmaps(),
m_EntityData(),
m_ModelName( "" )
{
// empty
}
~Q3BSPModel() {
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
delete m_Lumps[ i ];
}
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for ( unsigned int i=0; i<m_Vertices.size(); i++ ) {
delete m_Vertices[ i ];
}
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for ( unsigned int i=0; i<m_Faces.size(); i++ ) {
delete m_Faces[ i ];
}
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for ( unsigned int i=0; i<m_Textures.size(); i++ ) {
delete m_Textures[ i ];
}
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for ( unsigned int i=0; i<m_Lightmaps.size(); i++ ) {
delete m_Lightmaps[ i ];
}
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m_Lumps.clear();
m_Vertices.clear();
m_Faces.clear();
m_Textures.clear();
m_Lightmaps.clear();
}
};
} // Namespace Q3BSP
} // Namespace Assimp
#endif // ASSIMP_Q3BSPFILEDATA_H_INC