<version 1.2 /> <transformation matrix4x4 /> <mesh ... /> <meshheader MatID, Vertexcount, Facecount, a.s.o. /> <vertex xyz /> <vertex ... /> <texturecoord uv /> <texturecoord ... /> <color rgba /> <color ... /> <normal xyz /> <normal ... /> <tangent xyz /> <tangent ... /> <bitangents> <bitangent xyz /> <bitangent ... /> <face ... /> <offset matrix4x4 /> <weight v, w /> <bone ... /> <mesh id="x" ... /> ... ... <scaling> ... <scaling> ... <anim ... /> <material ... /> <texture ... />